Pro-active laziness is best laziness.We're terribly active for a lazy fuck, now that I think about it.
I think they are really the scrubs that they look like. They are obviously on a recovery/excavation mission, and are trying to avoid conflict with the kingdom that this land belongs to. There is no reason for them to prepare a trap, as they should have their hands full already. It's more likely that they are simply small fries who don't even know what wards are or what to search for in terms of threats. They don't expect to see anyone here but the goblins or a stray patrol, or some monsters that can be repelled with brute strength.You close your eyes and try to feel for any strong flow of magic that could indicate wards of detection. There are none. Could they really be that careless?
Cat-person..?“Why aren’t we just jumping in and smashing them? They are weak,” whispers Rin. "Also, they are bullying my cute little goblins. That is more than deserving of death."
...or a dog-person?In particular, you can see Rin's tail swishing happily, something you've noticed she does from time to time.
A typo in the Oath of Partnership.“Regardless, you took my father’s heart. It was the culmination of his work. It is hislegacy, and as his daughter, it belongs to me.”
Not listed among our items.They returned with a few bags of supplies: steel armor and weapons, most of them twisted or broken. A case of blank scrolls, which could be of use to you. Half a dozen healing potions that miraculously survived the arrival.
Missing a description.Elemental Protection
Missing the incantation the other spells have. From words to words; let all be understood.Universal Translation - All speech within ear-shot is automatically translated for the caster, and the caster's own words are translated into the language that the listener is most proficient in.
Not listed among our items.
Well, it would be nice to see the number of potions at least, considering howwastingusing one of them on a goblin was a big enough deal to warrant a choice. Unless the 'Dex sees the rapidly diminishing supply we will vote to heal the Boss with them like the paladins that we are.
Also, what can we do with blank scrolls? The spells we've seen seem all to be cast from memory.
I think "Ohi!" would be a good start.I don't see what's to be gained by parleying - what exactly do you guys think we can say to these people?
No, I still intend to kill them, I just wonder if I can't get something out of them, first, before we fall back to our usual routine.You want to let them go back without their 'star' and having seen us?
However, if we attack, shouldn't we aim for an overwhelming strike? Going for a gradual pressure building might prompt some of them to flee...
Say, if we go talk to them - and if we do so without a disguise they will likely bring us to their commander in chains or under a heavy guard - can we Teleport out towards a safer environment if we fail to reach a mutually beneficial agreement?
How common are these teleportation blocking measures, anyway? This spell must be a giant pain to account for.
Also, I see these 'C-rank spell caster', 'D-rank knight', or an 'F-rank wolf', and I wonder how they compare to each other. Is that the stat range that we can expect from them? Are there gradations within these ranks, too?In the Seven Kingdoms, a High Mage is the rank under an Archmage, and generally a C-rank spell caster. Lobelia is one of the Archmagi, though she is on the extreme end of strength.
Rank B
Battle Premonition - A short-term precognitive spell. Allows prediction 0.5 seconds into the future for each rank of caster's magical attack.
It won't help us here. It grants only 2 seconds of premonition.If only to have a sneak peek of what will happen with our choices (and check if someone will be able to get away or not).
Also, I see these 'C-rank spell caster', 'D-rank knight', or an 'F-rank wolf', and I wonder how they compare to each other. Is that the stat range that we can expect from them? Are there gradations within these ranks, too?
Can we cast this spell before doing anything else? If only to have a sneak peek of what will happen with our choices (and check if someone will be able to get away or not).
The knights and their commander are in the center of the camp, and they are standing around a makeshift table looking at something.
[...]
“…you think they’ll find anything?”
“Six High Mages can do anything. I just wonder what the Confessor-Princess is hoping to find all the way out here.”
“Must be something important. I heard rumours that it involved some relic of the Demon God.”
“I heard rumours that a star had been sent to earth as a blessing by the Five Gods and as a reward for our faith. That’s what we’re supposed to retrieve.”
“A star? How’d we carry a star? They’re… like… little pricks of light!”
“By the way, we’re not actually allowed in Methussian territory, are we? What if they find us?”
“That’s what that Galbaldian flag is for, dumbass…”
The patrol moves away, none the wiser as to your presence. It looks like if you want to find out more, you will have to capture them or talk to them. You recall Runde’s brief report on the countries surrounding your village. The ruins are in Methussian land, which is a kingdom bordered by Galbaldy, Dijeh, and the Holy Barzam Ecclesiocracy.
“Six High Mages can do anything. I just wonder what the Confessor-Princess is hoping to find all the way out here.”
“Must be something important. I heard rumours that it involved some relic of the Demon God.”
“I heard rumours that a star had been sent to earth as a blessing by the Five Gods and as a reward for our faith. That’s what we’re supposed to retrieve.”
“A star? How’d we carry a star? They’re… like… little pricks of light!”
“By the way, we’re not actually allowed in Methussian territory, are we? What if they find us?”
“That’s what that Galbaldian flag is for, dumbass…”
The patrol moves away, none the wiser as to your presence. It looks like if you want to find out more, you will have to capture them or talk to them. You recall Runde’s brief report on the countries surrounding your village. The ruins are in Methussian land, which is a kingdom bordered by Galbaldy, Dijeh, and the Holy Barzam Ecclesiocracy. This could be risky: if it turns out that it is a trap, you would be revealing your presence for a poor reason - especially if some of them get away - and it might also embroil you in complicated geopolitics that you have little knowledge about. On the other hand, you are now certain that these humans are definitely unrelated to the Seven Kingdoms.
...
The ruins are technically part of the territory of a kingdom called Methuss, and he has also heard of a kingdom called Galbaldy, another called Dijeh, and something called the Holy Barzam Ecclesiocracy. He has no idea what ‘ecclesiocracy’ means.
I considered that possibility, but surely that ruse would fail at a closer inspection?Methuss is allied with Galbady, or at least on good terms with them. That's why this small contingent is disguised as Galbadian forces.
There is no princess here... I think. Unless she is the commander. Whom we intend to capture anyway, so I don't see your point.We obviously can't kill them all.
I'd suggest you take another look at the wording of A:Attacking them and slaying them to a man might not be in our best interest if our ultimate goal is to cause conflict so that these powers weaken each other. If we do, say, kill them all and leave no survivors
Obviously, we need some of them to survive, if we want to learn who is who.You take the initiative and launch a pre-emptive attack on the camp before they realize you are there. With a violent strike, you could destroy their morale and have any survivors give up.
Isn't that good for us, in a sense that no one would be able to find out what happened to them as there can be no official inquiry? The Methussians won't know they were here, and the Ecclesiocrats won't be able to ask, nor would they be able to afford sending a bigger group.These forces are likely "off the record" and they don't officially exist. Any involvement that they have here will be disavowed.