The Gray Tower
You begin to feel yourself fall towards the tower, drawn to it as an apple would be drawn to the ground. Your will acts as a wind that pushes you onwards in the direction of your destination, carrying along both you and the princeling clinging to your leg. As you draw closer, you begin to hear the sound of waves crashing upon rocks, and smell the briny scent of the sea, yet you see nothing but red emptiness and the dark tower, now the size of a mountain. And then, a brilliant glare strikes your eyes, and as you raise your hand to shield your sight, your feet touch ground – bare, rocky earth – and you feel the cooling sensation of wind upon your bare skin.
You lower your hand. In front of you, the tower is no longer a mountain but the size of a normal tower, though you are not certain what constitutes as normal anymore. It is perhaps seven floors high, solidly hewn from smooth gray rock and imposing in its construction. Mirror-like panels line the tower at regular intervals. At the very top, the tower is capped with a large dome of unknown metal, glinting with a dull, rainbow-like shine. A long, thin spire rises from the dome, pointing towards the sun that hangs high overhead.
The sun. When you had teleported it had still been night. Yet here it was day. Either some time had passed in the real world, or you had been flung all the way to the other end of the world. You cannot confirm either possibility, not until you return. That, however, might take a while.
It did not register in your mind immediately the moment you arrived, but you have now begun to realize a tingling sensation and a wave of pressure that bore down upon you like an entire ocean, suppressing your strength and your magic. Its nature appears to be similar to the wards that you had encountered in the Grand Temple at Yuiria, though there are multiple strands in its protective magic that makes its signature feel very different. For one, you seem to have lost access to your higher ranking spells. Teleportation is out of the question for now, not until you leave the area of effect.
That, too, might not be easy. High walls surround the grounds around the tower, tall enough that you would have to fly over them. Beyond those walls you again hear the crashing of waves from all directions; it seems that you are on an island. The walls are lined with fortified, octagonal towers, and in each you can see an assortment of sharp weaponry meant to be used at range; ballistae, bows, and other weapons you do not quite recognize. Of course, as befitting your luck, there are guards standing by in those towers, shocked at your sudden appearance in the middle of the yard, amidst a throng of people.
It takes only one glance at the other people around you to know them for what they are – inmates. Their hardened, wiry looks and sunken eyes tell you all you need to know. It is a look that you have gotten rather acquainted with during your days as a hero; after all, people desperate for freedom are the ones most willing to do whatever it takes. The Seven Kingdoms had often sent you prisoners as fodder for menial tasks such as magical mine clearing or rushing headlong into a wall of pikes, though unbeknownst to them you had actually utilized those spare bodies for the more insidious mission of establishing a lucrative network of beggars throughout the land.
Unlike those prisoners, however, these are not human. Even though they are dressed in the same brown rags, they are as different from each other as you are from them. There are those with the animal ears and tails that distinguish them as beastmen, and others with bat-like wings and horns similar to Rin’s. There are those of a rather scaly bent, and then there are those who are practically skeletal, in the literal sense of the word. It is a strange, motley crowd, and one that you are unused to seeing.
The prisoners are muttering in an unfamiliar language, and you realize that your translation spell is inactive. You also realize that they are casting worried glances at your wings, and that you are also naked. Since you have nothing to be ashamed of, you do not mind the latter part, and you let them stare at your admittedly wilted glory. As you glance downwards, you notice that the little prince clinging to your leg is naked too. Wondering how a prince said to be well-versed in martial practices could feel so soft, you try to shake him loose gently but to no avail.
Then, from the towers on the wall you hear shouts, and see the guards letting down long rope-ladders. A discordant, loud clanging of bells begins to sound all around the complex. It looks like things will be getting interesting very soon.
***
A. You cast Universal Translation and attempt to talk your way out of this. This may be one of those days where a cautious approach will yield better results than an outright show of force.
B. If you know one thing about how prisons work, it is that you have to establish your strength. You attempt to beat up anyone in your way to show them who is the top dog here now. You will start with the guards who are now descending the tower and warily approaching you.
C. There is no time to waste, and you have your wings. You flap them and soar into the sky, attempting to fly over the walls. Once you are out of range of the wards you can then cast Teleport and return to Grahferde.