Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
For the second choice, I'm concerned with protecting the weaker members of our group. I don't think that Trider and Rin are in too much danger, but the others could be. There are two ways of going about this. One is in option A, which is going to fill the forests with all sorts of runes and wards to discourage or heavily damage those in the expedition who start approaching too closely as well as giving an early warning, which is really invaluable for preparation. This will also probably result in a lot more exploration of the forest and finding odd stuff-- remember that object that the guys we slaughtered at the start were looking for? Plus, who knows, maybe the Minotaur Firelord was out licking its wounds somewhere, it was supposed to eventually regenerate. The only problem with this option is that it represents an investment in this location, which I understand some of you to be leery of. This being a densely forested region of ill-repute and rumored incredible danger, I think it will both be unlikely for people to stumble across the site by chance and difficult to support a dedicated army within it for aggressors, and there's a good possibility of diplomatic accidents being caused by rash military action considering that the intersection of three borders is not far off. It's furthermore an area where all those kingdoms that nominally control it are greatly weakened.
What I mean to say by this is that despite the flaws with our location, in a lot of ways it is a really safe spot for our goblin village to exist, as evidenced by it not already having been depopulated with all inhabitants either enslaved or put to the sword. It's hard to come across such places. The only other one that I can think of is the forest where the slimes were, but if you look at the map that's at something like half the distance from Yuria that this forest is, which manifests itself in trainees and others coming to it all the time specifically to murder monsters while our present forest lies almost untouched.
I mean, yes, there are possibly other such places out in the east or the west beyond the mountain ranges. The thing is, since we haven't sent any scouts out either way and won't have by the time the explorers arrive (still butthurt about not letting Rin go off) we won't have identified any. There's this idea of using mass teleportation to bring our goblin village elsewhere, but if we haven't come across a suitable place to send them to then what's the point? Even if we put them all in the slime's forest, keeping in mind that the knights have probably been harrying that area as we determined earlier, that's not where they've been raising crops. We'd have huge and immediate problems with getting them all fed.
Though I can think of one more defensive use of teleportation devices. If we are on an expedition, they allow other parties to contact Erdrick and Rin (provided those parties know where we have gone off to), who for now constitute our only major line of defence.
The goblins receiveing an early warning about an invasion in our territory while we are on a mission might be a good thing, but what good is it if we can't react to it by virtue of being elsewhere?
Also, instead of using them to move the village somewhere else (how do you do it? the houses can't be moved to my knowledge) you can just move the squishies out for the duration of enemy stay in the area. Unless the enemy decides to settle there themselves and stay there for months, crops shouldn't be an issue. Basically, we become a half-nomadic tribe.