Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,026
I have decided to make a quick style kind of CYOA to hone my skills and try some new concepts and while my personal preference is to rely on narrative only devices to try to see how far is possible to go without dice rolls and such in this specific case I will try to implement some random mechanics, nothing too complicate.
To be clear this is not a serious LP at all, the hero should be considered on par with Grooo the Wanderer, a character that could be easily found in an Asterix story.
He is a Hercules wannabee trying to emulate the god of strenght who he worships, this will lead to various (mis)adventures.
A no game over rule is in a place so don't worry too much about the specific choice, the result of good or bad choices will always lead to some hilarious outcome, what you have to dread is my handling of humor here.
The mechanics implemented are quite simple, for every Feat of Strenght that the character will successfully perform he will gain 1 point, in case of failure he will lose 1 point, this will be added or subtracted to the result of a dice roll, in many cases the players will have to make a judgement call on the feat to perform.
Be warned that the mechanics could change halfway, this is an experiment after all.
INDEX
THE JOURNEY BEGINS
SPRINGTIME OF YOUTH
COOKIE FIGHT
AT THE TEMPLE
STALLIONS
THE FALL
THE DISC OF THE SUN
THE MEASURE OF A MAN
THE BEST MAN WINS
THE FAVOR OF THE GODS
To be clear this is not a serious LP at all, the hero should be considered on par with Grooo the Wanderer, a character that could be easily found in an Asterix story.
He is a Hercules wannabee trying to emulate the god of strenght who he worships, this will lead to various (mis)adventures.
A no game over rule is in a place so don't worry too much about the specific choice, the result of good or bad choices will always lead to some hilarious outcome, what you have to dread is my handling of humor here.
The mechanics implemented are quite simple, for every Feat of Strenght that the character will successfully perform he will gain 1 point, in case of failure he will lose 1 point, this will be added or subtracted to the result of a dice roll, in many cases the players will have to make a judgement call on the feat to perform.
Be warned that the mechanics could change halfway, this is an experiment after all.
INDEX
THE JOURNEY BEGINS
SPRINGTIME OF YOUTH
COOKIE FIGHT
AT THE TEMPLE
STALLIONS
THE FALL
THE DISC OF THE SUN
THE MEASURE OF A MAN
THE BEST MAN WINS
THE FAVOR OF THE GODS
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