Fuck it. Switching to
1A>B 2C>B>A. As an unorthodox martial artist, we'll need that quick thinking and creativity badly. And the remembering skill is going to be important to improve the Yinglang Step.
Then we'd probably have the 'flexibility' brigade talking about how we almost beat that next group of bandits by ourselves and so we can afford to learn that cool archery trick that's also being offered, and how it's the long-term strength for whenever we get a horse as the Khan of the Gok Turks.
I have no idea what you're trying to say here.
Yeah, it would be nice if we can find a way to deal with that, which we might not.
True. But seriously, that thing has "giant powerup" written all over it. Not to mention the doctor basically suggested it's going to eventually kill us, esp. now that he cleared the congestion, unless we get it fixed. We're most likely going to go after it, and the Wudang school is already a lead to find more.
The sentence afterward treave said we might find something better on the way.
Seriously? Something better than what the Killing Physician, whose "skills are bordering on the realm of the divine", can teach? Probably the only person who can do that would be the Divine Physician. Of course, it might be that we'll need the Divine Physician to fix the ki, but by the looks of it, that's not the only way to go. With the right stats and knowledge of ki, it might even be possible to do it by ourselves.
I seriously think it's better to learn his best specialty than regular fighting techniques.
Both are up to chance, but I think it's more immediately pressing that we have a single actual combat technique.
Stealth is an actual combat technique. So is the grab escaping technique.
Any of these skills would probably be very useful at something or other, but there's something to be said for a fighting-oriented character having a wide variety of (or any) attacks other than the most basic fisticuffs. If we make all of our choices revolve around possible benefits in the very long-term we're not going to survive to see it.
There have been 3 choices that determined character abilities so far:
1) Go Adjutant - This was a pretty clear fighter choice.
2) Go Tiger - Also a very clear fighter choice.
3) Learn the Yinglang Step - Not a direct combat ability, but has very obvious combat applications and was immediately used against the woman. Not to mention this ability will definitely help ensure that the character will live to see the long term, considering with a good stealth and agility he can just escape (especially now that he has the Jinshetuipi - escape grabs/holds skill).
No, I'd say none of the choices so far have been particularly longterm choices. This one (voting C) is, though.
He does, which is not at all what I posed that question for. A part of your reasoning for not picking A is that you don't think we'll be using it given the Doctor's skills in martial arts.
Not only do I think there's no pressing need, I also think we can still learn some more before we seriously need a martial art.
If you don't think the Doctor will need us to poison anyone or make them moderately nauseous using the finger skill, then how can you present that as an argument against A?
Because I wasn't presenting it as an argument against A? I was simply answering your question. I do think that the skill would have its uses as it lets us basically mildly poison people without needing to use any materials. In combat, it can still be used to dizzy/nauseate someone which should fuck up their coordination enough to take advantage of superior agility.
Being able to beat someone in a fight when he's on his own would also have some use for our character, wouldn't it?
Yes, but we don't need 2A to do that. Another art will most likely appear (apprenticeships don't teach just 1 technique), and if not, there's always regular combat, poison, and/or stealth. He already has enough tricks to be able to beat someone if he particularly needs to.
By the way, serious question Kipeci. Are you even considering what I have to say or are you already so decided that the whole discussion is pointless? You agree that the technique would be very useful if the ki is repaired (which is a given, according to treave), right? You also agree that we are most likely going to fix the ki, right? Do you agree that it is unlikely that he is going to have particularly tough fights for now? Do you also agree that he can probably avoid a fight he cannot handle? If so, why do you believe we should skip 2C just to grab a fighting skill?
Absinthe in that case isn't it much better to take A now? Healing Finger will be useless to us until it is time to leave the Killing Physician one way or another. You say that by that point we will have had an opportunity to learn another technique. So why not learn it then, and make use of 2A or 2B right now? I can't imagine that 2A is going to be useless in the same way until then
Because there's no guarantee we'll be able to learn the same techniques later. Usually when "Pick one" choices are presented, it's unlikely to be able to choose again from the same list later. Actually,
treave, will we have another chance to learn the Yuhe Finger later?
If 2C does show up later, then yes, 2A would be better for now. If it doesn't, we've blown a chance at having an amazing healing technique down the road. I think it's better to prioritize that our character can do this.
I'll say it again, after 36 pages Jing has yet to kick ANY kind of ass. He needs some help.
He would've kicked the girl's ass if
D was picked back in the fight. Likewise, good decision-making can win future fights as well. Also, so far he has been matched up against rather skilled enemies and in unfair circumstances:
Girl: Skilled, match was possibly rigged, and horses were not the main character's specialty.
Woman: Stronger than Huluzi.
Bandits: Whole gang there. It was also a railroad.
Now that the prologue is done, it's quite possible he just gets to face regular fighters, which are matchups he can readily win.