Smashing Axe
Arcane
- Joined
- Dec 29, 2011
- Messages
- 2,835
C - Although I'm sure there's something I'm overlooking here.
That might not actually be bad at all - that way we don't lose but we don't possibly upset them by winning over their princess either.I suppose with C we could hope for some kind of general tumble where everyone falls down...
Probably, yeah. This is our first time doing something like this, so I'm not sure Tigerbro will be able to keep his footing perfectly, hell, he might even EPIC FAIL. Andyman might not take to us well.I suppose with C we could hope for some kind of general tumble where everyone falls down...
Judging by their reaction to the "dirty shoe" tactic, the crowd really appreciates "creative thinking." treave, did we catch the Khan's reaction to that?We don't know enough about this tribe to tell whether they'd appreciate more that we actually win, even if a bit dirty - or that we gracefully bow out.
I don't think so, no. First, if these nomads are somewhat similar to their historical counterparts, they don't take kindly to cheaters (though, of course, they might consider that foreigners are another matter). Second - the princess did nothing so far that would indicate that she was a dishonest person. The trick she did with a whip was, in fact, a bold and daring move - should her hand faltered even a little bit, she would have hit the horse and suffer a humiliating defeat, on the eyes of the whole tribe, no less. This in not cheating, this is an example of thinking on your feet - something to admire, rather than abhor. Note that the other tribesmen approve of this kind of an unorthodox thinking, no matter where it comes from, as they were clearly impressed with your own trick with a shoe instead of calling you out on it. Whether they extend this trail of thought to something that is done prior to the fight to rig the tables is debatable, but somehow I doubt it. They are treating you somewhat fairly.Yunzi has definitely shown that she's willing to do anything to win:
Since she's shown an obvious fondness for bending the rules, I definitely wouldn't put it past her to have fed something to the horse to make it more docile. I doubt that she's the Horse Whisperer here.
treave, you have the Agility score for our character marked as 8 when it should be 7. I'll probably regret saying that, but fair is fair.
treave, could you tell us the scale? Is it 0-100? What are the gradations?Factions:
Imperial Court: -10 (Neutral)
Ashina Tribe: +5 (Neutral)
Would Brofist for fair play, but cant so make it +1 to Justice (ortreave, you have the Agility score for our character marked as 8 when it should be 7. I'll probably regret saying that, but fair is fair.
Honesty gain +1
It don't look like using your opponent horse is forbidden and it look like its is very close it should be easy jump (we are in hand reach). Course staying on top of it is another issue.uses your horse as a stepping stone
But what the hell, somehow I still like it more then D - catching a whip with bare hands while standing on a rearing horse sound like a real longshot to me. Especially now that we have taken a sudden and unexplainable hit to our agility.
This came up earlier:I think that Nevill made an interesting breakdown and I think he's absolutely correct. The whole point of the game here is to match our strength against our opponent's weakness. She's slightly faster than us, but we're much physically stronger than her - if we have the perception to anticipate the whip and we're fast enough to grab hold of it (and I think our character is), we'll be able to take it from her at the very least. Our physical strength is going to give us the edge in this contest, and D provides the best way to use that advantage to its fullest. I don't know if it will succeed, but it's definitely the option that makes the most sense.
Like I said before, D can seriously injure her, which is definitely a huge diplomatic penalty. We're the Han lapdog, she's the Tengrii Priestess/Princess.To clarify: just because the character is good at something doesn't mean that always picking choices that seem to play to his strengths will lead you to the best outcome in both short and long term consequences. This applies even if the character is, say, a genius. Sometimes it's better to be stupid, or at least pretend to be. I mean this in general, not in the context of this particular choice.
Yeah,treave, could you tell us the scale? Is it 0-100? What are the gradations?
This came up earlier: Like I said before, D can seriously injure her, which is definitely a huge diplomatic penalty. We're the Han lapdog, she's the Tengrii Priestess/Princess.
Falling off the horse seated hurts a like hell, being yanked off a moving horse while standing on top of it, yeah, painful as fuck. And if we steal the whip, what are we going to do with it?
I'm personally assuming that these horse nomads are no strangers to falling off of a horse at some point or another. The problem I see with D is that it's more focused on endurance, which we have no particular skills at, while the other option focuses more on the agility that we're decent at. Bros, the horse is right next to us; if she uses turkic horse magic to make it bad and try to upset us, at least it'll throw her off balance, too (as opposed to the set-up of only our horse trying to dislodge us). We should be doing better if we close the distance, anyway.
I flop to C.
Any idea of using strength against her speed falls kinda flat if she'll let go of the whip when we grab it.
What do you base this on? I figure that it would be based mostly on strength to pull the whip and agility to catch it; am I correct here, treave? Also, we're more than "decent" at Agility - 7 indicates a lot of talent.
I wouldn't mind getting him a hawt Mongolian waifu.However, if we actually end up winning the match, we might end up having to marry her. Maybe taking a dive isn't such a bad idea here, our guy doesn't strike me as the type to settle down just yet.