"Even in your current state, you might turn your talents elsewhere, sir."
"Elsewhere?" Cunaris asks, sounding utterly unconvinced. "Where else could I go? Cavalry command has been the only thing I have ever been truly good at. Why else would I have spent so long deluding myself, making myself believe that I would somehow still be able to persist in it?"
"We do not know that for sure, sir," you reply. "Havenport has given you a brigade to lead, surely you shall have the chance to prove yourself in command of it."
The Duke shakes his head. "A brigade that is three-quarters infantry, Ortiga. I have never commanded Line Infantry in my life."
You do not quite have a reply to that.
For a moment, there is only silence between the two of you, the muffled sounds of the army around you seeming to fade away, leaving you and Cunaris alone amidst a camp of twenty thousand men.
"Forgive me, Ortiga," the Duke finally mutters. "I have made you miss the last part of the meeting, and I have subjected you to my private anxieties."
He takes a deep breath in, then out again. "I must return to my own headquarters, attend to the business of my new command, and await Havenport's inevitable apology. You should go see to your men."
It is an informal dismissal but a dismissal nonetheless. You nod and turn away.
-
The next two days are spent digging in.
If Cunaris retains any lingering bitterness over his confrontation with the Duke of Havenport, he shows no sign of it. Instead, he throws himself whole-heartedly into the task of preparing the three crossings assigned to your brigade. At all hours, Cunaris and the brigade's other banecasters go back and forth across the muddy riverbanks, staking out and setting up immense patterns of baneseals in the path of any probable Antari attack.
Only at the rarest intervals is Cunaris at a pause, usually to brief you and the other regimental commanders in detail upon some matter of importance pertaining to the battle that is to come; matters which you, in turn, must impart to your junior officers and sergeants when you brief them almost immediately afterwards.
They are not the only preparations being made. While your dragoons help the infantry in clearing brush and staking out fields of fire near each crossing, the hill behind you swarms with engineers. Some prepare the site chosen for brigade headquarters, but most work the crest of the heights with pick and shovel, gouging an immense crescent scar into the dark earth and piling the displaced dirt into a mighty breastwork along its outer edge.
On the morning of the second day, you find that hilltop redoubt filled by two dozen sleek, iron-grey 12-pounder cannon, lean and sparkling in the morning dew. With them come two companies from the Royal Artillery and firm assurances that from their elevated position, your newly sited guns will be able to rain a hail of solid iron balls upon any of your three crossings.
Such assurances come none too soon, for that evening, the plains beyond the River Kharan come alive with what seems like an endless swarm of dark shapes and glittering steel. As night falls, the horizon glows dull orange with the light of ten thousand cookfires, their smoke thick enough to blot out half the stars in the night sky.
Khorobirit's army is here.
-
Despite the looming inevitability of the battle to come, the mood back at the cantonment that night is far from sombre.
Instead, the air is filled with the sounds of song and cheer, along with the stink of spilled wine and spirits. Not even the precautions that Havenport has ordered can dampen the mood. The immense bonfires meant to light the riverbank only add to the festive mood. The sight of entire companies standing guard as picquets against any nighttime attack seems to make little impression at all.
Why should it? The men of the King's Army know exactly what kind of danger the enemy poses. It is, after all, the very reason for their carousing; with battle on the horizon and death not far behind, it is only natural for soldiers to seek out friends and companions who they may never see again, to say what could be their final farewells, be it through a solemn affirmation of fellowship or one last round of desperate celebration.
Perhaps you ought to be doing the same?
1) I shall seek out Cazarosta; no doubt he could use the company.
2) Perhaps Lord Marcus is up for one last game of Tassenswerd.
3) Best I take the Experimentals up on their invitation now; I might not have another chance to.
4) I would like to see the men of my squadron, one last time.
5) No, tonight I would have no company, save my thoughts
Personal Information
As of the Spring of the 611th year of the Old Imperial Era.
Age: 23
Rank: Lieutenant-colonel (Brevet)
Wealth: 304
Income: 15
Soldiering: 75%
Charisma: 43%
Intellect: 5%
Reputation: 21%
Health: 65%
Idealism: 66%; Cynicism: 34%
Ruthlessness: 39%; Mercy: 61%
You are a Knight of the Red, having the right to wear bane-hardened armour and wield a bane-runed sword.
You have no decorations as of yet.
Unit Information
Sixth Squadron, Royal Dragoons
Senior NCO: Staff-sergeant Hernandes
Discipline: 39%
Morale: 38%
Loyalty: 46%
Strength: 82%