ElectricOtter
Guest
ah the return of the guy who was in a wow guild that couldnt tell left from right :3
You need to realize there's a big difference between trivial content where people are clueless and stuff that's tuned for top tier players. Also, using min max builds while not even understanding the game is a pretty good sign of stupidity. Bet most people don't even take the time to read tooltips (or in the case of LA test skills in training).Just saved my raid's bacon downing Lumerus as the last man standing. Feels good man.
Also those who say that Ignition sorceress must only use Z ability are morons as are those who say that the mana shield is useless. A dead sorceress deals 0 DPS.
already nerfed the 1% of content that was not completely braindead , lol. Plus bots are overrunning the game and crystals ( currency buyable with real money) prices are getting ridicusly inflated , since bots generate a lot of gold. Gg amazon
So... people that didn't play hundreds of hours already or rushed to end game shouldn't care the few bits of challenging content are nerfed before they even experienced it?I bet you're not even past Tier 1 content yet.
That's a very retarded conclusion to come to. The encounters that got nerfed are not even endgame, if you actually read about them. And the game is mechanically difficult enough that I'm decently sure that whoever's complaining about lack of difficulty hasn't really made it to the midgame (not endgame, mind you).So... people that didn't play hundreds of hours already or rushed to end game shouldn't care the few bits of challenging content are nerfed before they even experienced it?I bet you're not even past Tier 1 content yet.
Yes they're not endgame, they're easy enough already and still get nerfed. Cause fuck you trying to play a game when you should just spam G, travel and watch loading screens (not because they're especially long, you just change zones so much).
not even a month old and already hemorrhaging players :3
the end is coming for this soulless piece of shit! ^.^
I think nerfing the hp or damage of individual mechanics, while retaining the one-shot mechanics, is perfectly fine. A lot of people went into most Guardians heavily overgeared, and the people who are just now getting to T1 Guardians or Abyssal Dungeons, are not nearly as "tryhard" and thus simply worse mechanically, while also doing most of these dungeons at the minimum ilvl requirement. Based on my experience with both my Alts (1050 and 580 ilvl), all the group content feels harder than it did a week ago, because people have no fucking clue what to do. Had to restart a full run in Hildebrandts Palace because despite naming the group "know mechanics, bring grenades", some guy joined who had no fucking clue how the light mechanic on that boss worked, or what stagger was. After being patient and explaining everything to him 3 times, he still wasn't capable of doing any of it, so we cancelled the run after over an hour of attempting it.That being said I agree that nerfing abyss dungeons is kind of pointless. While everything before T3 not mattering because of their dumb release decisions is a thing, the earlier abyss dungeons are supposed to introduce you to the concept of raid wipe mechanics. And outside of those raid wipe mechanics, nothing in them hits hard or is difficult, it's literally just do the mechanic (realistically, look up videos).
not even a month old and already hemorrhaging players :3
the end is coming for this soulless piece of shit! ^.^
If you aren't trolling you are obviously a fucking drone.
Korean mmo have always been NICHE in our western market. Lost Ark doesn't need a high population to sustain, this game has enough whales to make it worth even with 50K~100K players.
This game is just a bit overrated because we live in a sad era led by numale streamers opening wide their cockholes every new games, pushing their low IQ followers into the "HYPE TRAIN ^^ xDDD".
The game is fine and delivers what WE (kr mmo degenerate players) expected. Piss off fucking normie.
I think nerfing the hp or damage of individual mechanics, while retaining the one-shot mechanics, is perfectly fine. A lot of people went into most Guardians heavily overgeared, and the people who are just now getting to T1 Guardians or Abyssal Dungeons, are not nearly as "tryhard" and thus simply worse mechanically, while also doing most of these dungeons at the minimum ilvl requirement. Based on my experience with both my Alts (1050 and 580 ilvl), all the group content feels harder than it did a week ago, because people have no fucking clue what to do. Had to restart a full run in Hildebrandts Palace because despite naming the group "know mechanics, bring grenades", some guy joined who had no fucking clue how the light mechanic on that boss worked, or what stagger was. After being patient and explaining everything to him 3 times, he still wasn't capable of doing any of it, so we cancelled the run after over an hour of attempting it.That being said I agree that nerfing abyss dungeons is kind of pointless. While everything before T3 not mattering because of their dumb release decisions is a thing, the earlier abyss dungeons are supposed to introduce you to the concept of raid wipe mechanics. And outside of those raid wipe mechanics, nothing in them hits hard or is difficult, it's literally just do the mechanic (realistically, look up videos).
That's the kind of player that theyre nerfing the bosses for, and having a little less HP on something like Nacrasena, Tytalos or Chrom isn't really gonna make a difference. Vertus will still chainstun you, even if he has less HP and doesn't outright kill you, so groups will still have to figure out that breaking the tail makes the fight 10 times easier. Same goes for Nacrasena, and Staggerchecks like in Sigismund or Brelshaza will still remain the way they do and lead to instant wipes. I'm more than fine with that, and HP sponges are never fun.
I actually don't know what the initial buffs to the bosses were. For some of the later ones, that seems to not have been enough. Alberhastic is a joke as you phase the boss so quickly he doesn't even get a single one of his one-shot mechanics off, Armored Nacrasena dies in 5-7minutes as well, and that is with us running a double-bard group every time.For the record, it wasn't a little less. They increased HP of guardians by 50-100%. For guardians in which doing the fight twice as fast can trivialize (or at least make racing viable) the mechanics, that isn't a small change.