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Lost Ark Online

ElectricOtter

Guest
ah the return of the guy who was in a wow guild that couldnt tell left from right :3
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
You are trying to hard to be witty
dumbfuck.gif
and failing miserably. :lol:
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Just saved my raid's bacon downing Lumerus as the last man standing. Feels good man.
Also those who say that Ignition sorceress must only use Z ability are morons as are those who say that the mana shield is useless. A dead sorceress deals 0 DPS.
You need to realize there's a big difference between trivial content where people are clueless and stuff that's tuned for top tier players. Also, using min max builds while not even understanding the game is a pretty good sign of stupidity. Bet most people don't even take the time to read tooltips (or in the case of LA test skills in training).
 

ElectricOtter

Guest
not even a month old and already hemorrhaging players :3

the end is coming for this soulless piece of shit! ^.^
 

Alphard

Guest
already nerfed the 1% of content that was not completely braindead , lol. Plus bots are overrunning the game and crystals ( currency buyable with real money) prices are getting ridicusly inflated , since bots generate a lot of gold. Gg amazon
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
already nerfed the 1% of content that was not completely braindead , lol. Plus bots are overrunning the game and crystals ( currency buyable with real money) prices are getting ridicusly inflated , since bots generate a lot of gold. Gg amazon

I bet you're not even past Tier 1 content yet.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
9cf863bd1c.png

Yeah, thats literally hemorrhaging players right there. It's like these paper-hemorrhages you sometimes get when refilling the printer. Actually expected more of a drop after the piss-poor managing of the servers in EU, but it looks surprisingly stable.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
I bet you're not even past Tier 1 content yet.
So... people that didn't play hundreds of hours already or rushed to end game shouldn't care the few bits of challenging content are nerfed before they even experienced it?
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
I bet you're not even past Tier 1 content yet.
So... people that didn't play hundreds of hours already or rushed to end game shouldn't care the few bits of challenging content are nerfed before they even experienced it?
That's a very retarded conclusion to come to. The encounters that got nerfed are not even endgame, if you actually read about them. And the game is mechanically difficult enough that I'm decently sure that whoever's complaining about lack of difficulty hasn't really made it to the midgame (not endgame, mind you).

If you don't know what you're talking about you should really keep your mouth shut.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Yes they're not endgame, they're easy enough already and still get nerfed. Cause fuck you trying to play a game when you should just spam G, travel and watch loading screens (not because they're especially long, you just change zones so much).
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
people who live in a game 24/7 angry that other people want to experience content
oh look, it's a repeat of EQ for the 377th time
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yes they're not endgame, they're easy enough already and still get nerfed. Cause fuck you trying to play a game when you should just spam G, travel and watch loading screens (not because they're especially long, you just change zones so much).

I have done my fair share of T1 raids by now and a surprising amoung of players manage to waste 3 revives in the first 5 minutes. "Easy" is relative. Spam G? Outside of prompts for certain terrain travel you can just use left mouse button. How often do you have to constantly change maps so much that loading screens become a major problem?
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
584
Guardians should have a slight hp nerf in my opinion because they're just damage sponges and you have to do two of them daily but I really don't understand why they would nerf abyss dungeons. You only do them once a week per character and their whole point is that you need to know the mechanics and coordinate with your party. And the dungeons that they are nerfing are complete cakewalks like Necromancer's origins. I feel like it's just going to fuck with the difficulty curve.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
First time Chromanium and my team is dead around the 14 minute mark I got him down to 44% during those 14 minutes while learning his patterns. Ugh. "It is so easy!" Yeah and yet I have already seen a dozen raids fail in T1. I guess if you have a guild group with voice communication it might make things easier compared to randoms in matchmaking but whatever.
Oh yeah and as usual I am the only one carrying flares.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,837
Actually managed to get a random group that could kill Yoho, though I think one person was quite a bit higher ilvl. Didn't check because they left immediately.
On the other hand, the Tytalos mechanic with the sand tornadoes is just awful.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,546
Location
Estonia
I'll be honest the race swaps are the least of my issue with the game. Tough since it was brought up its interesting it was not done at the pirate area. Then again the ones in pirate have no skirts and that redheaded tomboyish elf chick was nice.
But back to complaints, tedious fetch quests and cringy voice acting. I had high hopes when Inquisition rolled in and these got dashed in a few moments, so much lost potential.
Right so me and friends figured out how to be able to access the game at end of the workday. A) Login in the morning, no queue, set your char near tree/bush/ore run auto clicker set the key on G and activate it. When you come back either energy has run out or your tool is red.
B) Instal remote control app on PC and phone and run the game a few hours before your workday ends, say from 13:00.
Hope this helps.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,965
Part of the issue with Guardians is they blanket buffed their HP a massive amount due to beta players only doing the easiest ones and complaining they were too easy. This was also back before we knew there would be T2 and T3 at launch, so it made the later guardians unnecessarily long. They are supposed to be short, Monster Hunter style fights, not le epic 1 shot if any mistake raid encounter.

That being said I agree that nerfing abyss dungeons is kind of pointless. While everything before T3 not mattering because of their dumb release decisions is a thing, the earlier abyss dungeons are supposed to introduce you to the concept of raid wipe mechanics. And outside of those raid wipe mechanics, nothing in them hits hard or is difficult, it's literally just do the mechanic (realistically, look up videos).
 

Turbo normie

Scholar
Joined
Nov 10, 2017
Messages
246
Location
Sigil
not even a month old and already hemorrhaging players :3

the end is coming for this soulless piece of shit! ^.^

If you aren't trolling you are obviously a fucking drone.
Korean mmo have always been NICHE in our western market. Lost Ark doesn't need a high population to sustain, this game has enough whales to make it worth even with 50K~100K players.

This game is just a bit overrated because we live in a sad era led by numale streamers opening wide their cockholes every new games, pushing their low IQ followers into the "HYPE TRAIN ^^ xDDD".

The game is fine and delivers what WE (kr mmo degenerate players) expected. Piss off fucking normie.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
That being said I agree that nerfing abyss dungeons is kind of pointless. While everything before T3 not mattering because of their dumb release decisions is a thing, the earlier abyss dungeons are supposed to introduce you to the concept of raid wipe mechanics. And outside of those raid wipe mechanics, nothing in them hits hard or is difficult, it's literally just do the mechanic (realistically, look up videos).
I think nerfing the hp or damage of individual mechanics, while retaining the one-shot mechanics, is perfectly fine. A lot of people went into most Guardians heavily overgeared, and the people who are just now getting to T1 Guardians or Abyssal Dungeons, are not nearly as "tryhard" and thus simply worse mechanically, while also doing most of these dungeons at the minimum ilvl requirement. Based on my experience with both my Alts (1050 and 580 ilvl), all the group content feels harder than it did a week ago, because people have no fucking clue what to do. Had to restart a full run in Hildebrandts Palace because despite naming the group "know mechanics, bring grenades", some guy joined who had no fucking clue how the light mechanic on that boss worked, or what stagger was. After being patient and explaining everything to him 3 times, he still wasn't capable of doing any of it, so we cancelled the run after over an hour of attempting it.

That's the kind of player that theyre nerfing the bosses for, and having a little less HP on something like Nacrasena, Tytalos or Chrom isn't really gonna make a difference. Vertus will still chainstun you, even if he has less HP and doesn't outright kill you, so groups will still have to figure out that breaking the tail makes the fight 10 times easier. Same goes for Nacrasena, and Staggerchecks like in Sigismund or Brelshaza will still remain the way they do and lead to instant wipes. I'm more than fine with that, and HP sponges are never fun.
 

ElectricOtter

Guest
not even a month old and already hemorrhaging players :3

the end is coming for this soulless piece of shit! ^.^

If you aren't trolling you are obviously a fucking drone.
Korean mmo have always been NICHE in our western market. Lost Ark doesn't need a high population to sustain, this game has enough whales to make it worth even with 50K~100K players.

This game is just a bit overrated because we live in a sad era led by numale streamers opening wide their cockholes every new games, pushing their low IQ followers into the "HYPE TRAIN ^^ xDDD".

The game is fine and delivers what WE (kr mmo degenerate players) expected. Piss off fucking normie.

sup shillfag

ur game is rapidly dying day by day cuz turns out its just a rly pretty gacha game that was sold 2 brainlets (aka u) as "THE NEXT BIG MMORPG."

go back underground with ur lame alt from 2017 and 90 posts, reawaken when called upon (which will be never) xd
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,965
That being said I agree that nerfing abyss dungeons is kind of pointless. While everything before T3 not mattering because of their dumb release decisions is a thing, the earlier abyss dungeons are supposed to introduce you to the concept of raid wipe mechanics. And outside of those raid wipe mechanics, nothing in them hits hard or is difficult, it's literally just do the mechanic (realistically, look up videos).
I think nerfing the hp or damage of individual mechanics, while retaining the one-shot mechanics, is perfectly fine. A lot of people went into most Guardians heavily overgeared, and the people who are just now getting to T1 Guardians or Abyssal Dungeons, are not nearly as "tryhard" and thus simply worse mechanically, while also doing most of these dungeons at the minimum ilvl requirement. Based on my experience with both my Alts (1050 and 580 ilvl), all the group content feels harder than it did a week ago, because people have no fucking clue what to do. Had to restart a full run in Hildebrandts Palace because despite naming the group "know mechanics, bring grenades", some guy joined who had no fucking clue how the light mechanic on that boss worked, or what stagger was. After being patient and explaining everything to him 3 times, he still wasn't capable of doing any of it, so we cancelled the run after over an hour of attempting it.

That's the kind of player that theyre nerfing the bosses for, and having a little less HP on something like Nacrasena, Tytalos or Chrom isn't really gonna make a difference. Vertus will still chainstun you, even if he has less HP and doesn't outright kill you, so groups will still have to figure out that breaking the tail makes the fight 10 times easier. Same goes for Nacrasena, and Staggerchecks like in Sigismund or Brelshaza will still remain the way they do and lead to instant wipes. I'm more than fine with that, and HP sponges are never fun.

For the record, it wasn't a little less. They increased HP of guardians by 50-100%. For guardians in which doing the fight twice as fast can trivialize (or at least make racing viable) the mechanics, that isn't a small change.
 

ElectricOtter

Guest
streamer spent 2k buckaroos to do "tier 3" content xd

not p2w guys

wow is evil ok :3

play lost ark!!! now!!!
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
For the record, it wasn't a little less. They increased HP of guardians by 50-100%. For guardians in which doing the fight twice as fast can trivialize (or at least make racing viable) the mechanics, that isn't a small change.
I actually don't know what the initial buffs to the bosses were. For some of the later ones, that seems to not have been enough. Alberhastic is a joke as you phase the boss so quickly he doesn't even get a single one of his one-shot mechanics off, Armored Nacrasena dies in 5-7minutes as well, and that is with us running a double-bard group every time.
 

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