Well, nobody in this thread is stopping you.I'd rather play some jrpg blobber or something.
jrpg blobber
highly repetitive
Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.
Tbh, I'm amazed the forum isn't awash with modders proudly proclaiming they're converting all the old M&Ms & Wizardrys into Lord of Xulima's engine, now that would bring a whole new and highly receptive audience to the classics.
Tbh, I'm amazed the forum isn't awash with modders proudly proclaiming they're converting all the old M&Ms & Wizardrys into Lord of Xulima's engine, now that would bring a whole new and highly receptive audience to the classics.
It's not really transferrable. There's something neat and precise and mathematical in a map divided into a certain numbers of squares. It appeals to the inner aspie of hardcore RPG gamers.
Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.
Have you played it or just broaching second-hand issues? Because the game doesn't really have much grinding, you could even argue that, technically, there's zero grinding.
I couldn't play it, I loathe zombie games and the gameplay doesn't appeal to me either but I suppose objectively it's not a bad game.On a slightly related note, how good is that They are billions game?
Eh, that overbalanced, highly repetitive title?
I'd rather play some jrpg blobber or something. At least they have less grinding then LoX.
Have you played it or just broaching second-hand issues? Because the game doesn't really have much grinding, you could even argue that, technically, there's zero grinding.
Yes, I have played it. Was deeply dissapointed with shallow character development and lack of meaningful skills. Plus it definitely felt highly repetitive.
Liked the presentation a lot though. Also was somewhat impressed by the size... but I don't rate games basing on that. Plus it added to the repetitiveness factor.
Character development and party building in the likes of Elminage Gothic or M&M X Legacy is so much more involved and interesting.
MMX doesn't have Gaulen.
My guess is that the devs needed a way to make the story work combined with ensuring the party went out the gate with a character with non-combat skills. Or some combination thereof, likely both a requirement of the other.MMX doesn't have Gaulen.
My guess is that the devs needed a way to make the story work combined with ensuring the party went out the gate with a character with non-combat skills. Or some combination thereof, likely both a requirement of the other.MMX doesn't have Gaulen.
I also think we shouldn't overlook the fact that as an independent studio with limited resources, going with a fixed protagonist made it possible to use only one character model on the map for the game's top down exploration. It's understandable from that perspective, but I'm still against it as a design principle.
LoX character development is much better than MMX. MMX has no real social skills that remember and you are kinda pigeonholed into having a character with high magic, a character with high might and a character with high perception and destiny.
In LoX you have skills that help with gathering herbs, buying stuff, object ID, object value, traversing terrain etc.
LoX also has multiple paths for characters in terms of weapon specialization (often determined by placement in front or back row). You can also customize the damage type of the party as a whole specializing in one or spreading the love.
Yes, the weapon secondary effects are nice in theory, but the impact of +1 level / +1 skill is really miniscule. And the enemies constantly keep up with their defenses, you never feel like you've made any progress in this game and/or became more powerful.