Crooked Bee
(no longer) a wide-wandering bee
Awesome.
Good fucking stuff, thanks for the post! :D
DivOS and the other KS giants might be the things most people are looking forward, but I'm also mad hype for the little guys; Both Xulima and Antharion are looking great. Sometimes, 'simple' is the way to go.
(Wish I could preorder Antharion..)
I'll second Sbaitso's request.
Some kind of a Xulimainterview would be neat as hell!and Antharion
Ahh- Thanks but I already read that some time ago.
I'd appreciate having the Codex's more in-depth interviews. Now these are things with fucking meat on them.
Any of you guys care to guess why the Antharion guys don't do the post-KS paypal purchasing thing? I tried to to tweet them but it seems to be dead.
And I still have no idea why they insist on keeping all their KS updates private - seems like a surefire way to not generate publicity. Mmmmmkay.
Beta Edition Available!
Greetings!
As you can imagine, we have been quite busy lately; there are already dozens of backers playing the beta of Lords of Xulima.
These dedicated players have been kind enough to let us know, through our development forum, about various bits of the game which required our attention. Fortunately, most of these corrections were related to in-game text: English localization, spelling errors, missing tooltip descriptions, and other similar things. Naturally, we continue to address issues as they come up, whether they are minor or part of the bigger family of compatibility errors.
With additional feedback from our backers to consider, we have tweaked lots of rules and game parameters so as to improve the game's balance and difficulty. Now, we think Lords of Xulima is much more polished and ready to welcome new beta players!
The New Beta
The latest Beta version includes voice-overs which were missing, Steam achievements as well as a fully implemented Hall of Heroes in the region of Varaskel. Just like the previous Beta phase, we will send out invitation e-mails to ask if you would like to participate in the Beta program. As always, we would like to recommend that players wait until the final version for the best experience possible, but if you wish to play, you can do it now!
Since the process of sending invitations and keys is a task we have to do manually, we will need several days to contact everyone, so we appreciate your patience. This upcoming Monday is when the take-off happens, and if all goes well it might even start sooner!
As a reminder, this Beta version will be available for all those who pledged for the Beta Player Edition in Kickstarter (or those who pre-ordered from our website). Of course, it is also available for all those who pledged for higher rewards.
Wallpapers & Worldmap Rewards
Last week we sent out wallpapers to eligible backers. This week, we will send you the high-definition Worldmap of Xulima. We hope you like it, and that it will inspire you to look forward to exploring the vast world of Xulima.
You might be interested in knowing that the small beach known as Tranquil Coast, in the western part of Velegarn, is where the adventure starts...
...and that's it. For now! See you soon!
You'd be surprised how many feel the same way about theirI backed at the $95 level so just missed the "Silver Medal" tier level. Doesn't matter as I'm one who won't play the beta or Early Release versions of any of the KS games I've backed. I'll patiently wait for the finished game (I've waited all these years for a return of decent cRPGs so what's a little longer!).
The Codex has actually been very kind, especially considering our inexperience in contacting game portals andUnder-hyped on the codex IMO. Can someone make news stories for this title?
Well, if there's enough interest, a semi or fully community-sourced interview is not impossible. Start a thread, gather some questions, make some noise... anythings possible when enough people withI'd appreciate having the Codex's more in-depth interviews. Now these are things with fucking meat on them.
Great, the map has a very cool Might & Magic vibe to it. Like it!
Thank you! Jesús (as in the lead dev) is very fond of it as well. And, good eye, Gothic is actually part of LoX's gamut of influences.The layout of the map reminds me of the one in Gothic 3.
That's a fair request, I think it's okay to paste something from our forums. Here's a really interesting piece written by Skitnik:If any Xulima beta player could let us know their first impressions, I for one would be most obliged.
"The presantation is fantastic, visuals and music create together a warm, oniric atmosphere, quite suited for the fantasy genre. For someone who dislikes the murky "grimdark" brown or the pastel/plastic disneyland look of most modern games, this is more than welcome.
The gameplay, which is, in my opinion, the most important thing in any game, seems promising. No handholding, oldschool feel. Might and Magic and Wizardry were definitely sources of inspiration, and if Lords of Xulima manages to combine the exploration of the former with the challenge and mechanics of the later, it will be a very special game.
I like the lore, and the story, the main quest, draws me in the game and makes me want to know more. The side quests given by the weapon master in the first town will offer a reason for exploration and combat. Having to fetch bundles of wheat for the old peasant made me cringe, it's the very definition of fetch quests. I could do without these.
As a final word, here's what I felt after exploring a little the wilderness and the town of Velegarn, and when I opened for the first time the world map (a work of art!) : unlike most modern books, games, movies in the adventure genre, who have lost this elusive and hard to describe feeling, this particular moment in the story when the explorer discovers the ruins of an ancient civilization, when the astronaut lands on an unknown planet, here an adventure lies ahead, full of mystery, discovery and challenge."
Great, the map has a very cool Might & Magic vibe to it. Like it!