Agree that when you look at the numbers from above, the possibilities may seem small, but that's the eternal design dilemma between breadth and depth. Appearance and substance. "Wow, there are 20 classes to choose from!" and "Awesome, each class is unique and useful!".Only 9 class for a 6 characters party based.Why not include more classes like monk, assassins etc etc?
By the way, I'm sure I will enjoy Xulima.Will wait for the GoG version
Am I the only one who actually likes the game's art direction?
Agreed, that would be a welcome interface improvement.Now one suggestion that I think would greatly enhance the game is for the player to be able to double click on an interactive object and have him walk up and interact with it. For instance, if the player saw a herb on the ground, he could double click on it, and the PC would walk up and grab it. As it is now, you have to manually walk up to the object and then interact with it.
I think this small change could greatly enhance the game.
Full game. As stated in Kickstarter comments...Maybe I've overlooked this, but need further clarification. Is beta key usable just for beta period, or also for the full game (like Wasteland 2, nothing is explicit enough about this). I'd prefer GOG version for final release, so should I hold off for now?
Agree. 3 combat speeds can be selected through the white dots on the left of the combat status UI:No, i also think it looks good.
I'm glad you can run. If you had to walk at the speed shown in the trailer all the time i would get very frustrated. Same issue i had with Eschalon.
Combat looks fun but the animations seem a bit slow. Maybe add an option to adjust combat animation speed? A slider would be perfect. I'm not sure how hard that would be to implement though.
Looks great otherwise. Hope it's successful.
All I know is that it will be mindful of what backers have pledged to support the game and also based on X - Y, where X is an estimate of the game's potential and Y are realistic factors for a studio about to take an important step in the games industry.I might have overlooked it but the steampages doesnt state a price and I didnt find a post in this thread (nor somewhere else) about it. So how much do I have to shell out tomorrow?
The mouse thing is a first, it will be fixed. Steam occasionally dislikes when the game is ran for the first time on certain computer configurations. Agree that it's a thorn. Will be fixed before official release, in the meantime if Steam isn't acknowledging that the game is closed, close it by using CTRL+ALT+DEL > Task Manager > End Task.My mouse cursor disappears when the game is launched, I can't do anything but press escape to exit.
Now it refuses to start at all saying "Lords of Xulima must be started within the Steam client" (even though there are no Lox processes running). LOL what a POS.
My first impressions of this are really good,seems a mix of albion and wizardry.Fights are already better than might and magic X as theres a clever use of the rows, not only you can place your characters on two rows but they cant hit everything when on the edge unless you use long range or polearms. Status debuff dots, stuns, its really good blobber combat with tactical depth.
What do you guys are using as party setup ? Ive put the explorer , soldier, paladin and rogue(really good evasion) on front row, explorer and rogue with range and cleric+ mage in back row, seems to works good so far.
I wasnt expecting much at that low price of 16$ but its shaping out to be a true rpg.
As this release is the actual game, all of your saved games will be compatible with the final version.
I haven't played for a long time yet (107 minutes according to Steam) but the back row only exists when the spot right in front of it has someone in it. So you could have 4 in the back if you had a group of 8My first impressions of this are really good,seems a mix of albion and wizardry.Fights are already better than might and magic X as theres a clever use of the rows, not only you can place your characters on two rows but they cant hit everything when on the edge unless you use long range or polearms. Status debuff dots, stuns, its really good blobber combat with tactical depth.
What do you guys are using as party setup ? Ive put the explorer , soldier, paladin and rogue(really good evasion) on front row, explorer and rogue with range and cleric+ mage in back row, seems to works good so far.
I wasnt expecting much at that low price of 16$ but its shaping out to be a true rpg.
Can you only have two guys in the back row or did you just decide to not have more?