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Let's walk the streets of Silent Hill (Complete !)

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Here we are. Another chapter of the nerve-shattering Silent Hill saga. Another day where Harry will try to find his daughter, fight hellish monsters and try to hold on to his sanity. All signs point to the Toluca lake. We'll need to use the underground passage next to the elementary school, to get there...

One step at a time. For starters let's get off this roof.

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Code:
Chapter XX :
                                                                         
o    o            8                                                    8 
8    8            8                                                    8 
8    8 odYo. .oPYo8 .oPYo. oPYo. .oPYo. oPYo. .oPYo. o    o odYo. .oPYo8 
8    8 8' `8 8    8 8oooo8 8  `' 8    8 8  `' 8    8 8    8 8' `8 8    8 
8    8 8   8 8    8 8.     8     8    8 8     8    8 8    8 8   8 8    8 
`YooP' 8   8 `YooP' `Yooo' 8     `YooP8 8     `YooP' `YooP' 8   8 `YooP' 
:.....:..::..:.....::.....:..:::::....8 ..:::::.....::.....:..::..:.....:
:::::::::::::::::::::::::::::::::::ooP'.:::::::::::::::::::::::::::::::::
:::::::::::::::::::::::::::::::::::...:::::::::::::::::::::::::::::::::::







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Airscreamers try to stall us, but they don't succeed.

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Too bad we can't stop for a Konami burger, I'm sure Harry is starting to get sick of all these energy drinks he's consuming.

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We pass the bridge and sprint to our destination...

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Remember this place ? There's a padlock on the door and we still don't have a key... what are we gonna do ?

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I may be able to break it if I hit it hard.


Ah, nothing like the locksmith called "plot-progression". Let's hit it with all our might...

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The underground passage is now accessible. And by underground passage I mean sewers. Yup, good-old sewers. Let's go down.

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Welcome to Silent Hill's sewage system. I hate sewers.

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With only our flashlight to illuminate the corridors, we move carefully. The place is humming with it's own sound and squeaking noises can be heard in the distance.

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We're not surprised to find giant cockroaches creeping through the halls...

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But something else is creeping here too... What's that ? Damn, it's coming straight to us !

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Why didn't the radio warn us ? ...SHIT, there are two of them !


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Eventually we prevail, but not without wounds. These creatures are green, vine-like and we didn't hear them coming. That's because the radio doesn't seem to work in this place. Yup, we're in for a ride.

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Further on we reach the main sewage system.

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To our right the path is blocked with a fence and a locked door, we'll have to go the other way.

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One of the corridors leads to what is probably a canal that connects with the lake, but the way is closed shut. Fortunately we find some much needed ammo supplies here.

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So, we go back and take another turn. Hmm... what's this ?

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Some kind of janitor's office. Let's see what we can find here...

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A save point, a map and a sewer key, not bad. With the key we can open the locked doors. I wonder where this will lead us...

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At least we haven't met many of the sewer creatures, things are quieter than I expec-


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FUCK ! Something lashed on to us from the ceiling ! The gun- shoot the damn thing !!


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Great, so these things can also attack from above. Just great.
We must keep going.

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Eventually, we reach a ladder going up. Let's see what we'll find up there...

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Still inside the sewer systems. Up ahead we spot something hanging from above. This time we're ready.

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The south path is blocked, we'll have to go the other way.

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Packs of cockroaches infest the halls, but we know how to handle them.

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We're getting near the ladder that will probably lead us to the surface...

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Damn. We'll need to find another key. Let's search around...

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Huh ? What's this ?


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What luck ! The janitor probably met an ugly end here, but we've got his key.

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OH...


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...SHIT.


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RUUUUUUUUUUUNNNNNNNN !!!!!!!


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Phew. Let's hope these things can't open doors.

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DAMN ! their screams seem to have brought more of them !

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Quickly... use... the... key...

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Is there no end to these fuckers ?!

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At last. I think we've finally at the sewer exit.

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The outside world doesn't feel any more welcome though. It's night-time, it's snowing, it's freezing cold, we don't have a map of the place and the radio has just started to emit a low hissing sound...


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Here we go again.


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At least the ruined structure holds some useful stuff.

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To the north the road is obliterated...

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To the south... things aren't much better.

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Hmm. there's a big sign here.

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It's the map of the resort area !


Finally. Let's see where we are.

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Death seems to be waiting at every corner, but we *must* explore this area.

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Hmmm, what's this ?

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A door with a combination-lock ? The Indian runner must hold something important... Nothing we can do now though. Where to next ?

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I think we'll head for Annie's bar.

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The doorman needed some persuasion, but he finally let us pass. The rifle increases significantly our speech skill...

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Let's see if we can get in.

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We can ! ...WHAT ?!


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It's Dr. Kaufmann !


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Cutscene-Harry is very slick with the pistol :smug:


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(Let's all applaud Kaufmann's pointless bravado.)


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Yeah, I guess so. But I'm beat. I thought I was a goner there.

He doesn't even thank us for saving his sorry ass... :x

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So, how'd it go ? Did you find a way out ?

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No. Not yet. How about you ?

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Zip.

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Damn...

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But it's too soon to give up. This craziness can't go on forever. A military rescue squad should be here any time now.

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You really think so ?

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Yeah, if they come through the town, we're home free.

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I hope so.

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I better get going. This isn't the time to stand around flapping our gums.

He's always in a hurry to leave, isn't he ?

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And he never lets go of that damn suitcase... Let's ask him about the girl in the basement, Alessa. He *is* a doctor in that hospital after all, isn't he ?


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Hmm, that answer came a bit too fast... Let's look around.

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What's this ?

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Kaufmann must have dropped this. It looks like a wallet.


A-HA ! When you're anxious to split, you leave things behind. Let's search it.

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The number "3" is written on the tag of the key. As for the receipt...

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So, we have what seems to be a motel room key and a receipt from Indian runner. Someone has written 0473 on the receipt, guess what it's for :smug:


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I think it's time we found out what this guy Kaufmann is up to...
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
I don't remember how but you can progress in the game without saving Kaufmann, also were isn't a safe under the bar?
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Kz3r0 said:
I don't remember how but you can progress in the game without saving Kaufmann,
Yes you can. I was going to mention it in the next update. First time I played SH I didn't follow the Kaufmann angle to the end.


also were isn't a safe under the bar?
Not this bar. You'll see it soon, don't worry ;)



spekkio said:
Mr. Kaufmann approves!

I sure hope Jasmine Nicole Kaufmann approves too !

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marooned

Liturgist
Joined
Dec 18, 2009
Messages
313

Am I reading "Fuck Tour" on that window? Maybe you weren't saving the good doctor after all...

And the radio doesn't work in the sewers? why not? what's exactly the logic behind the radio static? I can understand if the radio can't detect monsters behind a concrete wall but a monster right in your face?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,345
The funny thing about textures in PSX games is that most of the time you weren't able to read texts / recognize signs if you played the game on real hardware (resolution low as fuck). Same thing applies to Software Plugins in emulators.
Now, with Accelerated Plugins you can see things that devs created, even knowning that they won't be seen by the players.

Like "Fuck Tour" ad on the window. :salute:
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Good update!

I'm pretty sure it says "Funk Tour", though. That's definitely not a C.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Ah, yes, that's "Funk Tour" , but I read it fuck you the first time I saw it.


As for the radio, I don't know why it doesn't work in the sewers. I mean, yeah, it makes sense only if you assume that all this time it's getting some kind of proper signal that just can't reach underground to the sewers...


Maybe it's actually a signal from outer space :shock:
But most likely it's just a trick to keep you on edge.
 
Joined
Jul 21, 2009
Messages
1,015
Location
Nowhere
ghostdog said:
Ah yes... the interspecies sex scene. :smug:

The doc doesn't even thank you for the precious bullets you have to expend to save his ass.
Interestingly enough...Dr. Kaufmann experienced no buttsex in this attack.
IIRC that cutscene is all slow motion...like when Dr. Kaufmann went matrix style on the romper and when he walks out of the bar.
The doc is one of the more interesting, complex characters of the Silent Hill world.

“This isn’t the time to stand around flapping our gums.”



It's lines like these that make completing this LP all the more worthwhile.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
@ghostdog

Ok, some three strangely clad pretty ladies want to have a word with you ghostdog.

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: We want MOAR!!! dad

What do they mean I don't even... :smug:
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
^ Don't remind me, I stalled too much and the demon army killed them. : x


Update coming tomorrow or the day after tomorrow.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
ghostdog said:
^ Don't remind me, I stalled too much and the demon army killed them. : x

Awww... Well, something like this always happened in your first playthrough, especially if you play fair all the way.

C&C :smug:

Update coming tomorrow or the day after tomorrow.

Damn ;( Have to wait more.
 

CrimHead

Scholar
Joined
Jan 16, 2010
Messages
3,084
God damn this is a sexy LP. I'd like to see someone do a SH2 one sometime too.
 

Ogg

Prophet
Patron
Joined
Jan 14, 2008
Messages
1,005
Location
River Seine
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Interesting how the game's alternating weird events, puzzles and frightening combats. it's quite pleasant to read, but I wonder if this perpetual change of pace is quite as good while playing.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Previously we left Harry with a new-found motel key and a receipt from the Indian Runner store. The receipt had a code written on it. Actually, this is a line of investigation that's completely optional. We could continue on towards Toluca lake and forget about it. However, choosing to follow this lead --or not-- will affect the ending. Investigating Dr. Kaufmann will give us one of the better endings, thus we'll follow this to the end.

Time to pay a visit to the Runner.


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Code:
Chapter XXI :
                                                                        
ooooo 8                .oPYo.               8                           
  8   8                8    8               8                           
  8   8oPYo. .oPYo.   o8YooP' .oPYo. .oPYo. 8  .o  .oPYo. .oPYo. .oPYo. 
  8   8    8 8oooo8    8      .oooo8 8    ' 8oP'   .oooo8 8    8 8oooo8 
  8   8    8 8.        8      8    8 8    . 8 `b.  8    8 8    8 8.     
  8   8    8 `Yooo'    8      `YooP8 `YooP' 8  `o. `YooP8 `YooP8 `Yooo' 
::..::..:::..:.....::::..::::::.....::.....:..::...:.....::....8 :.....:
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::ooP'.:::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::...:::::::::






We enter the code and we step into the store...

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It's a mess.

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Behind the counter we find a big drawer...

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We sure do !

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There's a key in here...


A key huh ? I wonder what it's for... I guess we'll find out sooner or later. What's that red notebook over there ?

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A diary. I like diaries, when they appear in video games they always have juicy info.



August 20

He came by. I handed over the package that the woman left here.

...

September 12

He showed up at Norman's too. Don't want to be involved with the likes of them anymore, but I'm getting creeped out even more than before.

Thought of leaving town, but I'm afraid of what will happen if I do.




A-HA ! Now we're getting somewhere... All this must be about the drug trafficking. I wonder who the is the woman mentioned here.
Let's have a look at the wall, there's a note and a photo :


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Deliver to back door daily 8 a.m.

Rear entrance code 0886

Norman Young




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Now we're getting somewhere. Norman's hotel huh ? hope you got the obvious reference. So, this must be the hotel Kaufmann's key is for...
One final thing to check. The safe.

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Oh noes !
Hey wait, didn't we find a key in that drawer ? Let's try it.

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Not very wise of him to hide the safe key in the drawer, but all the better for us. Let's see what's inside.

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Drugs ! Should we take some with us ?


Stop right there, criminal scum !!!
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Mr. Sessions is right, drugs are for losers. Tawni Sessions would also agree.
Let's split this joint, it's time we paid a visit to Norman's motel.

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As we're getting closer we spot a romper. No worries, with our rifle we can handle him easily.

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Norman's Hotel, at last. Let's see what this is all about...

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..?! The amulet... it has started to glow...


Again ? Let's use it.

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It's gone...


This amulet is seriously fuck up man. But let's stop thinking about UFOs and concentrate on the the job at hand. Can we get into the motel lobby ?

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Nevermind, let's find Kaufmann's room.

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BINGO !

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Hmm, we can't see anything of importance in the bedroom, how about the bathroom ?

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A health drink. That's all ?


Wait...


the curtain on the bath is closed...


We're at NORMAN's motel...


OMG !!! :shock:


Let's check it out.


Careful now...


easy...


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:/


WTF ! We came all this way to Kaufmann's room to find just one goddamn health drink ?!

:x

Just a minute, didn't that note in the store mention a back door code for the motel ? Let's get back to the street and have another look...

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Here it is !

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A search around the room reveals...

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Awesome, magnets are super useful. Let's have a look on the desk:


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Umm, Harry... we should not be distracted right now... Anything else on the desk ?

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It's the same date as the one in the hospital...


You don't say... the one in the hospital had one article cropped out, let's see what it was :



Investigation stalled.
"PTV" dealers still at large.

Suspicious deaths continue.
Like the anti-drug mayor,
a narcotics officer dies of
a sudden heart failure of unknown origin.




So, someone didn't want other people to see that article in the Hospital... As we're thinking of the implications our gaze falls on a certain poster :

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Yeah, yeah, I know... anything else of importance ?

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Yay ! another diary.


September 10

Took package.
Told to sit on it a while.
Don't want to get involved,
but I can't disobey...
He's probably linked to the death
of the mayor and others.




It's incredible how some people are writing down all this incriminating stuff and leave them hanging around. I wonder who's the man he's talking about... :wink: :wink:


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Except for the save point, we don't find anything useful in the lobby, but there's a door that leads to a garage...

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Looks like it's been sitting here for years.


However...


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...That's weird. The dust is wiped away just around the gas tank cap.


You don't say ! Unfortunately, it seems we can't do anything more with the gas tank right now... Let's have a look around.

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A fine layer of dust covers everything, as if long abandoned.


FUCK. What now ?! This is the part where I got stuck the first time I played SH, and thus I didn't get any of the "good" endings.


Ok. Let's get back to Kaufmann's room, maybe we missed something...

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Well, I should have known that SH likes hiding things behind/under cabinets, but this one is easy to miss, since there aren't any visible floor marks...

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No worries, someone already has created the tool we need. Most likely for retrieving this same key...

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Fuckin A ! We go back to the garage and open the gas tank...

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What's this ? It's like the busted vial I found in the director's office at the hospital.


Hmm, I wonder what it really is and what does it have to do with the local drug trafficking...

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:DOOR OPENS:


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What the... itz herr Kaufmann !


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... And he's one pissed dude !


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Hey ! What's in this vial ?

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That's none of your business !

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It's not, huh ?

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Instead of messing with that, how about coming up with a way to get out of here ?

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Hmph.

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You shouldn't be hanging around here goofing off ! What do you think you're doing ? You want to get yourself killed !? Get outta here !

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Okay, take it easy.

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Unless you want to die, keep your mind on business. Got it ?

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Man, was he pissed. And in such a rush, too. That was probably dope in the bottle.


So was this all just for some dope ? ...


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Anyway, better let him do as he pleases. There's more than my life at stake. I guess I wasted my time.


No Harry, you haven't. Trust me.


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Yeah, we better get moving.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,345
Remember kids - drugs are bad.
These gentlemen knew that:

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