Ion Flux
Savant
Had to give the nod to Arcanum. All three games are obviously awesome yet flawed, but the gestalt experience of Arcanum was the best for me.
Instead, you chain the same attack type over and over, single shot or aimed depending on whether your AP are an odd or an even number.Vault Dweller said:Surely you'd agree that the "if good enough" part must include implementation?Fezzik said:...what your posts indicate to me is that you're saying that the role-playing elements of an RPG, if good enough, should determine the quality of an RPG far more than the implementation of the elements that go into that, like the difference between a combat-oriented path and a less combat-oriented path.
I beg to differ. While Fallout combat wasn't very deep, it had:If that weren't the case, why would people choosing Fallout over Arcanum be indicative of them simply preferring combat and being in a more Mondblutian camp or whatever? Sure, combat was mentioned, but I would hardly think that combat alone would be the determiner for most of the folks here, especially considering that Fallout's combat is nothing special.
- firearms (better than swinging yet another +3 sword)
How gritty and mature.- outstanding and very satisfying death animations (what other game had anything that was even remotely close to that?)
'Well done'?- limited but well done options (burst, aimed, etc)
Sure if you play a grunt fighter. On the other hand Arcanum has magic, and diverse party choices, which offer a million times more combinations and strategic options.Considering that a lot of people think that RPGs are about combat or that combat is one of the mandatory and integrate features, it's easy to believe that Fallout's combat is one of the (if not the) main reasons why Fallout is a more popular game than Arcanum.
...but it's thoughtful and understandable. Thanks.I know that is not a logical, point-by-point, fact-based breakdown of things, but ...
Jaesun said:I can't fucking decide!