So, I tried to fulfill as many of your requests as possible.
First of all, let's regroup at the shop, since Artabanes's cockup means that zombies will be slightly more interested in the factory than usual.
Then, since it seems the majority is fine with Tindrli's southeast breach run, let's go ahead and do just that.
We go to the first house in the southeast, right below the hospital.
BOOM! SMASH!
Tentacle blasts a zombie in the head and then promptly falls asleep in a puddle of bloody brains.
While we wait for her to wake up, Azira and Artabanes get a bromance going, which inspires everybody else to become BFFs as well.
To celebrate their newfound brohood, Azira and Artabanes get drunk off a bottle of spirits, while Lindblum is forced to abstain because he's on watch, and Tidrli creeps on the girls' bathrooms. Tentacle is still out cold, though she manages to snack and hide from zombies while sleepwalking.
Getting drunk is basically the closest you can get to a BERSERKER mode in this game.
Anyway, since Tentacle has gotten some rest now, I poke her awake and then we go breach the house below us.
It's empty. How anti-climactic.
We search it. No rescue clues either.
Onwards it is then!
This one is empty too. But there's a large mob outside! At least the sun's come up, so we can see exactly how we're going to get torn to pieces of delicious human flesh.
And so it begins...
Hah! Suck it! No rescue clues here either, so onto the next house it is!
With the romantic aroma of zombie breath in the air, Artabanes and Tentacle take the time to become more intimately acquainted with each other. Everybody else heartily approves of this development as they creep on the two lovebirds. And then of course they're the ones who have to fight off the zombies while Artabanes and Tentacle continue their, uh, acquaintanceship in the background.
Power of love, baby. Power of love.
And we found our radio frequency! OMGWTFBBQ! Everybody WUVS everybody else now! All we need is the radio and we're good to go for the rest of the game!
Emboldened by our success, we press on to the next house!
It's empty. Of cour-
No wait, NOW it's empty.
To give you an idea of where we are, we rampaged down the entire row of houses in the south east, and then went to the house to the left of the house in the corner. There's a shop right above us that's just south of the school. Just to be safe, since you all seem to be a cautious bunch, I assault the shop before breaching.
We have horrible snipers. On the plus side, it seems like the shop will have some more weapons!
Artabanes takes a few moments to teach the puny librarian how to fight, Cleaning Lady-style. With Lindblum all muscled up, we successfully breach the store!
And now, since we're inside the store...
...we're in the perfect location to invade the place you've all been waiting for...
THE KINDERGARTEN. :baby:
We begin with a simple, yet crucial assault.
Group exercises. Yeah, right.
The horror of seeing ten zombies in there together with the trauma of watching Tindrli attempt to, ahem, exercise the Tentacle, makes Lindblum pass out on the shop floor.
It's still a bit dangerous to breach the place, so I do yet another assault, which lures another zombie out of the place. Artabanes is cleaning up corpses in the shop at this point, I think.
More drinking occurs. Pretty much everybody is in BERSERKER or ~*afterglow*~ mode at this point. (At least one + to Tougher and/or Resolved for most of them.)
I do one more assault, just to be safe.
And one more.
And then... the moment of truth. I direct the team to breach the school...
AND WE SUCCEED! All that assaulting has paid off, there are only a handful of zombies left in that creepy ass place!
WE SMASH. THEM. ALL.
We search the place, but...
...f-footsteps? Laughter? C-c-could it be...
We're doomed, aren't we.
Our new supply list.
Our relationships. They're pretty much all green or light green, but there's still the option to spread a rumor if you want. Not quite necessary at this point, though.
So, what should we do? Maybe try to breach the hotel so we have a place to rest, instead of having people fall asleep on us willy nilly? Maybe try to get the police station now that we have guns? Perhaps you'd like to check out our eventual rescue location? Back to the factory and the warehouses next to it?
Or perhaps you'd like to stay here to find out more about those... cute little footsteps?
EDIT: For reference purposes, Azira and Tentacle have +1 Tougher from "exercising", while Tindrli has +3 Tougher. The rest have no buffs or debuffs. (
DrunkBerserker Mode doesn't last that long.)