I for one feel quite refreshed after dismissing a couple days of college work and pain medication. Now to slink back into reality and feel the pain once more.
EDIT: So on an unrelated note, I found out that my birthday was filled with wondrous anime-witch pic spam on some other forum. Oh joy.
I for one feel quite refreshed after dismissing a couple days of college work and pain medication. Now to slink back into reality and feel the pain once more.
EDIT: So on an unrelated note, I found out that my birthday was filled with wondrous anime-witch pic spam on some other forum. Oh joy.
A bit late I guess but I wish you a happy birthday,nonetheless and that everything is well
Cosmic coincidence then...Codex went down that day.
According to the Japansese Wiki, due to insufficient cartridge capacity, it's actually impossible to transfer saves in the FC (NES) version of the game, so you can't bring your old party into Wizardry II - you must create a new party. Furthermore, in order to accomodate to this change, the Japanese staff "rebalanced" Wiz 2 and 3 by completely reworking the dungeons and introducing a bunch of new monsters and spells. Also, apparently the NES version of "Wizardry II" is actually a port of Wizardry III, and the real Wizardry II was ported to FC by the name "Wizardry III" a year later. Also, the changes described above also made their way into the SFC and GBC versions of the game, even though the SFC cartridges are already good enough to handle savefile transition.Crooked Bee do you need a save game from the previous Wizardry in order to start Wizardry 2 or 3 on this version of the games? I started the NES version of Wizardry Proving Grounds because I read the difficulty has been toned down with the Super Famicom versions, and I am close to the end, but I realized that while Knights of Diamond was released on the NES in the US, the third one never was.
TL;DR the NES/SNES/GBC ports of the Llylgamyn Trilogy are completely fucked up, do not bother.
Well, party transition may be possible in the SNES version, but I'm pretty sure the dungeon and system changes made their way to the SNES version.I don't really remember if you can start with a new party, sorry.
TL;DR the NES/SNES/GBC ports of the Llylgamyn Trilogy are completely fucked up, do not bother.
Dunno about NES or GBC, but I do seem to recall that the SNES version that I played ITT did have party transfer, because, again, I seem to recall transferring my party to the next game to continue with the LP (which alas never happened).
http://ja.wikipedia.org/wiki/ウィザードリ....E3.83.89.E3.81.AE.E9.A8.8E.E5.A3.AB.EF.BC.89Japanese Wiki said:FC版では、ROMカセットの制約上、パーティ転送にバックアップ周辺機器ターボファイルを 要すため、そのままの移植では市場性がないと判断された。そのため、このシナリオ移植を跳ばし、初めてでもプレイ出来る『リルガミンの遺産』が「ウィザー ドリィII」として発売された。その後、本作『ダイヤモンドの騎士』は、初めてのユーザーが新規作成キャラクターを用いてプレイ出来るよう、大幅なバラン ス変更や迷宮の再構成を行い、さらに#4・#5からの追加モンスターや#5からの新魔法を加えた上「ウィザードリィIII」として発売された。これらの更 なる移植であるSFC版(同時収録)やGBC版も、2作目と3作目が入れ替わっているため注意を要する。
尚、蛇足ではあるが、このシステム改変によって後の#1・#2・#3のSFC・GBCリメイク移植版も同様のシステムが取られるようになった。
Bee, I know about Wiz 4 thread, but did you also (or maybe you plan to) LP Wiz 2 and 3?