We're in!
Its dark inside.
We double click on a torch in Owyn's inventory. It changes to lit state.
And suddenly we can see!
After we advance forward a few steps, another cut scene triggers. If someone can tell me what was bouncing down the wall - I'd be interested to know.
Apparently it was thrown by a dwarf.
Locklear feigns ignorance?
For some reason Dwarves have quite the accent.
Is this a continuity failure or is Locky trying to get a better price on the reward? We literally just heard about Brak Nurr in La Mut.
Sounds like the mines are quite deep.
I think Locklear is attempting to show Owyn levels of intelligence on purpose.
Kobolds and Dragons are always a thing, aren't they? I don't like this mention of a "clutch" of Brak Nurr though.
And 30+ dead dwarves don't sound too good either.
Lets follow up on Brak Nurr.
This would be helpful info...
Sounds like an earth elemental alright.
Naddur gives us head up that there will be more than just Brak Nurr to fight down here.
That bit gives Locky the idea to start praying...
Assassins after you, a mine full of Earth Elementals and bravos trying to stop us from killing them - yeah, divine help might become necessary.
Kilian is the goddess of the Foresters. Ishap is the creator of all gods and is the god of Balance.
This option is here because we discussed Armor repair with Sumani.
We're actually pretty good right now as we still use basic armor and decent quality pieces drop all the time. More of a problem when we find half broken version of better armor.
Naddur lets us know about a repair shop.
Locklear has repairing on his mind.
Sword quality is also not actually a problem just yet. But it doesn't hurt to know what can be done and where.
Sometimes games make me feel like an ass...
Locky keeps pushing...
I guess persistence pays off.
As Naddur thinks of a win-win solution.
We promise not to bother any other dwarves in the mine about repairing our stuff.
We can afford it, but we don't currently have that skill in focus. Also I'm not sure its that great of an investment at the moment as we're trying to save up for Sumani's training.
I'll ask Codex to vote on this one once we've killed Brak Nurr and earned the reward.
Locky acts like some ladies I've dated.
No skin off Naddur's back.
We say our goodbyes.
Ok, so we proceed down the corridor - and eventually reach a 3 way fork.
I tend to go to the right in mazes like this, then when there's no more right, to the center, then the left, etc.
The right path ends in a dead end though.
So we go down the central path instead.
Eventually there's another fork. Just 2 way this time. We turn right.
There's an opening ahead, and some enemies!
Our attempt to sneak up on the opposition fails again. This type of Hunter god appears in a lot of pantheons it seems.
Before we can do anything, one of them charges Owyn and hits him for 15 damage!
Owyn defends to prevent further damage. Locklear sees that he's likely to hit Owyn's enemy. Right after this screen - he does - for 14 damage.
The other enemy skips attacking Gorath and goes after Locky for some reason. Gorath goes for Owyn's attacker instead.
Its a hit! For 21.
I decide to get Owyn out of there so that he can cast, or better yet - rest up as the fighters finish the job. Seeing as the guy hit twice is likely going to be less efficient now. Locky goes after the second guy.
Its a hit for 13.
First guy chases Owyn but doesn't quite catch up. Gorath goes after him, its a hit for 22. That guy goes down.
Owyn rests. It has no effect - I guess the resting button only heals you to the same amount that resting in the wilderness does.
Locky hits his guy for 13 again.
He is attacked and missed. Gorath tries to finish the enemy, but misses his target as well.
Next we have a round of everyone missing each other. Then a round where he parries everyone and hits Locky for 11.
Finally Gorath finishes the job with a hit for 19.
Now the enemies are just loot bags.
Ooo, a new weapon.
A weapon who's whole description is how much it sucks?
It does more damage than the Broadsword is but is less accurate. That being said - its made for an elf and the Broadsword is not. So the fact that Gorath is an elf means that he was taking a 5% penalty on the 10% bonus to hit - meaning he should be just as good at hitting with thrusts with this weapon as he is with a Broadsword! Also the Swing damage is quite high.
We give it to Gorath. Locky retains the Broadsword.
Huh, the second guy had the same sword.
And higher quality armor. Owyn gets that one.
Here's our health status after that fight.
We proceed and eventually reach a large room with a chest.
It's locked. I recall from earlier playthrough that there are very nasty trapped chests in the mines. Perhaps meant for when the party comes back here in a later chapter. So I click no for now.
How do we deal with possibly trapped chests? Well lets look at Owyn's out of combat magic. The first school has a spell for indoor illumination. Its cheaper to use torches, but if you run out...
Aha, this should help.
Useful stuff.
Notice the red icon on top - that tells us when the spell is in effect. When that icon is gone - we know it wore off.
The way the spell works is fascinating...
Naptha is extremely flammable... And this spell... we'll I don't think I've heard of anything that gives you historic visions about objects before. Some cool Divination for sure.
So we click no since Locky's lock-picking skill is below average, but for education's purposes I'll show what happens if you try to disarm it. There's a flash animation on the box...
And Owyn runs out of hitpoints and is put into a Near-Death state. Its extremely difficult to heal out of that state and it makes it very difficult to get hitpoints back. Owyn would basically be stuck at like 1-2 hp for a month unless we pay a heap of gold at the nearest temple. So we'll be using that spell from now on - I had forgotten how deadly the traps can be. We're definitely out of tutorial mode here. Think Locky gets left with 4 hitpoints too - so I guess the damned trap does 85 damage.
So back to us being smart - notice Owyn's health is now in red after casting the spell. That means he's below the threshold where wilderness and in-combat resting will heal him.
This is where the box was - there's nothing else in this room, so we have to head back.
As we reach another 2 way fork...
We see a chest right in front of us.
The spell is still in effect... And this time it seems to work the way I would have expected it to work.
Its safe. Much better.
There's a lock, but Locky picks it. Not sure why these two piles were separated.
We look to the right from the fork - seem clear.
The left, however does not...
We try to sneak up and fail again. Before we can move, we're charged and a quarrel flies towards and misses Locky. The guy that charged Owyn got within a diagonal so Owyn couldn't cast. In retrospect I should have probably retreated here - I though I was getting into a fight with 3 instead of 4.
There was a guy (currently surrounded by Locky and Owyn) that had yellow pants - think that means he's a spell caster. I charged him with Owyn to prevent his casting as well. Owyn missed. Locky did not. Hit for 21 damage!
Gorath followed up with 33!
Enemies attacked Owyn and Gorath, missed both. Owyn defended. Locky attacked the guy we piled up on - 22 dmg, that guy dies. I decide to try a Gorath swing at the guy attacking Owyn since the potential damage is so high.
Its a hit! But only 30. Seems like that guy has good armor and defense.
Owyn parries an attack, second guy misses Gorath.
Since Owyn's staff is so poor at doing Thrust damage and Owyn just parried I decide to try a swing.
Unfortunately its a miss.
Locky charges the archer that never fired the second quarrel for whatever reason. Hits him for 13.
Gorath thrusts at Owyn's attacker - but misses.
Owyn is missed, but Gorath is hit for 12 with a swing!
Locklear is missed and Owyn defends. Locky thrusts his guy for 13 again.
Gorath thrusts at Owyn's attacker again. Miss once again.
Enemies attack Gorath and Locklear, miss both. Owyn defends again.
Locklear hits his guy for 13 for the 3rd time.
Gorath finally hits Owyn's attacker. 22 damage - he goes down.
Owyn rests. His sta goes for 24 to 26.
Locklear is parried. Gorath is parried and struck back for 11. Perhaps this defending and counter attacking strategy is better than I remember.
Owyn decides to blind Locky's opponent.
Locky suspects that his opponent is now a worse defender and takes a swing. It's a hit - for 17.
Gorath thrusts for 22. The difference between our two fighters is stark. One hits like a truck but misses a lot. The other chips away.
Owyn rests. Locklear thrusts and misses. Worried that the enemy might run away due to low health - Gorath switches targets and finishes Locklear's opponent with a hit for 22 damage.
Owyn is attacked by Gorath's previous opponent, but is missed. Locklear attacks and takes a strange path to the enemy, its a hit for 14.
And Gorath finishes that guy with a hit for 24.
Yeah... perhaps we did bite off more than we should have.
In fact we're not really all that much more hurt than we were before the fight.
Time to loot the bodies.
Here's the description of the gold coins.
Ah, this must have been the archer.
Now we can finally inspect the crossbow's actual performance.
And that of quarrels. Looks like the base dmg for both together is measly 10. Locky gets both.
This is yet another key that can open a locked chest once in a blue moon if your skill is not high enough.
This must have been the mage. Think the armor quality is the reason we were hitting him for more than what the display values were predicting.
This thing can make our sword temporarily do a lot more damage, it also sells well. I give it to Locky.
Last guy has nothing new.
We have a space for another amor set on Locky and only spaces for a single sword on both Owyn and Gorath. We might have to start leaving stuff on the bodies/chests if we do not find Brak Nurr soon!
[/spoler]