Azira
Arcane
Next time people, remember the
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GameFags said:Level 5: All of the gods except for Charnel get their bomber unit at this stage (Charnel got his at level three), so if you want a bomber and didn't take the blight, now is the time to pick one. The spells of this level are all offensive spells.
New spell:GameFags said:Gremlin (3 Souls): The gremlin is Persephone's bomber unit. "Web Pull" is the gremlin's special ability. When Web Pull is used, the gremlin shoots a spider web around the target with a cord attached to the gremlin. The gremlin then pulls in the unit and attacks it. After one attack from the gremlin, the unit is free, but usually in the air. Web Pull is good for getting wizards, manahoars, and retreating units.
Mission 05:GameFags said:A cloud appears over the target area and frogs rain down from the sky. The frogs hop towards the nearest unit, friend or foe, and latch on. For each frog on a unit, the unit is slowed. After a little bit of time, latched on frogs explode for minor damage.
New spell:GameFags said:Ikarus (3 Souls): The ikarus is James' bomber, and has "Sticky Bomb" for its special ability. Sticky Bomb throws glue at an area, seriously slowing whatever enemy units get hit for a while.
Mission 05:GameFags said:This spell causes multiple rocks to rise from the ground and hover above the wizard's head. Whenever an enemy gets within range, a rock flies after it and does about the same damage as a Rock spell. Once one hits, if the unit is still in range, another rock will fly after it.
New spell:GameFags said:Seraph (3 Souls): The seraph has the special ability "Cage Pull", which is just like the Web Pull of the Gremlin. Use this bomber just like a gremlin.
Mission 05:GameFags said:With Soul Wind, you target a blue soul (like with Soul Mole) and a mini-tornado goes and grabs it and brings it back to you. While on the way to and from the soul, the whirlwind shoots one lightning bolt at each enemy within range, which knocks down the enemy and deals some damage. For further info about speed, making the soul blue to everyone, etc., see the Soul Mole description.
New spell:GameFags said:Pyrodactyl (3 Souls): The bomber of Pyro, Pyrodactyls have "Viscous Oil" for a special ability. Viscous Oil lobs a glob of oil at the enemy. If the oil hits, the enemy is blinded and loses its current orders (which is very nice) and if any fire-based attack hits the oiled creature within the oil's duration (good length) then the creature is ignited and takes damage over time.
Mission 05:GameFags said:Five tiny balls of fire around the target grow to a large size and then explode, dealing damage to and flinging nearby units away or into the air.
New spell:GameFags said:Deadeye (2 Souls): An undead gnome, the deadeye shoots poison needles at enemies at long range. If the needle hits, the target takes damage, has decreased ranged accuracy, loses mana, and can't regenerate mana or life, all during the poison time. I love these guys, but remember that they need extra damage-dealing backup.
Mission 05:GameFags said:When cast, a portal to a demonic realm opens up underneath the wizard and pink demons shoot at any enemy units within range for a short period of time. Once a demon has locked on, there's no escaping it, and a unit can only be targeted once per rift.
Redshirt #42 said:Too bad you can't get Charnel's Deadeyes. They're probably the best sniper units. I'd like to know if the Halo of Earth spell is as good as it sounds though I'm not sure if you'll be able to do missions for Stratos later if you won't work for him now. Anyway, my vote goes to James.
lightbane said:Redshirt #42 said:Too bad you can't get Charnel's Deadeyes. They're probably the best sniper units. I'd like to know if the Halo of Earth spell is as good as it sounds though I'm not sure if you'll be able to do missions for Stratos later if you won't work for him now. Anyway, my vote goes to James.
Bullshit, James has probably the best snipers/ranged units, I do not remember the unit's name but
These motherfuckers attacking throwing 3 rocks at once, being able to hit 3 different units or attacking a single unit for triple damage. Truly devastating in groups.
acted like a true evil sorcerer/tyrantTo obtain 24 souls (requirement for Secondary Objective) I would probably have to kill all peasants, some of my units and probably some of Shakti's units too...
Oh, well, fuck this boon shit - let's end this!
soul wind is kind of sucky
Right. 10 votes should be enough this time...Azira said:I'll let a few other folks vote before I throw mine in.
spekkio said:These are not videos.
Click the file name to download the audio clip (~300 KB):
Gamefags User said:The A.I. is very good, too good for my liking. I found some of the battles to go one forever (meaning 4-6 hours) without any sort of advancement. The game was so balanced that the scales never tipped either way. This hampered all of the other great factors going for the game (graphics).
Another Gamefags User said:But as time went on and the battles became more involved, the complexity of control became a significant hindrance for me. Also, I started getting really annoyed at situations where logically I should have no problem winning the battle but somehow (and I never figure out why) all of a sudden all of my creatures are dead and I'm being overrun. I'm sure some folks reading this will say that I'm just a sore loser, but I really felt that the battle logic didn't make sense in these situations and after it happened to me about 4 or 5 times I stopped playing. I've had much greater (and funner) challenges with Warcraft III or AOEII where logic prevails and your strategic competence is rewarded by victory.