Endemic
Arcane
- Joined
- Jul 16, 2012
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- 4,451
Update 124: Chapter 8 - The Wooden Cavalry (part 2)
This time, Ruby's spear throw is right on target.
The crossbowman on the western side of the village is swiftly dispatched.
Sherlock sets up for overwatch, as another civilian flees.
Sylvis does the same.
Burroughs signals for the retreat, as Imperial soldiers continue their advance.
There is just one axeman on the western side, but this crossbowman is a serious threat:
Reese talks to Martha.
Reese: I'll search for her, ma'am. But in the meantime, please leave while you still can. It's all right. You can trust me.
Martha: ...I understand. Please, save my daughter...
Meryl: What should I do...? Mother... Help me...
I'll need to send Reese there to guide her to safety. Meanwhile, Sylvis successfully makes her overwatch shot, and a friendly ballista takes out the enemy:
I employ the one-two punch of Elbert and Dean again to good effect.
Sylvis goes back on overwatch to deal with the next wave of Imperial troops, interrupting another crossbowman. Czene finds some more loot after dealing with another thief.
Just two more levels until promotion.
Everyone else holds position for now, except Ruby who injures this axeman with a spear charge:
On turn 5, we see that Simas is still continuing his prayer.
I decide to have Ruby attack the same soldier again. The enemy's first move involves attacking Sylvis; Sherpa guards and takes the hit:
Izerna moves into physic range to patch him up.
Damn ballisticians stealing my kills again
Since things are now calm, Daoud is sent to cut down the ash tree. Czene finds 1000 gold in a house (having a thief really does pay off in a literal sense). Two more villagers make it away safely as well.
Imperial troops arrive on turn 6, prompting a remark:
This priest is potentially very dangerous to Ward and Sherpa (Scylla does bonus damage based on the target's level), I'll want to deal with him quickly.
A combination of Sherlock on overwatch, followed up by attacks from Elbert and Dean, strike down a spearman in the west.
Reese finds Meryl.
Meryl: Huh?! Y-Yes, I am... But who are you...?
Reese: This place is dangerous. Get out of here, quickly.
Meryl: I-I'm sorry... I was trying to find my way out, but I got so lost...
Reese: The road to Fort Remagen is just up the ridge here to the east. We'll hold off the enemy soldiers, so you go on ahead.
Meryl: I will! I'll go as fast as I can! Thank you, Mr. Knight!
Sylvis continues to demonstrate the power of overwatch, but a follow-up attack by Ruby isn't enough and the Raze priest is able to heal.
However, Sherpa cripples the enemy (only being healed to full health will cure injuries).
Burroughs stays put for one more turn, as the rest of his squad continues retreating.
On the following turn, Bishop Simas finally makes his way out of the church:
The enemy forces have been surprisingly lacklustre overall.
A good opportunity for Czene to get some experience, so I have her capture the Imperial axeman.
She is struck by the Raze priest in response.
The crossbowman on the western side of the village is swiftly dispatched.
Sherlock sets up for overwatch, as another civilian flees.
Sylvis does the same.
Burroughs signals for the retreat, as Imperial soldiers continue their advance.
There is just one axeman on the western side, but this crossbowman is a serious threat:
Reese talks to Martha.
Reese: I'll search for her, ma'am. But in the meantime, please leave while you still can. It's all right. You can trust me.
Martha: ...I understand. Please, save my daughter...
Meryl: What should I do...? Mother... Help me...
I'll need to send Reese there to guide her to safety. Meanwhile, Sylvis successfully makes her overwatch shot, and a friendly ballista takes out the enemy:
I employ the one-two punch of Elbert and Dean again to good effect.
Sylvis goes back on overwatch to deal with the next wave of Imperial troops, interrupting another crossbowman. Czene finds some more loot after dealing with another thief.
Just two more levels until promotion.
Everyone else holds position for now, except Ruby who injures this axeman with a spear charge:
On turn 5, we see that Simas is still continuing his prayer.
I decide to have Ruby attack the same soldier again. The enemy's first move involves attacking Sylvis; Sherpa guards and takes the hit:
Izerna moves into physic range to patch him up.
Damn ballisticians stealing my kills again
Since things are now calm, Daoud is sent to cut down the ash tree. Czene finds 1000 gold in a house (having a thief really does pay off in a literal sense). Two more villagers make it away safely as well.
Imperial troops arrive on turn 6, prompting a remark:
This priest is potentially very dangerous to Ward and Sherpa (Scylla does bonus damage based on the target's level), I'll want to deal with him quickly.
A combination of Sherlock on overwatch, followed up by attacks from Elbert and Dean, strike down a spearman in the west.
Reese finds Meryl.
Meryl: Huh?! Y-Yes, I am... But who are you...?
Reese: This place is dangerous. Get out of here, quickly.
Meryl: I-I'm sorry... I was trying to find my way out, but I got so lost...
Reese: The road to Fort Remagen is just up the ridge here to the east. We'll hold off the enemy soldiers, so you go on ahead.
Meryl: I will! I'll go as fast as I can! Thank you, Mr. Knight!
Sylvis continues to demonstrate the power of overwatch, but a follow-up attack by Ruby isn't enough and the Raze priest is able to heal.
However, Sherpa cripples the enemy (only being healed to full health will cure injuries).
Burroughs stays put for one more turn, as the rest of his squad continues retreating.
On the following turn, Bishop Simas finally makes his way out of the church:
The enemy forces have been surprisingly lacklustre overall.
A good opportunity for Czene to get some experience, so I have her capture the Imperial axeman.
She is struck by the Raze priest in response.