Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Let's LARP the Emperor's Finest - a wh40k IF

Longinus

Educated
Joined
Apr 23, 2010
Messages
46
Location
Potatoland
We should tell Flavion to bring some heavy explosives and a rad cleanser from the armoury so that we may avoid wasting bromethium

This means 2 for me as well
 

ironyuri

Guest
I should remind you all that there's no guarantee Flavion and the two squads you left with him will even find their way to where you are, or that they are even alive (flavion is tho, no guarantees on anybody else)

but then again there's no guarantee that 1 will work either (as roxor pointed out), although 3 most certainly will

you should spend that fatepoint, guys. it's your only hope. trust me on this.

NO RADCLEANSERS

ahahaha root provides the illusion of choice a la bioware.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,527
Location
Copenhagen, Denmark
Codex 2012
0.jpg


(that's option number 1 for the unimaginative of you :M)
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
It's not like BROmethium is likely to be highly explosive anyway. Napalm isn't. If it was explosive, it wouldn't burn for very long and make terrible flamethrower fuel.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You know bros, if we had gone and captured the promethium plant we could have had enough of the stuff to blow up our ship and the aliens.

Just saying.

It's not like BROmethium is likely to be highly explosive anyway. Napalm isn't. If it was explosive, it wouldn't burn for very long and make terrible flamethrower fuel.
Actually, promethium is very explosive. It's kind of magical in it's application. It's probably because it has one name, but it refers to the w40k equivalent of napalm, raw oil, rocket fuel, and so on.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Raw oil, rocket fuel and napalm all make for horrible explosives. You have to get some pretty exacting temperatures, pressures and oxygen conditions to make all of it convert into a gas fast enough to give you a concussive blast. When fuel "explodes", the actual explosion is relatively minor in terms of destructive forces. It just looks werey impressive with the flames afterwards.

Even if we attribute some degree of magic to bromethium, it's still going to be a highly inefficient way to deploy our resources. If we can procure proper explosives in a timely manner, the bromethium is going to be a hundred time more purging if we spray it on witches and mutants than if we try to light it all up at once.
 

Kayerts

Arcane
Joined
Jan 28, 2011
Messages
883
I'm sure I'm missing something, but it seems like there is no immediate danger to warrant the use of a fate point. We're not under attack, our remote squads don't appear to be in distress, and the Enginseer thinks he can help us. A suicidal hullghast-witch team in the hold is weird, but if it points to anything concerning, I have no idea what that'd be. 2 seems best.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,054
Location
Djibouti
Kayerts brings up a good point. There isn't even any visible immediate threat to warrant EXTREMISM
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
2. We shouldn't piss away our fatepoints the moment we're met with any vaguely tough decision. Only use them when we're really backed into a corner. Let's just hope this isn't another bug-hunt.


What did we do to get hooked up with this chicken-shit outfit, again?

EDIT: Just out of curiosity, root, will there be any situations in which a fatepoint won't be able to save us? In that could we potentially make a decision which'll be so phenomenally bad and suicidal that even the fate point won't be enough to bail us out?
 
Joined
Mar 9, 2012
Messages
382
Project: Eternity
2

There was an armory back there. We should loot it and see if we can find some proper high explosives. Flamer fuel would be terrible for that use.
 

GreyViper

Prophet
Joined
Jan 10, 2011
Messages
1,546
Location
Estonia
3 Sure wish again we could have a melta as standard weapon, it would solve so many problems.:P But yeah lets hope armory has something we can use. I think we are going to need the Promethium for the black ooze.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,054
Location
Djibouti
Oh just BTW guyses, I think you shouldn't pay the armoury thing this much attention. It's a gag sort of thing, I doubt there's even any shit to be found there.
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Oh just BTW guyses, I think you shouldn't pay the armoury thing this much attention. It's a gag sort of thing, I doubt there's even any shit to be found there.
Plus I doubt this is like Fallout 3: chances are everything of worth's been long-since looted by muties and anything that is left isn't in reliable working condition.
 

Longinus

Educated
Joined
Apr 23, 2010
Messages
46
Location
Potatoland
Root is either baiting us or there is something seriously wrong with my understanding of current situation. Anways, I am very curious how we can die by waiting for other guys (though I guess we could die by exploding prothenium), that's why I am sticking to my previous choice.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom