Genghis Khan IV PC OST - Western European Strategy
Welcome to Palermo, the starting city of the Kingdom of Sicily. It has 7500 gold, 18000 grain, and 8200 men. Due to being on an island, there's not much land to properly build enough facilities, even with fully extending the city's area of influence. My closest neighbor is the Almohad Caliphate, one of the Kingdom's long list of hostile enemies, and their city of Tunis is right next to Palermo, but Sicily's navy will easily defeat whatever invasion force they try to send. Besides the Almohads, France, the Kingdom of Castile, the Eastern Roman Empire, the Abbasid Caliphate, and the Ayyubid Sultanate also hate Sicily's guts. Thankfully, Sicily is quite far from most of those nations.
Clockwise, beginning from the top center, Palermo has 37 farming culture, 24 pastorial culture, 19 weapons culture, 36 tactics culture, 72 naval culture, 25 architecture culture, 67 academic culture, 34 arts culture, 73 medicine culture, and 27 craft culture.
To sum it up, Palermo's starting advantage is that their ships have low chances of suffering sinking accidents at sea while having a great chance of recruiting officers with a high naval ranking; they have a good chance of recruiting generic officers with good stats; anyone who lives in the city will have their lifespans last; and the ruler's wife has a high chance of becoming pregnant to produce an heir or a daughter.
Here's Sicily's ruler and his two available officers.
King William the Second. nicknamed "The Good," where his reign is rather peaceful when compared to the messy internal conflicts of his predecessors. He also tried to conquer the Eastern Roman Empire but was defeated, and he supported the Third Crusade. He later died without an heir to succeed him, leaving it to his cousin Tancred. He's not an outstanding ruler, but he can fight well, and he has a very high ranking in the Navy, so he'll destroy enemies in naval battles. Unfortunately, he's rather old, and it'll be game over if he dies without an heir. Palermo's high medical culture will help him stay alive to desperately sire an heir, so he'll be staying at all times to recruit generic officers or fuck his wife at every turn. His wife, Joan, is also the sister of Richard the Lionheart.
There's a new mechanic in the PUK where a king can abdicate and hand over the throne to someone else, but the successor needs to be his direct heir, so no relatives or son-in-laws.
Tancred is another mediocre officer. He succeeded William the Second, whose reign was spent fighting the nobles who opposed the ruler, fighting Richard the Lionheart when he imprisoned his sister, the widow of William the Second, and later fighting the Holy Roman Empire for control of Italy before his untimely death.
Michael Scott is purely a mediocre political officer who's going to be doing most of the construction work. He's a famous Scottish mathematician who translated Arabian literature into Latin and later served the Holy Roman Empire.
Sicily has four cultural items available, ready to be used as bargaining chips for diplomacy. They have the Book of Natural History by the Roman naturalist Pliny the Elder, Surgery, Triangular Sails and De re Militari, a military book about Roman warfare and military pricinples written by Vegetius, a Roman who lived during the period of the Western Roman Empire.
First, I'll have to expand the area of influence of Palermo using the two officers as builder units while William is going to be really busy desperately making love to his wife to sire an heir.
Screenshot of the banquet
Genghis Khan IV PC OST - Banquet
The banquet minigame is a lot easier to complete compared to the PS1 version, where it's easy to fill the affection bar for your wife. No shadowy sex scenes, though but rather cheesy image. The catch is that even if you manage to fill her affection meter, there's a chance she'll just sleep for the night inside of making love. It's a minor obstacle in comparison.
The advantages of Palermo's high academic culture show results. He's well-rounded in stats, has a high naval ranking but a mediocre rank in infantry, and is bad at commanding archers and cavalry.
A few turns later, and my wife has borne a child. She gets angry when I decide to just have the game name the kid. Next turn, a random bard offers me a free officer in exchange for gold. I accept. He's a good political officer with the market skills to get better rates when buying or selling food.
Next turn, I've managed to fully extend Palermo's area of influence, but being on an island is a heavy disadvantage. I'll now focus on building some farms for some additional food production, and the rest of the land will be spent building hospitals to raise the medical culture of the city to 100 and make it a city of medicine.
If a city's culture level reaches 100, the city is deemed a City of Culture," and it grants excellent bonus effects. For the City of Medicine, it greatly increases the lifespan of every officer living in the city, as well as having a 100% pregnancy rate. Very valuable for Sicily's starting situation.
In just 3 years, the Jin Dynasty of China attacks the city of Dazaifu in Japan, but they trigger a special event where a kamikaze hits one of their units, reducing all of their units to just 1 man left. This is very unlikely to happen in the PS1 version, and I'm happy to see the AI being very aggressive.
A few turns later, the Holy Roman Empire attacks the Kingdom of Poland. Another unlikely thing to happen in the PS1 version
Later, a merchant offers to give me another wife. I accept the creation of William's harem.
Prince Marco of Sicily is being tutored with a random event.
Nice. Now William II will have a long life ahead of him. Also, one of my many sons is being tutored.
Since almost every nation in Eurasia is at war, why not have Sicily join in the fun? I'll now have Tancred lead the force to capture Tunis from the Almohads since he's the only officer who has a good rank in commanding infantry units. These are the only available units that Sicily can recruit: light infantry, pikemen, Vikings, and lightbowmen. The Vikings are the ace-in-the-hole unit for Sicily, as they have the highest attack power of all infantry, and they gain double attack power when in water tiles. Due to the Kingdom of Sicily being founded by the Normans, they are only nation besides the Kingdom of Norway that can recruit these units. They'll be able to stand up to the Almohad Caliphate's camel cavalry when cavalry dominate the battlefield.
https://drive.google.com/file/d/1ANoTDsn8w_H1v64ggjAeNPtjDNN4-Vtg/view?usp=sharing
With the Almohads busy invading the Kingdom of Castile, my forces have surrounded Tunis and are ready to attack the unsuspecting city. The enemy's defenders are all lightbowmen, while the command unit is a camel cavalry. While he has the Rapid Fire skill that enables his missile units to strike twice in a single attack, the officer's low war skill prevents his units from inflicting too much damage. Unfortunately, my officers lack the ability to scale the walls, and the siege turns into a slow grind where his light archers actually take out some of my units.
I tried to breakthrough, but the enemy units kept blocking the way, and their multiple attacks managed to cause a confusion effect that turned one of my units into an unresponsive obstacle that blocks my troops from moving further. Worse, the enemy decides to replace their losses with cavalry, and after 10 days, the siege ends with a draw.
Eurasia as of 1196.