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Incline Let's brainstorm a new Icewind Dale game.

Tony

Novice
Patron
Joined
Sep 27, 2022
Messages
95
Codex Year of the Donut
:what:
sorry man but TF is that?

i thought you publish here some pnp rules, but this is book (prose) about someone playing rpg with his family?

:shredder:
dude you have no idea what bullshit i told my parents, so they didnt call my sessions a satanic rituals. CRINGE overloaded...
That is terrible. I'm sorry to hear that.

The genre is called LitRPG. From what I understand, the early works were mainly in Russia and SE Asia. There are some pretty big authors writing in the genre, such as Defiance of the Fall's TheFirstDefier, and Reborn: Apocalypse's L M Kerr. Since I've started reading in the genre, I've had a hard time going back to regular fantasy. They even have cultivation LitRPG novels. Best of all worlds. Now, if only we'd get a decent cultivation video game rpg. Cultivation Simulator was not what I was looking for, and Jade Empire barely dabbled into the cultivation side of the mythology.

Here is the forum post I made about my book - https://rpgcodex.net/forums/threads...em-and-cleve-roqua-inspired-character.144738/
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
here is the result for Icewind Dale prompt. I am suprise he figure it out it should be an isometric view ala the game one.
It even try to do UI in the corner.
KMnYiTp.png

edit:

better one
ruVBKJ8.png
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,936
The perfect Icewind Dale formula is this:
You create a party of adventurers and proceed to exterminate all orc,goblinoid,bugbear,ogre,troll threat in the North. Story? What story?
On a more serious note,the story can always be about some major monster/demon or whatever making a mess of things,a mess which you and your party have to deal with. Icewind Dale is one of the most dangerous regions of Faerun for a reason...
ee8d475e2c5854299c040f824602fb52.jpg
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
The perfect Icewind Dale formula is this:
You create a party of adventurers and proceed to exterminate all orc,goblinoid,bugbear,ogre,troll threat in the North. Story? What story?
On a more serious note,the story can always be about some major monster/demon or whatever making a mess of things,a mess which you and your party have to deal with. Icewind Dale is one of the most dangerous regions of Faerun for a reason...
ee8d475e2c5854299c040f824602fb52.jpg
Wouldn't that literally be copying the plot from some of the later RA Salvatore Drizzt books ("The Lone Drow" from 2003)?
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
The story would be about a party of adventurers who are in Icewind Dale to get rich by plundering the countryside before the short summer is over. Any connection to earlier games would be minimal. The overall atmosphere would be grim and unforgiving and a struggle against the terrible cold would play a major part. The entire campaign would be just that, a campaign, and exploration would take place on a nicely drawn world map. If you don't have enough supplies you will freeze to death, there would be a good possibility of getting lost, plenty of random encounters and not only with monsters, etc. The adventure ends when the player is either thwarted, gets on a ship to leave Icewind Dale or as winter sets in. As long as you have enough coin to leave by ship, you could as said do so at any time (when in port) and a tally and a high score list will appear, detailing your exploits. Of course there would be story details as well - how the PCs actions changed events in the region. If the player reaches certain thresholds of wealth, different aftermath screens an short films would play. The lowest tiers would simply have the PCs die in poverty or freeze.
i like this "story"
plus wandering around world map Fallout 1 style (or serpent in the staglands) - encountering random stuff.
all that sprinkle with quests from Rime of the Frostmaiden - all of them as side quests. You could not do a single one, just loot random dungeons and return to ship. Would be fun, if the quest line change the world, so if you ignore some task, then after day 234 the orcs will plunder city X, or ice on some lake will melt cutting off access to one region and opening another underwater (that require ability to breath underwater to explore).

gameplay idea:
as you get exp and levels, your character health deteriorate - negative perks, or at some points max hp just start dropping. To the point when you would be forced to retire your character by going back to the ship. And here maybe some niche races like gnomes could be better as they live span/endurance to recovering from wounds would be longer.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,106
Location
Northern wastes
Well I suppose as long as there are some nice looking 2d background and memorable OST, different and challenging combat encounters plus LOTS of snow then its a perfect IWD3 alright.
 

SixDead

Scholar
Joined
Dec 31, 2017
Messages
353
Location
Castillo de huesos
Original formula worked fine, don't know if third game needs any cruicial changes. Maybe I'll just add alignments working as personalities in Wizardry 8. Artwork is the greatest thing of the series, so next game definitely should keep its gorgerous 90's fantasy artstyle, but do we still have modern gamedev artists capable of recreating it?

Also, changing of geography will be nice. Icewind Dale 3: The Scorching Desert or Icewind Dale 3: Heart of the Jungle
 
Joined
May 25, 2021
Messages
1,580
Location
The western road to Erromon.
We already had both of those in TotLM and IWD2.

Much as I love both the games, they were let down by their scale more than anything else. IWD1 had barely any outdoor wintery areas. The sequel improved on that but still felt too claustrophobic with its heavily forested maps. If there ever was a third it needs to be at least "BG1 big" with snowy castle ruins that rival the Gnoll stronghold in size, mountain passes, swampy tundra, wide glaciers etc. Absolutely paramount that they capture the short days and winter sunsets for atmosphere.

scenic-view-of-snow-mountain-during-sunset-CAVF17937.jpg

Home-14.jpg

maxresdefault.jpg
 

Baron Tahn

Scholar
Joined
Aug 1, 2018
Messages
668
This would actually be a good setting for a darkest dungeon style campfire mechanic, a tiny glowing spot of warmth in the cold with the custom made psrty huddled around, each class having some small thing they can add as a small bonus.

Id also like to see this tied to some survival/adventure management type mechanics as someone else mentioned. Just some way of showing the unrelenting cold through gameplay. Counter that with the darkness and mystery of primarily dungeon crawls, where the cold is less but the darkness is near absolute, the risk of ambush ever present...Id enjoy that atmosphere. Rangers could help outside through hunting, rogues have more to offer the camp inside by perhaps offering insights into the dungeon, warriors can maintain/buff the parties weapons, that sort of thing.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
Why is this AI-generated UI better looking than anything I've played in the last 5 years?

People forgot how to design UIs

All about slickness and functionality nowadays I'm afraid, and zero art. They look sterile like mobile interfaces.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
500
My pitch for Icewind Dale 3:

- Anime portraits
- Playable loli race
- Implement the poise mechanic from Dark Souls II
- At least one location should be accessible by getting into coffins and using them to slide down a hill (like in Dark Souls II: The Crown of Ivory King)
- At an area with a blizzard that limits the field of view (like in Dark Souls II: The Crown of Ivory King)
- Add covenants like in Dark Souls II
- Add a PVP dedicated coventant like in Dark Souls II
- Implement the Bonfire Ascetic mechanic from Dark Souls II to let the player increase the difficulty of specific areas at will (the effects are irreversible)
- Add invasions like in Dark Souls II (where the invader has a fair chance against the invadee, not gay "invasions" like in Elden Ring)
- Add a boss that's a giant spider with two heads, shooting lasers from both heads
- Add a ton of various types of skeleton enemies everywhere, because skeletons are cool, and make sure that a lot of these skeletons are rolling wheel skeletons
- Add some crows that you can trade with to get random unique weapons
- Add at least one area that's poison-themed
- Add a non-hostile giant ant that can cure poison
- Add an enemy that's a jester using pyromancy
- Add infusions as they were in Dark Souls II
- Add powerstancing from Dark Souls II
- Add more Ultra Great Swords
- Add twinblades
- Add a katana called Chaos Blade (the Dark Souls II version)
- Add alchemy & spellmaking from Morrowind
- Add the ability to equip left and right shoulder pauldrons individually, like in Morrowind
- Make all female NPCs rapeable (like in Black Souls and Black Souls II)
- Add more ladders
- Add more elevators
- No bear sex
 

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