SURAH 12 - DEADLY COMMANDOS
For a moment I think about getting sabotage for 1k dinars, but I figure guard towers are pathetic enough that it would be a waste of cash.
Haven't seen this map before from this perspective, nope!
The enemy force is surprisingly small and pathetic. They have only 9 regiments, with 3x spearmen, 2x foot knights, 1x hero, 3x templars - only the templars and Raynald of Chatillon should provide any challenge. The suckers don't even have bowmen.
Except, of course, they also have two guard towers and...
Yep, a fucking catapult
SHOULDA TAKEN THAT SABOTAGE, AR-ROXOROWSKI
Raynald de Spacemarine certainly looks familiar.
That catapult will have to be addressed with Kunning. Since it is right at the edge of the crusader encampment, we should be able to bust it with assassins and get out before taking any losses. No enemy archers will only help us at this.
The fact that the idiots scramble for the guard post is also of great help, considering that at deployment the catapult was guarded by de Chatillon himself.
commencing infiltration
elite arab army special forces heading straight into the viper's nest
PEEKABOO
The assassins are done with the catapult and guard tower in mere seconds.
Since the crusaders are too dumb to react, might as well wreck the other guard tower too while at it.
The elite russian-trained paratrooper special forces commando units have secured the perimeter. Now we strike.
I hide everyone worth a damn in the forests.
Shoop shoop shoop
We first get rid of the spearmen, since they are the most flimsy, then also bombard some foot knights.
I have to say I preferred the crusader crossbowmen over the grenade throwers. The throwers may have huge domoges, sure, but they have 3 very lousy problems
- No armour piercing makes them primarily gud against light infantry/spearmen, and for this you can just get normal archers
- Their rate of fire is pathetically slow
- 24 dudes (vs 36 crossbowmen/48 bowmen) also limits their potential
Once the crusaders get too close, the archers pull back and the battle is joined.
Most of the action takes place in the forest to the right, so it kind of spirals into a complete clusterfuck where I have no idea what's going on.
So in other words, you just gotta assume that each morale fail circle means some enemy regiment's just died or whatever
The clusterfuck's a bit of a bummer because you have to remember there are templars around here, and these can actually pack a punch.
In fact it turns out that Turan-Turan was rambo-engaged with a full HP templar regiment, which got him some unnecessary losses.
I think Raynald broke morale (or died) here.
Oh yeah, he must have, considering I bumrushed the remaining enemies with the rest of our blob here.
Just in time too cuz the seljuks were getting pounded by templars.
Again, gotta commend these boyz. Getting slaughtered to the last man and they are still above 50% morale.
Probably because they were far from the morale break domino.
Allahu akbar!
Losses may look big, but you gotta remember like 3/4 of these are seljuks.
Ooooh, I see free stuff on the horizon.
Anyway, as predicted, reinforcements are a little steep.
But cycling the reserves cuts them by half.
Armenia got us a regiment of Mameluks. Pretty cool guys, they have very big damage for heavy infantry, although they pay for it a bit with somewhat shitty defensive stats, especially when compared to the palace guards. Still, you know what they say - better than Seljuks!
Also, between the mameluks, nubians, turk palace guards, turk bowmen and a hundred million billion seljuks, you may arrive at the conclusion that our "Saracen" army is composed 99% of slave-warriors and foreign mercenaries. This is actually very historically accurate, and it is also one of the primary reasons behind the fall of the medieval caliphates, as well as the general end of Arab domination in the Middle East.
Polotix:
My biggest regret with regard to this game, although I might have mentioned it already, is that the crusader campaign didn't let me sack those treacherous bastards in Constantinople
Still, the emprah wishes to fund our moderate jihad with humanitarian aid. We can choose between:
- NGOs and volunteers to assist in rebuilding our war-torn lands (3x Byzantine Mercenaries)
- 10k dinars to keep local hospitals running
- Some provisions and international engineering experts to help us dig after oil wells (2 kaptins, armoire, waffe, elixir)
You are probably wondering what the hell are "byzantine mercenaries". I was wondering myself, so I used the ancient islamic powers of taqiyya (also known as save-scumming) to check:
Yep, they are just reskinned crusaders it also lets us do a direct comparison between them and the seljuk swordsmen, and it turns out the units are 1:1 carbon copies of each other.
Now, to Jihad. We've cleared the map of all scrubby missions, so now it's time to proceed into the major leagues. We have three enemy HQs to invade:
Seljuk Sultanate
Aka rescue some turks and kill the crusaders
Damascus
Aka try to win against a massive onslaught with just 6 units and some catapults
Cairo
Aka murder the templars and their merc friends.
You know the drill:
- What free stuff to take?
- JIHAD!!!!!!
For a moment I think about getting sabotage for 1k dinars, but I figure guard towers are pathetic enough that it would be a waste of cash.
Haven't seen this map before from this perspective, nope!
The enemy force is surprisingly small and pathetic. They have only 9 regiments, with 3x spearmen, 2x foot knights, 1x hero, 3x templars - only the templars and Raynald of Chatillon should provide any challenge. The suckers don't even have bowmen.
Except, of course, they also have two guard towers and...
Yep, a fucking catapult
SHOULDA TAKEN THAT SABOTAGE, AR-ROXOROWSKI
Raynald de Spacemarine certainly looks familiar.
That catapult will have to be addressed with Kunning. Since it is right at the edge of the crusader encampment, we should be able to bust it with assassins and get out before taking any losses. No enemy archers will only help us at this.
The fact that the idiots scramble for the guard post is also of great help, considering that at deployment the catapult was guarded by de Chatillon himself.
commencing infiltration
elite arab army special forces heading straight into the viper's nest
PEEKABOO
The assassins are done with the catapult and guard tower in mere seconds.
Since the crusaders are too dumb to react, might as well wreck the other guard tower too while at it.
The elite russian-trained paratrooper special forces commando units have secured the perimeter. Now we strike.
I hide everyone worth a damn in the forests.
Shoop shoop shoop
We first get rid of the spearmen, since they are the most flimsy, then also bombard some foot knights.
I have to say I preferred the crusader crossbowmen over the grenade throwers. The throwers may have huge domoges, sure, but they have 3 very lousy problems
- No armour piercing makes them primarily gud against light infantry/spearmen, and for this you can just get normal archers
- Their rate of fire is pathetically slow
- 24 dudes (vs 36 crossbowmen/48 bowmen) also limits their potential
Once the crusaders get too close, the archers pull back and the battle is joined.
Most of the action takes place in the forest to the right, so it kind of spirals into a complete clusterfuck where I have no idea what's going on.
So in other words, you just gotta assume that each morale fail circle means some enemy regiment's just died or whatever
The clusterfuck's a bit of a bummer because you have to remember there are templars around here, and these can actually pack a punch.
In fact it turns out that Turan-Turan was rambo-engaged with a full HP templar regiment, which got him some unnecessary losses.
I think Raynald broke morale (or died) here.
Oh yeah, he must have, considering I bumrushed the remaining enemies with the rest of our blob here.
Just in time too cuz the seljuks were getting pounded by templars.
Again, gotta commend these boyz. Getting slaughtered to the last man and they are still above 50% morale.
Probably because they were far from the morale break domino.
Allahu akbar!
Losses may look big, but you gotta remember like 3/4 of these are seljuks.
Ooooh, I see free stuff on the horizon.
Anyway, as predicted, reinforcements are a little steep.
But cycling the reserves cuts them by half.
Armenia got us a regiment of Mameluks. Pretty cool guys, they have very big damage for heavy infantry, although they pay for it a bit with somewhat shitty defensive stats, especially when compared to the palace guards. Still, you know what they say - better than Seljuks!
Also, between the mameluks, nubians, turk palace guards, turk bowmen and a hundred million billion seljuks, you may arrive at the conclusion that our "Saracen" army is composed 99% of slave-warriors and foreign mercenaries. This is actually very historically accurate, and it is also one of the primary reasons behind the fall of the medieval caliphates, as well as the general end of Arab domination in the Middle East.
Polotix:
My biggest regret with regard to this game, although I might have mentioned it already, is that the crusader campaign didn't let me sack those treacherous bastards in Constantinople
Still, the emprah wishes to fund our moderate jihad with humanitarian aid. We can choose between:
- NGOs and volunteers to assist in rebuilding our war-torn lands (3x Byzantine Mercenaries)
- 10k dinars to keep local hospitals running
- Some provisions and international engineering experts to help us dig after oil wells (2 kaptins, armoire, waffe, elixir)
You are probably wondering what the hell are "byzantine mercenaries". I was wondering myself, so I used the ancient islamic powers of taqiyya (also known as save-scumming) to check:
Yep, they are just reskinned crusaders it also lets us do a direct comparison between them and the seljuk swordsmen, and it turns out the units are 1:1 carbon copies of each other.
Now, to Jihad. We've cleared the map of all scrubby missions, so now it's time to proceed into the major leagues. We have three enemy HQs to invade:
Seljuk Sultanate
Aka rescue some turks and kill the crusaders
Damascus
Aka try to win against a massive onslaught with just 6 units and some catapults
Cairo
Aka murder the templars and their merc friends.
You know the drill:
- What free stuff to take?
- JIHAD!!!!!!