KörangarTheMighty
Scholar
On a day where I'm being provocative, KotOR. Realistically though, regardless of my distaste for it, Dragon Age: Origins. KotOR fixed most* of the issues with NWN and could have been set to be the inheritor of BGII's legacy for storytelling. All it really needed was world expansion and firm dedication to the PC market. Unfortunately, due to it being released in the early 00's console boom, it was robbed of its potential in gameplay and scope. The true decline made itself obvious with Jade Empire's release.
DAO likewise fixed most* of the issues with KotOR. The combat camera modes were great. The full party control of IE titles returned. I just personally found the plot and setting too dull for my taste. Bioware was always better working with other people's IPs than making their own. I also found the animations a bit... clunkshit. Might just be me, but playing a warrior felt a little stiff. Late 00s were also very ugly graphically with every texture looking like melted playdough combined ubiquitous brown palettes and over-saturated lighting. Either way, like KotOR, DA:O should have been the jumping off point to get them back on track to greatness. Alas, it was just another false start.
DAO likewise fixed most* of the issues with KotOR. The combat camera modes were great. The full party control of IE titles returned. I just personally found the plot and setting too dull for my taste. Bioware was always better working with other people's IPs than making their own. I also found the animations a bit... clunkshit. Might just be me, but playing a warrior felt a little stiff. Late 00s were also very ugly graphically with every texture looking like melted playdough combined ubiquitous brown palettes and over-saturated lighting. Either way, like KotOR, DA:O should have been the jumping off point to get them back on track to greatness. Alas, it was just another false start.