Is it less tedious than Elminage Gothic and Sword City? I wouldn't mind some dungeon crawling but I don't want one that'll bog me down with teleport puzzles or slow exploration. I'd like something in a "faster than Etrian" pace, but with better itemization than Sword City. (Teleport puzzles, etc., have their place, but for now I just want to mindlessly explore dungeons and figure out good strategies against bosses while collecting gear.)
Eww. So basically you may as well just go all out in every fight and never conserve health or mana because it's irrelevant and you can heal to full on a whim?Is it less tedious than Elminage Gothic and Sword City? I wouldn't mind some dungeon crawling but I don't want one that'll bog me down with teleport puzzles or slow exploration. I'd like something in a "faster than Etrian" pace, but with better itemization than Sword City. (Teleport puzzles, etc., have their place, but for now I just want to mindlessly explore dungeons and figure out good strategies against bosses while collecting gear.)
You can place down a warp at any time (up to 4), go to base for heal/save and then get back to the same point resuming exploration in like 8 seconds.
Eww. So basically you may as well just go all out in every fight and never conserve health or mana because it's irrelevant and you can heal to full on a whim?Is it less tedious than Elminage Gothic and Sword City? I wouldn't mind some dungeon crawling but I don't want one that'll bog me down with teleport puzzles or slow exploration. I'd like something in a "faster than Etrian" pace, but with better itemization than Sword City. (Teleport puzzles, etc., have their place, but for now I just want to mindlessly explore dungeons and figure out good strategies against bosses while collecting gear.)
You can place down a warp at any time (up to 4), go to base for heal/save and then get back to the same point resuming exploration in like 8 seconds.
can you do a little more indepth with your experience with the difficulty?
Labyrinth of Refrain: Coven of Dusk followup Labyrinth of Galleria announced for PS4, Switch, and PS Vita
Due out on July 25 in Japan.
The latest issue of Dengeki PlayStation reveals Labyrinth of Galleria: Coven of Dusk, a followup to the dungeon RPG Labyrinth of Refrain: Coven of Dusk. It will launch on July 25 in Japan for 7,200 yen on PlayStation 4 and Switch, and 6,200 yen on PS Vita. A limited edition will also be available for 9,200 yen and 8,200 yen, respectively.
Labyrinth of Refrain: Coven of Dusk is directed by Tatsyua Izumi, who also wrote the scenario; character design is by Takehito Harada; and music is composed by Tenpei Sato.
Announced characters include the protagonist (an exorcism lamp?), someone named Eureka, the witch Madam Malta, and Madam Malta’s granddaughter Perico.
The development team is made up of staff that worked on the first game, and Emi Evans is back for the music. The game itself is described as more of a successor than it is a sequel.
Nippon Ichi Software launched a countdown website last week counting down to the game’s official announcement. It ends in two days.