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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Jermu

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Also, any word on how to defeat the Lich in the tomb? I alpha striked him down from 350+ health only for him to heal back 150 health to my dismay and delete my team once his turn came up. He did this even despite my Warlock successfully landing "Frailty" (spell that prevents target from being healed), which honestly pissed me the fuck off.

Also, once we clear the High Sewers and get into the door locked behind four keys, we don't have anything left to do besides the Spider Queen fight right? Also, how hard is the fourth chapter? Any chances to rest or craft some gear?

lich is a bane of my ironman runs but the most consist strategy I have found is to try to pin him with someone having true seeing which makes this fight practically initiative check

after sewers you can visit prologue town before venturing into last area. you can craft at town and final chapter but the resting is limited in final area

final chapter is not too bad if you have plenty of aoe dmg/control. there are some dialogue choices to make few challenging fights easier
 

Mauman

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Also, any word on how to defeat the Lich in the tomb? I alpha striked him down from 350+ health only for him to heal back 150 health to my dismay and delete my team once his turn came up. He did this even despite my Warlock successfully landing "Frailty" (spell that prevents target from being healed), which honestly pissed me the fuck off.

Also, once we clear the High Sewers and get into the door locked behind four keys, we don't have anything left to do besides the Spider Queen fight right? Also, how hard is the fourth chapter? Any chances to rest or craft some gear?
I have found is to try to pin him with someone having true seeing which
aka - a Barbarian :D

God I love the porpoise totem.
 

Darth Canoli

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Also, any word on how to defeat the Lich in the tomb? I alpha striked him down from 350+ health only for him to heal back 150 health to my dismay and delete my team once his turn came up. He did this even despite my Warlock successfully landing "Frailty" (spell that prevents target from being healed), which honestly pissed me the fuck off.

Also, once we clear the High Sewers and get into the door locked behind four keys, we don't have anything left to do besides the Spider Queen fight right? Also, how hard is the fourth chapter? Any chances to rest or craft some gear?

He has the "luck" debuff which auto heal him on a lethal strike.
If you dispel it, the fight is trivial, otherwise, it depends on your strategy, equipment and what he decides to do.

Usually, I surround him in the between his tomb and the wall with 4 characters and try to hide at least one caster in the exit corridor, just to be on the safe side.

The Spider Queen can be dealt with at level 12, if you use some grapple. Magic Walls also used to protect you from her spells but I'm not sure with the updates.

The Psychic warrior can be strong, he's a good grappler, so it's mostly a you for experienced players. Personally, I don't like grappling that much and don't use it, a fighter will be way more powerful with his wade-in feat, a DK will be way more useful with his aura, etc.

You get some resting spots after a couple of fights outside the castle (NE corner) but I would craft before going, I'm not sure you can craft weapons with the dwarf cleric.

And snares are great, but can prove difficult on a first run, save before diving in.
 
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ItsChon

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Steve gets a Kidney but I don't even get a tag.
Also, any word on how to defeat the Lich in the tomb? I alpha striked him down from 350+ health only for him to heal back 150 health to my dismay and delete my team once his turn came up. He did this even despite my Warlock successfully landing "Frailty" (spell that prevents target from being healed), which honestly pissed me the fuck off.

Also, once we clear the High Sewers and get into the door locked behind four keys, we don't have anything left to do besides the Spider Queen fight right? Also, how hard is the fourth chapter? Any chances to rest or craft some gear?

He has the "luck" debuff which auto heal him on a lethal strike.
If you dispel it, the fight is trivial, otherwise, it depends on your strategy, equipment and what he decides to do.

Usually, I surround him in the between his tomb and the wall with 4 characters and try to hide at least one caster in the exit corridor, just to be on the safe side.

The Spider Queen can be dealt with at level 12, if you use some grapple. Walls also used to protect you from her spells but I'm not sure with the updates.

The Psychic warrior can be strong, he's a good grappler, so it's mostly a you for experienced players. Personally, I don't like grappling that much and don't use it, a fighter will be way more powerful with his wade-in feat, a DK will be way more useful with his aura, etc.

You get some resting spots after a couple of fights outside the castle (NE corner) but I would craft before going, I'm not sure you can craft weapons with the dwarf cleric.

And snares are great, but can prove difficult on a first run, save before diving in.
What about the Paladin companion? Any good?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What about the Paladin companion? Any good?
By the time you get her I think so. I liked running another Word of Honor class (Champ/Samurai) then swapping out for her when you get her. Pal Grappler offsets the poor damage problem and the class gives you unique staying power.
 

rojay

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And snares are great, but can prove difficult on a first run, save before diving in.
Doesn't the game auto-save when you enter the snares?

Edit: oh, I see what you mean, the auto-save has you already in the snare.
 

Darth Canoli

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What about the Paladin companion? Any good?

If you don't like the psychic warrior, don't bother with the paladin, it's one of those niche classes.
She's a good grappler once buffed, probably not as good as the psychic warrior though.
She can cast divine scrolls, which can be nice during tough battles when a True Resurrection is required or a heal (but she can't heal from afar like a Bishop/Cleric with the right domains).
And while wearing a shield, she provides a nice reflex saving throw buff.

I guess a support character isn't so bad.

In my opinion Pizarra > Jorad > Water Elemental > Asharazelle.
The druids aren't very good because they use the weakest elemental spheres and the fire one has terrible attributes (but some options to increase them).
I'm not sure about the monk since I didn't recruit since the monk revamp, maybe he picked something useful?
And Erzimon would be alright if he wasn't so squishy but he is.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I've been attempting the Spider Queen fight, and while at my level 14/15 party, it's really easy, I can't manage to beat it with the Prince or any of the Spiders staying alive. Is there any benefit to winning the fight with the Prince and/or a Spider staying alive? Do you get a person to trade with and/or a place to rest?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What about the Paladin companion? Any good?

If you don't like the psychic warrior, don't bother with the paladin, it's one of those niche classes.
She's a good grappler once buffed, probably not as good as the psychic warrior though.
She can cast divine scrolls, which can be nice during tough battles when a True Resurrection is required or a heal (but she can't heal from afar like a Bishop/Cleric with the right domains).
And while wearing a shield, she provides a nice reflex saving throw buff.

I guess a support character isn't so bad.

In my opinion Pizarra > Jorad > Water Elemental > Asharazelle.
The druids aren't very good because they use the weakest elemental spheres and the fire one has terrible attributes (but some options to increase them).
I'm not sure about the monk since I didn't recruit since the monk revamp, maybe he picked something useful?
And Erzimon would be alright if he wasn't so squishy but he is.
The point of both the Monk and the Pal is how resilient they become as they level (and the Pal shares a good bit of that with the whole team, if you stay close which can lead to a big change in overall tactics). For the Pal that makes the game more like Dungeon of Nahulabeuk where getting knocked out/dying is relatively commonplace and can be used strategically with the Pal bringing them back to life:



Monk (especially now) has to tools to get behind enemy lines to Grapple/Stun bosses in situations where other Grapplers would get owned by the surrounding adds.
 
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Darth Canoli

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The point of both the Monk and the Pal is how resilient they become as they level (and the Pal shares a good bit of that with the whole team, if you stay close which can lead to a big change in overall tactics). For the Pal that makes the game more like Dungeon of Nahulabeuk where getting knocked out/dying is relatively commonplace and can be used strategically with the Pal bringing them back to life:

I'm not saying the monk is bad but I don't know which specialty he picked, probably not the one I would have.
A monk is either good for those who like to grapple or those who like monks in general but it's not first run material if it's not your fetish.

As for Asharazelle, she's too expensive, magic diamond wise and the protection she offers is quite limited and counter productive during the fights which matters.
What you want, usually, is spread your back-line to have as less as possible targets for enemies AoE.
Having some better saving throws (it's just reflex, I think) just to give the AI more targets for stinking cloud, cloudkill or anything else really beats the purpose of the Paladin.

The Paladin is just not that good, except if you have a specific plan for him.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Having some better saving throws (it's just reflex, I think)
My recollection is that it's (a lot) more than just some better Reflex. Move action Protection, Mass etc. Can double buff team to shrug off AoEs (while Curing/Reviving the unlucky) and make enemy come to you. Changes the way you (can) play. Monk is kind of the opposite with high Saves/Speed/Resistance/AC it can both move farther and survive better than the alternatives, then with the new True Seeing can Grapple/Stun the most dangerous target while drawing attention away from team (and even shrugging off your own AoEs targeted at his area). They're both about opening up different strategic options.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Can anyone compare Hearkenworld to AoC? Which is better and why? What are some strengths and weaknesses of both?
 

Torus

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It feels like every time I try to play this game I get stopped by a new bug. First the bee combat in the starting town never stopped(repeatably) so I skipped that quest. Now the green goblin king is still in the initiative queue at -16 hp with no visible enemies. Can't skip that...
 

Darth Canoli

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It feels like every time I try to play this game I get stopped by a new bug. First the bee combat in the starting town never stopped(repeatably) so I skipped that quest. Now the green goblin king is still in the initiative queue at -16 hp with no visible enemies. Can't skip that...

It's because the game is constantly updated and also because of people not reporting new bugs...
Once the updates stop, all the bugs will get crushed, just like for KotC 1.
 

Dorateen

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Version 1.50 of Knights of the Chalice 2 dropped yesterday, with the usual round of bug fixes and tweaks to the engine. I thought the following might be of interest to some people:

KotC 2 and KotC 1 will be available at a discount in a matter of days on both Steam and GOG, so please keep your eyes peeled
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
It feels like every time I try to play this game I get stopped by a new bug. First the bee combat in the starting town never stopped(repeatably) so I skipped that quest. Now the green goblin king is still in the initiative queue at -16 hp with no visible enemies. Can't skip that...
I had that one before or something similar at least. Pierre managed to fix it back then. Looks like it might have a similar reason.
 

KainenMorden

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Codex Year of the Donut
Roughly how many hours would it take to get through Augury of Chaos? Obviously I understand it will vary based on play style and how effective your party is, etc. I'm just curious how much content is there, I know other modules will be released some time in the near future.

I'm going to buy the game either way.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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I replayed the first 7 levels or so several times to learn the game. A ton of different options to test. If you factor that in there’s as much time as you want to spend.
 

KainenMorden

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Codex Year of the Donut
Sure, I can see that, just curious on what an "average" playthrough would be like time wise.

I'm sure I will have to replay quite a bit.

Also just a general question to all here, has anyone tried a 4 man party? Even a 2 man?

So, Pierre was on Matt chat awhile back and when Matt was playing an early battle in KotC 2, Pierre mentioned even a 2 man can get through the game.

I am crazy enough to attempt it at some point after I learn the game but it doesn't seem feasible from what I've read on it.

Also I've read that Pierre was shown playing through the game but was getting repeatedly wiped out at a certain battle? Is this true?

Then the roots thing with Pierre, wtf is that about? How did such a thing come up? Did Pierre just come out and say he's some type of weird vegan?
 

Jermu

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So, Pierre was on Matt chat awhile back and when Matt was playing an early battle in KotC 2, Pierre mentioned even a 2 man can get through the game.
Party of 2 should be able to do this but which difficulty settings is the question mark. I would probably try with psionicist + fighter or monk

Also I've read that Pierre was shown playing through the game but was getting repeatedly wiped out at a certain battle? Is this true?
Not sure about this but based on his youtube videos I have hard time imagining him beating some of the archmage fights :-D
 

KainenMorden

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Codex Year of the Donut
How is the normal difficulty now? I have read things that say the game was originally unfairly difficult and not the fun kind of unfair, the kind where it was just impossible to get through.

Also, why does it seem like many people that are so passionate about crpgs(designers, reviewers, codexers, etc) actually suck at them?
 

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