Alright that's fair, I must admit Sam has some really nice flavour to it.Now, I'm not saying fighters suck. Fighters are great. But after playing with fighters and barbarians for 20 years, I wanted to give the new unique classes a shot. And samurai ended up being really strong and capable of tackling everything the game throws at you. And some things (crits and getting to the targets of those crits while wearing heavy armor), it even does better than the old reliable.
You are correct. Elf are only really good with classes that need INT. They make good wizards and psionicist, perhaps something that requires all 3 mental stats to be high (warlocks come to mind) but as melee or casters than don't require INT (despite their high WIS/CHA? Avoid.Initially I thought Elf would be godlike based on its bonuses and stuff but the minimums for some of the ability scores such as CHA and INT really hurt it, I wanted to make an Elf fighter but damn me if I'm putting 16 points into INT on a straight Fighter
The variety is being rewarded somewhat in the game with the "green" dialogue options - if you ever played FTL this looks the same. That is a plus.I don't really mind going with a variety of races for flavour rather than picking human because it is the most powerful, we'll see.
I'm not going to be playing on Archmage I don't think. The guidebook says you only need to defeat Jorad in a fight to recruit him? Are you saying that's wrong?
Well shit.Not from my experience with Jorad. To be able fight him requires, AFAIK, "word of honour" class skill that very few of the classes posses. Easy to check, he literally is found less than a minute from the game start - if you skip a fight.
straight Fighter
Negro que?
Well shit.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
I feel bad saying this but KOTC2's music is kind of annoying. I find myself wondering if there is a way to create custom music for the game.
Ok apparently Bards are just weird martials in this game? wtf
I was generally underwhelmed by my Cleric, since in early-mid game, it's almost always better to do damage or disable enemies instead of heal or buff your party, and other casters do a better job of that than clerics.
Well shit.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
There are 3 classes on very hard (thrid is afaik champion, might be wrong abou that) and on easier difficulty - see above.Well shit.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
The only classes with Word of Honour is Samurai or Paladin. If you don't have either you can't recruit the giant.
The Druid on Spider Cave is much easier as it only needs you to side with fire/water druid.
If I get that skill with my Cleric, is the Cleric the one who has to fight him? Because... my Cleric is not going to be good in melee combat lolWell shit.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
Yes. On hard Cleric should get word of honour so you should be ok.[
There are 3 classes on very hard (thrid is afaik champion, might be wrong abou that) and on easier difficulty - see above.Well shit.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
The only classes with Word of Honour is Samurai or Paladin. If you don't have either you can't recruit the giant.
The Druid on Spider Cave is much easier as it only needs you to side with fire/water druid.
Thanks I will try messing with the music settings.I feel bad saying this but KOTC2's music is kind of annoying. I find myself wondering if there is a way to create custom music for the game.
you can turn off the combat and dialogue music, which are the truly ear-bleeding guitar tracks. the rest of the music is fine imo but you can always just turn off the music and put something in the background.
Ok apparently Bards are just weird martials in this game? wtf
bards are a weird in-between of martials, rogues and casters. they get enough feats and weapon proficiencies to be useful in combat but not enough to come close to a real martial. their songs are really useful though, not only the ones that buff but the offensive ones as well. pipes of pain and heavenly song are as good as some control spells, and arcane rhyme is great for magic-centric parties.
I was generally underwhelmed by my Cleric, since in early-mid game, it's almost always better to do damage or disable enemies instead of heal or buff your party, and other casters do a better job of that than clerics.
when in doubt, pop a summon. in early game with augment summoning the cleric's elementals are probably out-dpsing your PCs. of course, all casters (except psionics) can summon as well, but more's the merrier.
On Archmage difficulty, Word of Honour is just Paladin, Samurai, Champion. On any lower difficulty, Cleric, Druid, and Monk get it too, so getting Jorad should never be an issue on those difficulties.Well shit.Not from my experience with Jorad. To be able fight him requires, AFAIK, "word of honour" class skill that very few of the classes posses. Easy to check, he literally is found less than a minute from the game start - if you skip a fight.
But apparently you get an extra skill on Hard difficulty so I can get it that way?
She won't make any damage. Archers are meh in general, often to little space, other characters block the shot. I made my cleric an archer with hunting domain he gets all feats he needs (except rapid shot) but i don't really recommend it. There is a "Zen Archery" feat though, WIS replaces DEX as the stat to give the attack bonus. Included in Hunting domain. Nice for a cleric archer, i would say, and affects ranged touch spells too.Thanks I will try messing with the music settings.I feel bad saying this but KOTC2's music is kind of annoying. I find myself wondering if there is a way to create custom music for the game.
you can turn off the combat and dialogue music, which are the truly ear-bleeding guitar tracks. the rest of the music is fine imo but you can always just turn off the music and put something in the background.
Ok apparently Bards are just weird martials in this game? wtf
bards are a weird in-between of martials, rogues and casters. they get enough feats and weapon proficiencies to be useful in combat but not enough to come close to a real martial. their songs are really useful though, not only the ones that buff but the offensive ones as well. pipes of pain and heavenly song are as good as some control spells, and arcane rhyme is great for magic-centric parties.
I was generally underwhelmed by my Cleric, since in early-mid game, it's almost always better to do damage or disable enemies instead of heal or buff your party, and other casters do a better job of that than clerics.
when in doubt, pop a summon. in early game with augment summoning the cleric's elementals are probably out-dpsing your PCs. of course, all casters (except psionics) can summon as well, but more's the merrier.
I decided to make my Bard an archer when she's not doing other things, might as well put that full BAB to use. Although... if she only has 9 STR, will that make her a shitty archer?
1) Fighter - Damage Dealer / Tank
- Northerner Human, Lawful Good
- STR 20, DEX 13, CON 18, INT 10, WIS 08, CHA 08
- Proficiencies: Two-Handed Swords, One-Handed Swords, Maces, Axes, Hammers
- Feats: Blindfight, Cleave, Shake It Off I, Attack Focus, Iron Will
2) Cleric - Support Caster
- Lightfoot Halfling, Lawful Good
- STR 09, DEX 16, CON 12, INT 10, WIS 20, CHA 16
- Domains: Mysticism, Celerity
3) Geomancer Druid - Offensive Caster
- Moon Elf, Neutral Good
- STR 09, DEX 12, CON 12, INT 16, WIS 20, CHA 12
4) Red Wizard - Offensive Caster
- Stygian Human, Lawful Neutral
- STR 09, DEX 12, CON 16, INT 20, WIS 12, CHA 08
5) Psion - Offensive Caster
- Stygian Human, Neutral Good
- STR 10, DEX 12, CON 18, INT 20, WIS 10, CHA 07
6) Bard - Support 'Caster'
- Grey Elf, Chaotic Good
- STR 09, DEX 14, CON 12, INT 16, WIS 08, CHA 20
7) Barbarian - Grappler / Tank (COMPANION)
8) Warlock - Offensive Caster (COMPANION)
I can't get pass the drow and undead fight.This tutorial is fucking ass
If you want some advice, get max dex on the casters, initiative is king.So this is what I got, finally:
1) Fighter - Damage Dealer / Tank
- Northerner Human, Lawful Good
- STR 20, DEX 13, CON 18, INT 10, WIS 08, CHA 08
- Proficiencies: Two-Handed Swords, One-Handed Swords, Maces, Axes, Hammers
- Feats: Blindfight, Cleave, Shake It Off I, Attack Focus, Iron Will
2) Cleric - Support Caster
- Lightfoot Halfling, Lawful Good
- STR 09, DEX 16, CON 12, INT 10, WIS 20, CHA 16
- Domains: Mysticism, Celerity
3) Geomancer Druid - Offensive Caster
- Moon Elf, Neutral Good
- STR 09, DEX 12, CON 12, INT 16, WIS 20, CHA 12
4) Red Wizard - Offensive Caster
- Stygian Human, Lawful Neutral
- STR 09, DEX 12, CON 16, INT 20, WIS 12, CHA 08
5) Psion - Offensive Caster
- Stygian Human, Neutral Good
- STR 10, DEX 12, CON 18, INT 20, WIS 10, CHA 07
6) Bard - Support 'Caster'
- Grey Elf, Chaotic Good
- STR 09, DEX 14, CON 12, INT 16, WIS 08, CHA 20
7) Barbarian - Grappler / Tank (COMPANION)
8) Warlock - Offensive Caster (COMPANION)
I guess it'll be good enough for Enchanter difficulty
There is/was a 1.30 version, on GOG for sure and probably Steam as well.Version 1.31 got uploaded to the site. He skipped v.1.30. Whatever.
Haven't Bards always been weird Jack of All Trade classesOk apparently Bards are just weird martials in this game? wtf
I know, but it wasn't uploaded to the site.There is/was a 1.30 version