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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
You are good player, since this fight is easy for you.
I think the dialogue choice really determines how good or bad the combat will go for you. I had both the initiative choice + the angel which almost destroyed the giant in a single round with 5-6 smite attacks. Other than that, druid's quicksand did wonders on the left portion of the mages, holy smites, ice storms and fireballs + a single acorn of earthquake dealt with pretty much the entire remainder of the cultists.

If your wizard wins initiative, and you get the surprise round through dialog choice, you can stinking cloud most enemy casters, and your druid quicksands the rest.
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Anyway, you end up meeting hags, then going up to face a buttload of cultists and a frost giant demon or whatever, the battle isn't hard, especially if you use a paladin convo special and summon a divine angel of skullfuckery to help you along, you spam some AOE's and that's it.

You are good player, since this fight is easy for you.
Giant has 28 SR, means most spells wont work and has Saves around 15-16 in each. He also hits (non-crit for 50) so gl trying to melee him, also uses each turn cone of cold.
Not to mention like 6 mages that spam fireballs and nauseating clowds. And several clerics that smite you.

You can take a ton of the casters out in the surprise round. Past that you just keep spamming CC spells whenever new enemies spawn.

Dominate and any spells that cause confusion or berserk are super useful.
 
Joined
Sep 25, 2013
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I think I've supplanted stinking cloud for more damage and used bard's zone of silence for that specific instance, they don't really have any silent metamagic shit like the fucking spider queen does lol. Sadly, bard is generally underwhelming at best and I'll definitely replace her with something else in the next run. I've even made her into a viable dex dual wielder dishing out 10 attacks per round but she still can't measure up to my two handing samurai in any way possible.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth

Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
:lol:
Game crashed at sewers when my summoned creature went to southern room and activated another group of cultists.

Sparing you the pain of a TPK.

Kind of Pierre.
I thought AI decided to crash the game when it didn't know what to do to my bunch of misfits.

Video game equivalent of upending the table.

Pierre always wins.
Rothgar (who was controllable character for some reason) seemed to cause also some visual glitches.
02a838f5b8de9432.png
 

Iluvcheezcake

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Why go 6 red wizards instead of 6 warlocks?

Warlock seems like wizard+psionice combined in one. Has less power points and lacks specialisation, but has more spells, right? Am i missing something.

True, that works as well, but you need to spread your stats for warlocks to be efficient between int, wis and cha, which lowers your dex and con. Also you do not get bonus feat each 5th level and no raven familiar (+2 initiative).
As a wizard (stygian human) you can start the game with str 6 /dex 18/ con17/ int 20 / wis 8/ cha 8.
With these stats and the initiative feats you usually start every combat first (all 6 chars rofl) and by the time enemy gets to act usually they are cced or dead.
High dex gives more initiative.
High int gives more spell slots and a better DC.
High constition gives you 9 hp per lvl which is super beefy for a caster.

Low str, wis and cha will ruin your saves, but hey, best defense is a good offense anyway.

Only thing that can put a dent in your plan is enemy getting a suprise round (thats where high constitution comes into play, you have the hp to bear the brunt of it) and spell resistance, but 2x spell pen feats, spells that ignore SR like empowered maximised ice lance (with true strike cast as move action beforehand for a sure hit), 6 TIMES, will wreck anything.

Another important fact is the magic missile spell. It might not seem like much, but a red wiz at lvl 5 can dish out empowered magic missiles, which with all the feats do 4-7dmg each (and when empowered 6-10) and are long range. At lvl 13 you fire off 7 of them. On lvl 15 you can transform and get 50% more force dmg which further upps the damage. Its a awesome spell that is great for bursting down tough foes.
You do not need money since wizards are not gated behind gear (it is nice, tho).

If everything else fails, you still have the prismatic spells heheheheh

6 warlocks does sound interesting tho...
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
:lol:
Game crashed at sewers when my summoned creature went to southern room and activated another group of cultists.

Sparing you the pain of a TPK.

Kind of Pierre.
I thought AI decided to crash the game when it didn't know what to do to my bunch of misfits.

Video game equivalent of upending the table.

Pierre always wins.
Rothgar (who was controllable character for some reason) seemed to cause also some visual glitches.
02a838f5b8de9432.png

Yeah I had same issue with that NPC.

Also had a persistent crash last night whenever I killed one of the mobs in the final area with an instant kill effect. The game crashed whenever it did its "death throes" ability.

Killing it with damage (dumbest sentence ever) prevented the crash.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Who summoned Desiderius from the owlcat forums plane?

OC Community Engagement dork (I think) got me banned from there (after winning all their engagement awards, getting most likes etc) and got me banned from Steam as well. Idiot. Worst Russkie is a pozzed Russkie. As with here didn't even bother with a private word before pulling the trigger.

Just rank idiocy.

So I'm not resurrected. No time for dealing with such things.

Got MMX recently and it was surprisingly good (as Codex figured out early before letting yourselves get talked out of it) as is KotC2. Support the kind of games you like, dumbasses.
 

Fluent

Arcane
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Heck of a game! Just doing the Tutorial module right now. Tough stuff lol. Loving it so far, pure CRPG tabletop style goodness! :)
 

Whisper

Arcane
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Feb 29, 2012
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True, that works as well, but you need to spread your stats for warlocks to be efficient between int, wis and cha, which lowers your dex and con. Also you do not get bonus feat each 5th level and no raven familiar (+2 initiative).
As a wizard (stygian human) you can start the game with str 6 /dex 18/ con17/ int 20 / wis 8/ cha 8.
With these stats and the initiative feats you usually start every combat first (all 6 chars rofl) and by the time enemy gets to act usually they are cced or dead.
High dex gives more initiative.
High int gives more spell slots and a better DC.
High constition gives you 9 hp per lvl which is super beefy for a caster.

Low str, wis and cha will ruin your saves, but hey, best defense is a good offense anyway.

Only thing that can put a dent in your plan is enemy getting a suprise round (thats where high constitution comes into play, you have the hp to bear the brunt of it) and spell resistance, but 2x spell pen feats, spells that ignore SR like empowered maximised ice lance (with true strike cast as move action beforehand for a sure hit), 6 TIMES, will wreck anything.

Another important fact is the magic missile spell. It might not seem like much, but a red wiz at lvl 5 can dish out empowered magic missiles, which with all the feats do 4-7dmg each (and when empowered 6-10) and are long range. At lvl 13 you fire off 7 of them. On lvl 15 you can transform and get 50% more force dmg which further upps the damage. Its a awesome spell that is great for bursting down tough foes.
You do not need money since wizards are not gated behind gear (it is nice, tho).

If everything else fails, you still have the prismatic spells heheheheh

6 warlocks does sound interesting tho...

Interesting read.
Yes, warlock has less feats and even less spells (not much less, check "Help" in-game). Also less power-points, like 2 times less which is still Ok. Also, 3 stats (Int, Wis, Cha) to max, but i think you can skip one of them if you use wiz or psi spells that do not need saving throw. Like true strike, having high Int or low Int does nothing for such spell.

Some things:

All stats add to saves, so you cant really "lose" saves to some low stat. Unless you have low amount of stats total (races get different amount of stat points), but difference is not much.

You cant empower+maximise at same time, you need to choose (emp max magic missile you wrote).

Phoenix is +50% to energy spells. Magic missile is force spell (not cold/fire/elec/sonic/acid).

High con gives +9 hp per level? Not really, depends on roll. Most of times you wont get +9 even with 17 con.

Did you finish chapter 3? You get very limited in resting. You can probably pull it up, but need prepare from start.
 

anvi

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Village Idiot
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Oct 12, 2016
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Kelethin
Main campaign, I'm making good progress but I spent a few hours trying a direction that was bad and I had to reload way back.
 

Nortar

Arcane
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Joined
Sep 5, 2017
Messages
1,487
Pathfinder: Wrath
I'm about to start KotC2.
The hardest difficulty setting is the one closest to the core rules.
But skimming through the thread, it seems the general consensus is that the game is pretty hard.
What is the main source of difficulty - extra enemies, attrition or just the reduced/slower character power growth?
 

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