Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kenshi - open-ended sandbox RPG set in a desert world

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
Everyone agrees this game is great so there's nothing to fight about. It's also just hard enough it filters out the tards. The perfect game, really.
It's great. But it's not perfect. There are no Gnomes.
You can get a hiver and cut its legs off, close enough to a gnome.
It's not close at all.
They're same height and just as useful?
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
486
Gnomes would be very hard to play because the primary survival skill in Kenshi is running away from danger. Beak Things are one of the most dangerous monsters because they can outrun you. But with some advanced ninjutsu skills you can run in zigzag to avoid their attack animation. If you were a gnome, everything is as dangerous as a Beak Thing, so you would have to rely on really advanced ninjutsu skills. And these are not skills that your character learns, but yourself microing movements like a maniac with many clicks. Advanced Kenshi is really popamole and hacky, it is best to roleplay and accept defeat when a Beak Thing spots you.
 
Last edited:

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
Gnomes would be very hard to play because the primary survival skill in Kenshi is running away from danger. Beak Things are one of the most dangerous monsters because they can outrun you. But with some advanced ninjutsu skills you can run in zigzag to avoid their attack animation. If you were a gnome, everything is as dangerous as a Beak Thing, so you would have to rely on really advanced ninjutsu skills. And these are not skills that your character learns, but yourself microing movements like a maniac with many clicks. Advanced Kenshi is really popamole and hacky, it is best to roleplay and accept defeat when a Beak Thing spot you.

You run from beak things? Bitch, please.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,628
Gnomes would be very hard to play because the primary survival skill in Kenshi is running away from danger. Beak Things are one of the most dangerous monsters because they can outrun you. But with some advanced ninjutsu skills you can run in zigzag to avoid their attack animation. If you were a gnome, everything is as dangerous as a Beak Thing, so you would have to rely on really advanced ninjutsu skills. And these are not skills that your character learns, but yourself microing movements like a maniac with many clicks. Advanced Kenshi is really popamole and hacky, it is best to roleplay and accept defeat when a Beak Thing spot you.
This is entirely wrong. Gnomes have survived millennia of Griffon attacks and beak things are tame in comparison. Beak things would be a fertilizer supply for turnip plantations.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,710
Location
Hyperborea
Gnomes would be very hard to play because the primary survival skill in Kenshi is running away from danger. Beak Things are one of the most dangerous monsters because they can outrun you. But with some advanced ninjutsu skills you can run in zigzag to avoid their attack animation. If you were a gnome, everything is as dangerous as a Beak Thing, so you would have to rely on really advanced ninjutsu skills. And these are not skills that your character learns, but yourself microing movements like a maniac with many clicks. Advanced Kenshi is really popamole and hacky, it is best to roleplay and accept defeat when a Beak Thing spot you.
This is entirely wrong. Gnomes have survived millennia of Griffon attacks and beak things are tame in comparison. Beak things would be a fertilizer supply for turnip plantations.
Gnomes only survived because they taste as bad as they look, so in an universe with abundant resources, Griffons prefer to hunt tastier and less smelly prey.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,670
And so... it begins.
Lost-Drone.jpg

:evilcodex:
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,670
>Uhhhhh so what mods do you guys recommend for this endlessly replayable game that reached the very peak of emergent gameplay
You're watering down a perfect experience you fucking plebeians. The hoi polloi these days, I swear.
 
Joined
Sep 1, 2020
Messages
1,458
What are the current recommended mods?

There are no must-haves, perhaps apart from those that increase performance in slower machines. Once you find out the game the is actually extremely easy, you can start looking for mods that make it more challenging in various ways, but they're all things you can change in the editor yourself.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom