I am farther into the game now, so figured I would do a little post showing my base. It's nothing special, no grand design or anything, just meant to be functional and give the team what they need to survive and prepare for adventures.
Here is a wide shot. There are only a few buildings, built over time as our needs have grown.
Here is the location on the map. I mainly get events from the Shek Kingdom, and their splinter groups Band of Bones and Kral's Chosen.
The Shek ask for food but if you don't have any, they leave without a fight. The others basically just want to kick your ass, but even if they win they just leave without really stealing or breaking anything.
I also got a visit from cannibals one time, but I made sure to kill every single one of them (heavy weapons ftw) and they haven't been back.
First up I'll show the farms. We grow wheat and combine it with meat from wild animals we hunt to create meatwraps.
The yield here in the desert isn't great. There are 400 plants total with an expected yield of 180 wheatstraw. It cycles fast though, and I only have a team of 6 + 2 dogs to feed, so it turns out to be plenty.
I also rigged up some spotlights on the side of the kitchen so we could harvest at night with no darkness penalty.
Speaking of, the kitchen is very simple. Two bread ovens, one cookstove, and associated storage.
I cook in small batches because the Shek won't take raw meat or strawflour, only edible food. It's easy to come in here and whip up a few meatwraps whenever the team gets hungry.
Next door is the workshop, which has a research bench and stations for crafting leather and leather armor. Leather is good for training an armorsmith because it's fairly easy to source and doesn't require much tech to get started.
This isn't really an optimal setup but I built it based on what my needs were at the time, and haven't felt the need to change it. There are also beds on top of the workshop.
Behind are the two windmills and a small building with a few battery banks and an electrical crafting bench. There's a copper resource just to the east of here.
The wind is pretty stable but occasionally it does drop off. The batteries are more than capable of meeting the base's modest electrical needs until it picks back up though.
Upon on the hill are the iron and steel refineries. These are relatively recent additions, as for a long time I just sourced these materials from vendors.
Last is the smithy. Here we craft heavy armor, which is relatively simple. And chainmail, which is a lot more expensive and complex. Chain requires a lot of steel which is why I finally put the refineries in.
And there you have it. Like I said, pretty basic. But everything works well, and between what we can produce here + source at the nearby waystation, we have everything we need.
I have decided the first goal for this playthrough will be to take down the Bugmaster, which is something I've never done. Then go explore the Ashlands and other far off places to find all the lore elements I can, and try to learn the history of the world of Kenshi.
So since this will be an exploration-focused playthrough, this base will likely never be more than a simple outpost. Still, I've enjoyed building it and may add a few more things should the need arise.