Gonna break a long stretch of lurk (Im bad at posting) to encourage anyone reading to give the game a spin. IDK what kind of shape this game was in two years ago but it sure ain't vaporware now.
If you like wRPGs then there is a lot to like here. All the fun of running from town to town in an old Ultima (maybe a bit more like Magic Candle, actually) combined with a somewhat livelier gameworld that allows you to make your own settlements and ultimately participate in world events as a nation of your own devising, should you choose to go that route. Or just travel around in a your merchant train, or as a lone swordsman hunting bounties, whatever. The various game-start-scenarios provide good challenges too, such as "you are lost in the wilderness, slavers are bearing down on you, and you've just lost an arm" or "you start as a family of four impoverished idiots that nobody likes."
The presentation is stronger than I'd expect from most indies. There's some unusual choices for the color palette, but that does give it a distinct look... honestly not sure how such a small crew could have done much better, no complaints here. I like how it all plays on a seamless world map, interiors and all. The combat gets a bit goofy but overall it's brutal and fun. The aesthetic gimmick is better than expected, too; less like an anime, feels more like one of those 70's/early 80's live action samurai films. Think samurai Spaghetti Western spiced with Mad Max/Gamma World.
For those playing: if you're looking at mods, be sure to check out
Reactive World Beta -- it enables the player (and occasionally some other NPCs) to bring about more lasting change to the world's political landscape, ala Mountain Blade or a couple of the Pirates! titles. With mods you can properly unlock & research The Peeler, too.
Be careful showing off those new cyberlimbs in Holy Nation territory, though, those guys can be real jerks.