spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,603
So, I gave this game a spin. I am at the same time impressed with the scope and promise, and slightly unimpressed with how it all plays out.
Here's how it went - rolled a few characters first, ran naked through the desert escaping manhunters, tried stealing stuff from a shop, got caught, got left bleeding in the sand. Felt really great.
I did some LARPing for a bit, and the game works quite nicely when you do, but now that I feel like actually want to make some progress, it feels like I'm banging my head against the wall.
So, starting another playthrough with one character. Started in Hub which feels like a good place to begin. Moved to Squin for the time being. First step was to train my guy in stealing and Squin is great for it.
Managed to amass a small fortune, I bought property in Squin, searched for a bunch of recruits, made (bought) friends with the ninjas.
So far my team looks like this:
Three scout/thieves (one negro, two stickmen) - they have absurd athletics and can outrun pretty much anything. I send them on errands to transfer items between people, clear path to new locations
- discovered the Swamp town, Mongrel, a bunch of towns and outposts of the fanatic faction, cleared the way to the skeleton city.
The second stickman is a fairly new addition and is still training, the other guys are fairly competent thieves which solves my food and money issues - selling a bunch of schematics at the waystation gives a good 20 000 of income per run,
pilfering the Squin bar gives me a good stock of meatwraps and fish.
Three craftsmen - one specializes in armor, one in weapons (both are 70+ skill), I recently started the third guy on the crossbows. I mostly buy materials at the waystation/shops. Setting up a mining operation felt like a bother and the raw materials
aren't expensive. They also build and research stuff, I've done most of the stuff from level 3 not requiring engineering and ancient books.
So here's my problem, I sunk a good number of hours into the game, feels like I have a good basis for... something, but whenever I try and move forward, I can't seem to make any progress.
I tried to do some exploring, to the east, found a sunken library, but I am not seeing how I can loot it without being swarmed by the spiders. Tried to divide into two squads for a diversion, but it didn't work out.
Next, I tried to setup some outposts, but honestly, it feels like a bit of a bother. I'm not really need food or raw materials because I can just buy them, but I am constantly being pestered by some wankers which interrupts work as
I run back to the nearest garrisson to take them out which... feels a bit cheap. So it seems that to progress I need to brush up on my fighting skills.
I'm trying to develop crossbow proficiency on my scouts. Started with toothpics and it seems like a good idea, but I'm having trouble finding suitable target practice. Fogmen and starving bandits are too fast, dust bandits knock me around, a lone goat is fine, but wildlife is a bit scarce.
Ranged combat feels a bit better than melee, because melee is a clusterfuck - sometimes one guy drops four enemies with one swing, another time four guys gang up on one and pick him apart.
Tried to do some melee fighting, recruited a bunch of sheks as a core of my team. My smiths and thieves can outfit them with all kinds of gear with no problems, but trying to fight bandits proved to be a disaster, so I figured I need to train.
Not sure if I'm doing this right, but it feels really too grindy for my tastes.
I bought property in the hub, built bunks and storage for the guys as well as a bunch of holding cells. Started with strength training using backpack + carry a guy method, went to 15-20s on most guys and decided to call it a day (progress wasn't bad but felt like too much micromanagement). Then I built training dummies, gave the guys polearms for the indoors penalty and worked them until I got 15+ attack.
Then I got lucky and got me three prisoners. Gave them some armor and rusty sticks. It was funny when one dust bandit prisoner with a club dropped 5 of my unarmed guys. I repeated this for a few times with nice toughness gains to show,
but it still doesn't feel like I'm anywhere near getting competent. The point is moot now, because on loading a save all my captives are no longer in their cells.
So, any pointers would be appreciated. Am I missing something here? Or perhaps I should just get some mods? I only have the dark UI thing.
Here's how it went - rolled a few characters first, ran naked through the desert escaping manhunters, tried stealing stuff from a shop, got caught, got left bleeding in the sand. Felt really great.
I did some LARPing for a bit, and the game works quite nicely when you do, but now that I feel like actually want to make some progress, it feels like I'm banging my head against the wall.
So, starting another playthrough with one character. Started in Hub which feels like a good place to begin. Moved to Squin for the time being. First step was to train my guy in stealing and Squin is great for it.
Managed to amass a small fortune, I bought property in Squin, searched for a bunch of recruits, made (bought) friends with the ninjas.
So far my team looks like this:
Three scout/thieves (one negro, two stickmen) - they have absurd athletics and can outrun pretty much anything. I send them on errands to transfer items between people, clear path to new locations
- discovered the Swamp town, Mongrel, a bunch of towns and outposts of the fanatic faction, cleared the way to the skeleton city.
The second stickman is a fairly new addition and is still training, the other guys are fairly competent thieves which solves my food and money issues - selling a bunch of schematics at the waystation gives a good 20 000 of income per run,
pilfering the Squin bar gives me a good stock of meatwraps and fish.
Three craftsmen - one specializes in armor, one in weapons (both are 70+ skill), I recently started the third guy on the crossbows. I mostly buy materials at the waystation/shops. Setting up a mining operation felt like a bother and the raw materials
aren't expensive. They also build and research stuff, I've done most of the stuff from level 3 not requiring engineering and ancient books.
So here's my problem, I sunk a good number of hours into the game, feels like I have a good basis for... something, but whenever I try and move forward, I can't seem to make any progress.
I tried to do some exploring, to the east, found a sunken library, but I am not seeing how I can loot it without being swarmed by the spiders. Tried to divide into two squads for a diversion, but it didn't work out.
Next, I tried to setup some outposts, but honestly, it feels like a bit of a bother. I'm not really need food or raw materials because I can just buy them, but I am constantly being pestered by some wankers which interrupts work as
I run back to the nearest garrisson to take them out which... feels a bit cheap. So it seems that to progress I need to brush up on my fighting skills.
I'm trying to develop crossbow proficiency on my scouts. Started with toothpics and it seems like a good idea, but I'm having trouble finding suitable target practice. Fogmen and starving bandits are too fast, dust bandits knock me around, a lone goat is fine, but wildlife is a bit scarce.
Ranged combat feels a bit better than melee, because melee is a clusterfuck - sometimes one guy drops four enemies with one swing, another time four guys gang up on one and pick him apart.
Tried to do some melee fighting, recruited a bunch of sheks as a core of my team. My smiths and thieves can outfit them with all kinds of gear with no problems, but trying to fight bandits proved to be a disaster, so I figured I need to train.
Not sure if I'm doing this right, but it feels really too grindy for my tastes.
I bought property in the hub, built bunks and storage for the guys as well as a bunch of holding cells. Started with strength training using backpack + carry a guy method, went to 15-20s on most guys and decided to call it a day (progress wasn't bad but felt like too much micromanagement). Then I built training dummies, gave the guys polearms for the indoors penalty and worked them until I got 15+ attack.
Then I got lucky and got me three prisoners. Gave them some armor and rusty sticks. It was funny when one dust bandit prisoner with a club dropped 5 of my unarmed guys. I repeated this for a few times with nice toughness gains to show,
but it still doesn't feel like I'm anywhere near getting competent. The point is moot now, because on loading a save all my captives are no longer in their cells.
So, any pointers would be appreciated. Am I missing something here? Or perhaps I should just get some mods? I only have the dark UI thing.