the mole
Arbiter
- Joined
- Aug 1, 2019
- Messages
- 1,933
fighting a god wasn't enough for youI said earlier that you can build an RPG around failure but not futility, and I maintain that the latter is fundamentally at odds with the genre, moreso than with videogames in general, since RPGs essentially revolve around developing and overcoming.
I honestly think you could make an RPG about futility that doesn't suck, but it requires a lot of work and talent to pull it off (i.e. Obsidian would not stand the remotest chance of pulling it off).
It may also require the purely Aryan outlook of struggle for the sake of struggle being good, which modern soymen lack
Imagine a game where you're fighting against a foe you know you can't beat, but you still keep fighting because it's better than giving in even though you know the outcome won't change - you're all gonna get wiped out by the enemy either way.
The game's narrative could carry vibes of heroic sacrifice and a life-affirming attitude of never giving in, no matter the odds. NPCs and companions can range from those who accept their fate but keep fighting due to a sense of duty, to those who are of low morale and want to give in, to those who carry a flame of hope that only gets extinguished when they die. Quests can involve delaying the inevitable and/or increasing your odds by sabotaging the enemy wherever you can, trying to find ways to save at least some of your people and their culture by funneling them to escape tunnels or acquiring ships to send them across the sea, etc.
And it would culminate in an epic end fight where you defend your city against an infinite, unbeatable horde of enemies, and your success is measured by your defiance.
I would fucking love to play that.
But there's no way a nihilist would be able to pull it off.
boomer standards
fighting a man who resurrects with all his memories intact for thousands of years and who is backed by a god woedica and can possess other people's bodies at a moments notice and discard them isn't enough for a boomer
he needs the villain to be more powerful
you cannot please some people
like children they can't handle novelty