In theory yes,but in really not many people have close friends that have the time to play 30 hour coop rpg game with them.Don't people also generally like Coop mode or something? maybe that also helped with DOS games.
Sure,it did add a decent amount of sales,but i doubt that it was the thing that pushed them to two millions. Maybe a lot of people just liked the game. Also a lot of youtubers slurped that asshole a lot. Tho this days a lot of those people have become quite irrelevant and youtube itself is moving away from the a lot of smaller youtubers.Agreed. Yet it seems like a good hook for getting people excited about the game, and was definitely mentioned in a lot of reviews (and post-review gameplay discussions) of D:OS2. Seems like one of those things of outsized value compared to its actual utilization.
A LOT of luck.And luck.Marketing.I don't think I'll ever understand why some games sell and others don't
Before anything else PoE is fundamentally unintuitive on the most basic of levels compared to DOS: marquee selecting characters; you'll have to do it and manage your party all the time, its no concern for a usual crpg player but its a hassle for a normie.
Its easier to control just one character and others to follow you.
Bioware managed to make the IE style appeal to mainstream with DAO by removing these basic obstacles for starters.
never gonna be more than 200-250K
The hell? Marquee selection IS how parties/squads are managed. Or you can use hotkeys for group-select. These are basic OS control functions that have been with human beings since 1984.
Its easier to control just one character and others to follow you.
You mean like in Fallout and NWN?
DA:O did not remove marquee selection. If it did, I wouldn't have played it. Also, your average "normie" wouldn't have the foggiest clue how to set up its tactical framework.
Meanwhile the top Kingmaker DLC achivement is 4.2%.
Still think it's a case like Grimrock 2, where people played the first game due to Kickstarter hype & "OMG, an old genre is back!" articles, but for the sequel only the core audience came back. And those were never gonna be more than 200-250K.
You can bet your ass overwhelming majority of players who bought DAO controlled only one character with tactics ON.
Still think it's a case like Grimrock 2, where people played the first game due to Kickstarter hype & "OMG, an old genre is back!" articles, but for the sequel only the core audience came back. And those were never gonna be more than 200-250K.
Not uncommon for any product. Outsiders and the unfamiliar want to see what the fuss is about. They were either unimpressed or liked it but not enough to want to spend time on a whole 'nother game of similar content. The list of sequels that I didn't play even though I loved the previous game is long, because I'm not into repeat experiences.
TOW might've leaked on piratebay but it's only out next year. And then it might just be buried among the pile.Just look at Outer Worlds, they basically got to be the only AAA(ish) release in the entire year.
Per encounter vs. per rest is splitting hairs over the bigger issue: Whether the game involves any interesting tactical or strategic decisions at all, of which limiting things arbitrarily by some non-unit like "encounter" and "rest" is probably among the least sensible ways to do it, but works in the context of PnP because of low book-keeping requirements. In vidya, there is no need for such things because the computer can keep track of data dynamically and display it to the player far more conveniently.I’m still butthurt about everything per-encounter. He really doesn’t grok the importance of per-rest casting in this type of game.
Er...based on what?
Contrast Diablo 2 and BG2. Why were they great sellers? Because they were great games that understood what people liked about the original and gave them more of it than they could imagine.
I was a big fan of PoE. PoE2 didn't do that. Not close.
And DOS2 has full controller support.I don't think I'll ever understand why some games sell and others don't (keep in mind I've played through Arcanum ~8 times and never played any Diablo games, so my tastes probably aren't typical). I like Deadfire; it's not my favorite game of all time but I like any game where I can create a custom party and even before the turn-based mode came out, I had lots of fun playing with all class combinations. Why D:OS2 (which I also liked) would sell gangbusters while Deadfire flopped or even why Pillars would outsell Deadfire 2:1, I can't fathom; of those three, I'd easily give Deadfire the nod.
The whims of the free market can be hard to decipher, for sure. Divinity OS2 though has a more colorful and whimsical look with more humorous writing (more popular at the moment across media) and turn-based combat (which also seems more popular at the moment). PoE was pretty serious, kind of boring and was very RTwP old-school PC in function and look. It makes perfect sense to me that one game would rope in a lot of "casuals" and the other would not. Again, Sawyer himself is saying it was the more casual players Deadfire did not attract.
No need to dissect the games for the 34567th time. How much muh'successful PFKM sold? As much as PoE1? Half as much? There is not enough people interested in this specific type of game anymore(no, DOS is not the same type), media don't wanna cover it. Its dead jim. I don't believe there'll be a 2D-ISO PoE3 unless MS is letting Obs waste their moneh in unpromising projects. Prospect of making another game and hoping it to be as successful as The Great Kingmaker must be making them jump in excitement over at Obs HQ with 200+ devs in a very expensive part of 'murica.
DLC/expansions for games generally sell worse than the base game, so it's not necessarily a reflection of reaction to/against that game.
Agreed, but there's no comparing the market saturation of the two periods, and Baldur's Gate wasn't banking on a wave of nostalgia.
One of the keys to understanding PoE's school of design.Also why having an option to do something is a bad thing?
i am sure it is. you can't escalate the PF:K anymore unless you go to absurd epic level and ended up with JRPG tier over the top story like throne of baal.Pathfinder: Kingmaker 2 completely new/own thing.