Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Well, console players are either casuals engaging in some good ol' consoooming or clinically retarded. Beyond their console exclusives, they probably just buy whatever's already popular with the PC crowd.I agree with you, but what Bethesda games also provide which allow people to overlook many of the bugs is the modability of their games. I doubt that otherwise they'd be as succesful.
The millions of console players know nothing of any mods.
OK, but "what millions of casual console players choose to buy and don't buy" is exactly what's in question for the success of post-Morrowind TES, no? There's a very clear appeal to a game like Skyrim that people feel they can easily pick up and play without knowing a whole lot about the systems, and they feel like there's tons of things to do (even if they are all inevitably shallow) and there's a lush world to spend hours traversing without anything really getting in the way and breaking the gameplay loop. That's a very different appeal from most RPGs with any kind of system complexity, tactical challenge or C&C, all of which require meaningful failure states.