Prime Junta
Guest
i need some TP for my bunghole
Have there been any good games that were primarily FP but also had a secondary over the shoulder or something mode that let them have enough "body awareness" to do melee well? Sort of the opposite of third person shooters that go into FP when you aim down sights. Live in FP, vacation in TP.
Josh said:Furism posted:
Yeah for a game that's supposed to revive 90's D&D there sure isn't a lot of, hum, female armor.
Some of the 80s/90s TSR artists went with pretty practical armor designs from time to time. Clyde Caldwell basically never did, but some of Keith Parkinson's designs were practical as were even some of Larry Elmore's (sort of, e.g. Laurana standing over Sturm Brightblade).
I gave a talk a little while ago about some of the formative images in fantasy from when I was young. This painting on the cover of a Dragon magazine stuck with me for ~25 years and inspired the basic concept of Sagani in Pillars.
https://forums.somethingawful.com/s...rid=0&perpage=40&pagenumber=202#post473582924
Josh said:Furism posted:
Yeah for a game that's supposed to revive 90's D&D there sure isn't a lot of, hum, female armor.
Some of the 80s/90s TSR artists went with pretty practical armor designs from time to time. Clyde Caldwell basically never did, but some of Keith Parkinson's designs were practical as were even some of Larry Elmore's (sort of, e.g. Laurana standing over Sturm Brightblade).
I gave a talk a little while ago about some of the formative images in fantasy from when I was young. This painting on the cover of a Dragon magazine stuck with me for ~25 years and inspired the basic concept of Sagani in Pillars.
Make a mother of 5 dwarf woman out of that hot ginger
I had that issue as a kid. *OLD*
His language skills are pretty impressive.
Shows his superior mental capacity. No wonder so many codexers don't like him.
Albert Einstein said:Life is like riding a bicycle. To keep your balance, you must keep moving.
As expected, Chris is to blame for the lack of with some of those DLC weapons.
Chris focuses too much on fun and not enough on what really matters in an RPG.