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Incline Josh Sawyer appreciation station

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,406
Location
Jersey for now
Gonna nope right there. This guy is like the awful version of king Midas, yet will never regret the sickening ability of turning that which he touches to shit.

Honestly, Midas learned a lesson. Soyer never will. Because there's no lesson to learn as far as he's concerned.

Does anyone have any info on how the company is right now btw? I mean, is anyone's head on the chopping block or have attitudes changed since MS became boss?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,710
Does anyone have any info on how the company is right now btw? I mean, is anyone's head on the chopping block or have attitudes changed since MS became boss?

Parker got kicked off of Avowed and Microsoft hired an Official Babysitter likely because of that and other issues. Other than that, no news.
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
So I found a 'new' Josh Sawyer talk called

Game Programmers The Heart of the Machine - lecture by Josh Sawyer - Code Europe Autumn 2016

Well, not new, but from 2016, as the title says.
Josh is taking about the respective roles of game designers and programmers, especially how the (mis)communication between those disciplines is crucial to any project.
As examples he uses:
- Fallout: New Vegas (the bullet-by-bullet reload animation was difficult to implement, F3-engine had no idea of that concept)
- Pillars of Eternity: example of making 2D art feel less static, details Tim Cain's role in the early system design stages.
- 'Project Louisiana' (which was ofc announced a few months later as being Pillars of Eternity II: Deadfire): explains how dynamic weather was implemented, and the checks and balances they needed (realistic, not too spec demanding, situational etc.)

There are even some easter eggs towards the end about Icewind Dale and IWDII (!!). Apparently the latter's engine was so complicated and changed from both BG1 and IWD1, that
a) Josh got a letter from Bioware saying "how the hell did you do that" and
b) Beamdog for many years gave up doing an Enhanced Edition
Update: I read Beamdog has something IWD2 related on the way, but fans are already moaning its a collection of mods rather than a proper definite edition.

Surprisingly, Josh doesnt thank Tim Cain in the end (final slide), although he's a master of this topic (see Boyarsky's SINFO talk). But, Josh does mention Tim at 38min which is quite interesting.

Enjoy Codexers:obviously:

- Digg
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Once your soy consumption reaches a certain level, you start doing this thing where you get bent out of shape over a personal interaction and instead of resolving it you vent on Twitter and act like you're writing an open letter against a mass social trend, while no one knows what the fuck you're talking about.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323

what-the-hell-what-are-you-talking-about.gif
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,216
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Seriously, what is he talking about? I don't even get it checking the feed. Something about a toilet, nazis and Italians.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Seriously, what is he talking about? I don't even get it checking the feed. Something about a toilet, nazis and Italians.
Temporal chauvinism. The progress they've devoted their lives to isn't happening so they defame the past to create an illusion of it.
 

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