Well, no ponies at least.Good one.
I'll answer the most common question now. What are we doing next?
We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
Another FAQ ... We will remaster the Geneforge games, starting in 18 months or so. The story and gameplay will be mostly the same, but I have a lot of cool ideas for the creation system.
I will be giving the Geneforge engine a lot of tweaks to make gameplay more varied and interesting. I was never happy with how leveling up and training creations worked. I want players to feel free to change their creations around to match given situations and not be stuck with a few fixed creations the whole game.
I want you to be able to customize your creations in more satisfying and significant ways.
The base storyline and the main elements of the game that people loves will stay the same.
I do want to remaster all the Geneforges, I will never again write an all-new Geneforge game. I really said everything I want to say in that world.
Q: As somebody who wrote several scenarios for Blades of Avernum, this is kind of sad, but understandable. Do you ever plan on remastering it as you have with other Avernum games, or not?
A: We have no plans to touch anything about Blades of Avernum ever again.
I think you will find our new game system incorporates a lot of new ideas and design elements of contemporary RPGs. I've been inspired by a lot of newer titles. It sure feels fresh to me.
I don't like repeatable quests. I definitely want to move away from grinding. I'd like the next game to ideally give the full experience in 20-30 hours.
I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.
EDIT: Can someone comment on his planned changes to Geneforge? Not sure i like the idea that's he changing so much form the system.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
More significant customization, I don't know what could be added that fits. Some kind of perk system for creations? But there are already 3 separate lines of creation (magic/fire/battle), having too much customization could easily destroy the uniqueness that each line is supposed to bring.
So he's making a blobber?I'll answer the most common question now. What are we doing next?
We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
What music do you play while playing his games? I go for something more folk/ethno like medievalbabes or some roman/byzantian music,german and celtic is ok to.I'm dubious of Vogel getting the funding he wants if he's sticking steadfastly to his "I don't like music" excuse. Not sure that'll fly with KS backers in the wider world beyond his niche. I think it's more likely that he doesn't want to pony up the cash for new tunes with each game really.
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I always turn music off in games - it's rarely good and always distracting. I'm pretty sure I'm not alone in this.I'm dubious of Vogel getting the funding he wants if he's sticking steadfastly to his "I don't like music" excuse.
I always turn music off in games - it's rarely good and always distracting. I'm pretty sure I'm not alone in this.I'm dubious of Vogel getting the funding he wants if he's sticking steadfastly to his "I don't like music" excuse.
For some reason they are calling small graphics "icons". From their note for artists (it's years old):Icon art... I don't like the sound of that.
Note that, while we like larger graphics, we're much more interested in icons (small, say less than 70x70 pixels, of people, monsters, items, etc.).
For some reason they are calling small graphics "icons".
There are a lot of capable and cheep composers in East Europa mate,the most big names in the entertainment industry are shit. Here is a good example:I'm fine with his games having no music.
This is one of the things you either do well or do not do at all. He doesn't have any genius composer lying around and no orchestra.
I'm fine with games having atmospheric music necessary to properly *feel* those games. Many big games are partly defined by their music. Whether you like those games or not but all the Baldur's Gates, Fallouts, Arcanums, Mass Effects, Final Fantasy, Elder Scrolls and so on are unthinkable without their music. But many games have no real identity in that regard. Like Dragon Age, Witcher and many other might have as well have no music even if it's good. They're not defined by music, their atmosphere is fine even without it. Vogel's games are fine without the music.
I usually listen to whatever I'd listen to if I'd just have a walk. Metal. Still as it's fantasy I am drawn to Power Metal like Blind Guardian who made some awesome music for some crappy games.
It is soundtrack and not a song . I was just pointing out that there are many capable and cheap artists. The music should be tailored to the style of the game and not just splashed on it like some kind of AAA game. For spiderweb games it will be very hard to do this,the games are around 40-80 hours of gameplay. Most music will get old fast. I doubt that i will play any spiderweb's game with actual even if it had one. I always put the sounds on quite and play some medieval music,it goes well with the theme. For EU i go for AudioMachine and a few epic hand picked songs,sometime i go for a country themed music. In HOI4 i go for Tchaikovsky or marches and songs from around WW1. Oh and Gothic does have great soundtrack,my favourite part is the desert soundtrack from Gothic 3,it really felt like you are in some middle eastern story.That track sounds good, yes, but it's not an ambient track you'd want your players to listen to for several hours during their playthrough. Cheap indie games usually get synthesised music and it doesn't sound good.
I like Paradox grand strategy games, historical ones. They have a very talented composer but I turn their music off quickly. Because most of it is very noticeably not live. Understandable but hard to listen to. They also have sci-fi games like Stellaris and there you expect music to be computer made, so it works much better. Like compare Gothic 3 (live) and Gothic 2 music, one you can listen to today and other you can't even though it's the same composer.