Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,746
Yes, but as far as games are concerned its a bit of a muddy issue. With books or movies its easy to identify and decry because a plot thread or revelation that literary goes nowhere just... well goes nowhere and is therefore just a waste of time and effort on both the readers/viewers part as it is on the authors part.Does narrative bloat exist?
With games it becomes a bit difficult to quantify because what is the difference between adding detail and bloat? Is letting me know about a characters past when I can never act upon said knowledge bloat or just extra detail for the more engaged? Are in-game books a neat world expansion tool or just bloat when nothing in them ties directly to the game? Does it even enhance the game or does it make it worse by drawing your attention to the fact that it could be so much more?
Skyrim is a prime example of this where if you dig into the various books and NPC inventories it almost seems like a actually detailed RPG. But what does it matter that there are hints to the nature of the Augur of Dunlain or that Movarth has some sort of a backstory to his character when you cannot act on any of it and at best have to larp as if its relevant information in any way shape or form?
Its a tricky topic with no definitive answer. Especially when talking about RPGs.