McCuck this or McCuck that, new men era this, new men era that, at least they didnt fucking shit all over a costumer to bow to the wishes of an SJW that wanted his 15 minutes of fame. They are both shit, but what obsidian did is amoral and i really hope it burns to the ground for it. Not like it would matter, i honestly believe nothing they make will be worth playing.plebs clicking citation needed on this post never saw Cuckin McCuck twitter timeine.That said, I suspect even the world-building skills of inXile are noticeably ahead of the SJW HQ at neo-Obsidian.
inXile is far more indoctrinated than Obsidian.
Go eat a dickDespite the provocative topic, I'll bite.
Yeah, not the most retarded opinion around, but pretty close.For me Pillars of Eternity with White March is the best combat-oriented RTwP game.
What the fuck are you talking about, planescape isnt combat oriented, and the combat in that game is garbage anyway. What kind of standards are those?And second best in general, after Planescape: Torment.
NWN shits all over PoE in terms of system design, and in 2017 you can get more mileage out of a nwn copy with access to internet than you ever will from poe.Although it doesn't have the moddability and flexibility of NWN.
No it isnt, the story is not fucking stale, its just fucking dull. Also im not too sure what you mean by "stale", we havent had that many games about relieving a past life and the meaning of religions as some of the main themes. The basic premise could have been interesting and it is fairly original compared to "ancient evil" shit. But the problem is that its fucking shittily written, its not worth reading, the writing doesnt work, its broken, it fails at the most basic level of what video game writing should accomplish.The story is rather stale and the pacing is off.
They fucking arent, its just a d100 with modifiers everywhere and DR for good measure. Its boring, its predictable and its not enjoyable, there is nothing in this system from which you can derive an ounce of entertainment. Theres nothing to it, no nuance, nothing interesting to interact with. Its restrictive and gamey and feels like shit.But the systems are excellent
It fucking isnt, this game wishes it had something like AD&D to latch on to.and a huge improvement over the old IE games.
I dont think anybody gives a flying fuck.You complain about class balance.
Big strong badassman over here , PotD is easy as fuck, its just number bloat.I suggest you actually play the game (on PotD, like a man).
Not really, no, paladins and fighters are so boring you could die of boredom watching them. Ciphers, possibly the only setting relevant class in the whole fucking game (and how fucking pathetic that is) is kinda neat, intelligence barbarians are nice, if gamey and retarded as a concept. Mages are shit, spells duration is measured in seconds and usually by the time you cast your second spell the fight is over, even on potd with the enemy defense bloat not to mention that you cant cast 90% of your spells, druids and clerics are just wizards with another flavor, chanters are pretty retarded but at least their class mechanic fits their ethos. Monks remind me of this asian bootleg movie where there was this shaolin monk that went around hitting people fists with his face, its one of the single most retarded ideas for a class i have ever seen, they are, however, decent fun.All classes are pretty awesome.
Fuck you.Well, Rogue is a bit too squishy for my taste, but can pump damage like nobody's business. And Monks? One of the top melee classes? Probably OP rather then weak. Ciphers are sure great, but their usefulness is somewhat limited at PotD, when they have much greater difficulties penetrating enemy defenses with their moderate accuracy. Still great, mind you, but not a top-tier class.
No, it doesnt, combat is fairly decent, and there are a few encounters that are memorable. I distinctly remember one encounter in a farm where all the workers are working and you are fighting the guards, it made for a great fight, specially because i started the encounter at the heart of it and had to play a lot with positioning and advancement of my guys as a unit.Meanwhile Wasteland is was supposed to be a squad based tactical game - and fails horribly.
Except it doesnt.When the first Fallouts have more complex and interesting combat
Wait, are you talking about wl2 or poe here?Stats are very unbalanced and entirely disconnected from redundant trash skills.
Kinda like fallout.And don't get me started on looting/itemization. MMO-grade power creep with weapon tiers, with the better versions 30x better then the beginner ones.
Yeah, thats pretty shit, better do what PoE did and do away with checks that matter. no? Tho im not gonna defend wl2 skillchecks, they are shit and waste your time.The same goes for skill difficulty checks - they don't follow any sense or reason (such as easy checks in a cave, difficult in a secure military bunker), but rather sharply increase as you progress, regardless of logic.
Yep, retarded design choice and them loading times...And with the before mentioned 20% chance to succeed at max ranks in some places (once more, attributes don't matter and provide no bonuses). Save scum central.
Ive notices you have gone on a rant about verisimilitude with wl2, but poe is even worse at that shit, you cant cast some spells outside of combat, you cant use some skills until several seconds after it has started, jesus fuck, at the very least there is some kind of logic behind people protecting their shit with booby traps, theres no reason you shouldnt be able to use spells or skills whenever you damn well please.And last, but not least, the location of the loot. Was it raining locked & booby trapped safes & boxes in Arizona? Cause you can't walk 10 m without tripping on one.
Yeah, not like real rpgs, where you only find valuable stuff in the most logical places what the fuck kinda nitpick is this anyway?They are scattered everywhere, in the most illogical places.
To me you are a fanboy and a retard.For me PoE is a solid 9/10
I dont think either game can go above a 4 if you have any sort of standard, but whatever.Wasteland maybe 6/10
wl2 is quite possibly the ugliest game for its budget i have ever seen. At least on this respect PoE completely shits all over WL2, it may have been dull and generic, but at least it wasnt wasteland 2.just because i like the graphics
Oh shit, i have to adress this garbage, so many lies.
Go eat a dickDespite the provocative topic, I'll bite.
Yeah, not the most retarded opinion around, but pretty close.For me Pillars of Eternity with White March is the best combat-oriented RTwP game.
What the fuck are you talking about, planescape isnt combat oriented, and the combat in that game is garbage anyway. What kind of standards are those?And second best in general, after Planescape: Torment.
NWN shits all over PoE in terms of system design, and in 2017 you can get more mileage out of a nwn copy with access to internet than you ever will from poe.Although it doesn't have the moddability and flexibility of NWN.
No it isnt, the story is not fucking stale, its just fucking dull. Also im not too sure what you mean by "stale", we havent had that many games about relieving a past life and the meaning of religions as some of the main themes. The basic premise could have been interesting and it is fairly original compared to "ancient evil" shit. But the problem is that its fucking shittily written, its not worth reading, the writing doesnt work, its broken, it fails at the most basic level of what video game writing should accomplish.The story is rather stale and the pacing is off.
They fucking arent, its just a d100 with modifiers everywhere and DR for good measure. Its boring, its predictable and its not enjoyable, there is nothing in this system from which you can derive an ounce of entertainment. Theres nothing to it, no nuance, nothing interesting to interact with. Its restrictive and gamey and feels like shit.But the systems are excellent
It fucking isnt, this game wishes it had something like AD&D to latch on to.and a huge improvement over the old IE games.
I dont think anybody gives a flying fuck.You complain about class balance.
Big strong badassman over here , PotD is easy as fuck, its just number bloat.I suggest you actually play the game (on PotD, like a man).
Not really, no, paladins and fighters are so boring you could die of boredom watching them. Ciphers, possibly the only setting relevant class in the whole fucking game (and how fucking pathetic that is) is kinda neat, intelligence barbarians are nice, if gamey and retarded as a concept. Mages are shit, spells duration is measured in seconds and usually by the time you cast your second spell the fight is over, even on potd with the enemy defense bloat not to mention that you cant cast 90% of your spells, druids and clerics are just wizards with another flavor, chanters are pretty retarded but at least their class mechanic fits their ethos. Monks remind me of this asian bootleg movie where there was this shaolin monk that went around hitting people fists with his face, its one of the single most retarded ideas for a class i have ever seen, they are, however, decent fun.All classes are pretty awesome.
Fuck you.Well, Rogue is a bit too squishy for my taste, but can pump damage like nobody's business. And Monks? One of the top melee classes? Probably OP rather then weak. Ciphers are sure great, but their usefulness is somewhat limited at PotD, when they have much greater difficulties penetrating enemy defenses with their moderate accuracy. Still great, mind you, but not a top-tier class.
No, it doesnt, combat is fairly decent, and there are a few encounters that are memorable. I distinctly remember one encounter in a farm where all the workers are working and you are fighting the guards, it made for a great fight, specially because i started the encounter at the heart of it and had to play a lot with positioning and advancement of my guys as a unit.Meanwhile Wasteland is was supposed to be a squad based tactical game - and fails horribly.
Except it doesnt.When the first Fallouts have more complex and interesting combat
Wait, are you talking about wl2 or poe here?Stats are very unbalanced and entirely disconnected from redundant trash skills.
Kinda like fallout.And don't get me started on looting/itemization. MMO-grade power creep with weapon tiers, with the better versions 30x better then the beginner ones.
Yeah, thats pretty shit, better do what PoE did and do away with checks that matter. no? Tho im not gonna defend wl2 skillchecks, they are shit and waste your time.The same goes for skill difficulty checks - they don't follow any sense or reason (such as easy checks in a cave, difficult in a secure military bunker), but rather sharply increase as you progress, regardless of logic.
Yep, retarded design choice and them loading times...And with the before mentioned 20% chance to succeed at max ranks in some places (once more, attributes don't matter and provide no bonuses). Save scum central.
Ive notices you have gone on a rant about verisimilitude with wl2, but poe is even worse at that shit, you cant cast some spells outside of combat, you cant use some skills until several seconds after it has started, jesus fuck, at the very least there is some kind of logic behind people protecting their shit with booby traps, theres no reason you shouldnt be able to use spells or skills whenever you damn well please.And last, but not least, the location of the loot. Was it raining locked & booby trapped safes & boxes in Arizona? Cause you can't walk 10 m without tripping on one.
Yeah, not like real rpgs, where you only find valuable stuff in the most logical places what the fuck kinda nitpick is this anyway?They are scattered everywhere, in the most illogical places.
To me you are a fanboy and a retard.For me PoE is a solid 9/10
I dont think either game can go above a 4 if you have any sort of standard, but whatever.Wasteland maybe 6/10
wl2 is quite possibly the ugliest game for its budget i have ever seen. At least on this respect PoE completely shits all over WL2, it may have been dull and generic, but at least it wasnt wasteland 2.just because i like the graphics
MMO-grade power creep with weapon tiers,
Oh shit, i have to adress this garbage, so many lies.
What the fuck are you talking about, planescape isnt combat oriented, and the combat in that game is garbage anyway. What kind of standards are those?And second best in general, after Planescape: Torment.
NWN shits all over PoE in terms of system design, and in 2017 you can get more mileage out of a nwn copy with access to internet than you ever will from poe.Although it doesn't have the moddability and flexibility of NWN.
No it isnt, the story is not fucking stale, its just fucking dull. Also im not too sure what you mean by "stale", we havent had that many games about relieving a past life and the meaning of religions as some of the main themes. The basic premise could have been interesting and it is fairly original compared to "ancient evil" shit. But the problem is that its fucking shittily written, its not worth reading, the writing doesnt work, its broken, it fails at the most basic level of what video game writing should accomplish.The story is rather stale and the pacing is off.
They fucking arent, its just a d100 with modifiers everywhere and DR for good measure. Its boring, its predictable and its not enjoyable, there is nothing in this system from which you can derive an ounce of entertainment. Theres nothing to it, no nuance, nothing interesting to interact with. Its restrictive and gamey and feels like shit.But the systems are excellent
It fucking isnt, this game wishes it had something like AD&D to latch on to.and a huge improvement over the old IE games.
Beating PoTD is no achievement. But playing on that difficulty is important to witness and understand the intricacies of the system. To pause and think, rather then just steam-roll everything.Big strong badassman over here , PotD is easy as fuck, its just number bloat.I suggest you actually play the game (on PotD, like a man).
Not really, no, paladins and fighters are so boring you could die of boredom watching them. Ciphers, possibly the only setting relevant class in the whole fucking game (and how fucking pathetic that is) is kinda neat, intelligence barbarians are nice, if gamey and retarded as a concept. Mages are shit, spells duration is measured in seconds and usually by the time you cast your second spell the fight is over, even on potd with the enemy defense bloat not to mention that you cant cast 90% of your spells, druids and clerics are just wizards with another flavor, chanters are pretty retarded but at least their class mechanic fits their ethos. Monks remind me of this asian bootleg movie where there was this shaolin monk that went around hitting people fists with his face, its one of the single most retarded ideas for a class i have ever seen, they are, however, decent fun.All classes are pretty awesome.
Fuck you.Well, Rogue is a bit too squishy for my taste, but can pump damage like nobody's business. And Monks? One of the top melee classes? Probably OP rather then weak. Ciphers are sure great, but their usefulness is somewhat limited at PotD, when they have much greater difficulties penetrating enemy defenses with their moderate accuracy. Still great, mind you, but not a top-tier class.
No, it doesnt, combat is fairly decent, and there are a few encounters that are memorable. I distinctly remember one encounter in a farm where all the workers are working and you are fighting the guards, it made for a great fight, specially because i started the encounter at the heart of it and had to play a lot with positioning and advancement of my guys as a unit.Meanwhile Wasteland is was supposed to be a squad based tactical game - and fails horribly.
Except it doesnt.When the first Fallouts have more complex and interesting combat
Wait, are you talking about wl2 or poe here?Stats are very unbalanced and entirely disconnected from redundant trash skills.
Kinda like fallout.And don't get me started on looting/itemization. MMO-grade power creep with weapon tiers, with the better versions 30x better then the beginner ones.
No. It only left the ones with actual gameplay impact. Trap disarming, lock opening and Stealth are no-brainers. Stealth allows to ensure alpha-strikes, rather strong in this game. But then Lore allows to cast spells from scrolls (with potential synergy interactions, such as Rogue Deathblows for big damage or Barbarian Blood Thirst recovery removal on kill). Survival offers very substantial bonuses on resting. Skills do appear in dialogues and in the CYOA sections.Yeah, thats pretty shit, better do what PoE did and do away with checks that matter. no? Tho im not gonna defend wl2 skillchecks, they are shit and waste your time.The same goes for skill difficulty checks - they don't follow any sense or reason (such as easy checks in a cave, difficult in a secure military bunker), but rather sharply increase as you progress, regardless of logic.
Yep, retarded design choice and them loading times...And with the before mentioned 20% chance to succeed at max ranks in some places (once more, attributes don't matter and provide no bonuses). Save scum central.
Yeah, maybe I did rant a bit on WL2. It's because its systems actively insult my intelligence.Ive notices you have gone on a rant about verisimilitude with wl2, but poe is even worse at that shit, you cant cast some spells outside of combat, you cant use some skills until several seconds after it has started, jesus fuck, at the very least there is some kind of logic behind people protecting their shit with booby traps, theres no reason you shouldnt be able to use spells or skills whenever you damn well please.And last, but not least, the location of the loot. Was it raining locked & booby trapped safes & boxes in Arizona? Cause you can't walk 10 m without tripping on one.
Yeah, not like real rpgs, where you only find valuable stuff in the most logical places what the fuck kinda nitpick is this anyway?They are scattered everywhere, in the most illogical places.
To me you are a fanboy and a retard.For me PoE is a solid 9/10
I dont think either game can go above a 4 if you have any sort of standard, but whatever.Wasteland maybe 6/10
wl2 is quite possibly the ugliest game for its budget i have ever seen. At least on this respect PoE completely shits all over WL2, it may have been dull and generic, but at least it wasnt wasteland 2.just because i like the graphics
MMO-grade power creep with weapon tiers,
Ah yeah. Much better in PoE where every weapon is essentially the same as any other. Fun for the whole family.
Pillars of Eternity with White March is the best combat-oriented RTwP game.
the systems are excellent
I suggest you actually play the game (on PotD, like a man).
Wasteland 2: was fun once or twice
Pillars of Eternity: was not fun
Tyranny: was not fun
PoE looks nice, while W2 looks like shit.
W2, on the other hand, is more of a game. I guess not being designed by an autist who dislikes fun and computer games has its perks
Wasteland 2 kept me going for longer.
There is nothing manly about POTD you cuck, you just pick 6 Moonlike barbarians, open options menu, switch to real-time, go faceroll everything
Josh Sawyer is a HIPSTER CUCK who made an unfun game because of an autistic ideological devotion to Perfect Balance.
Josh Sawyer is one of the industries' few serious RPG designers, who made a valiant effort to create a highly complex system
Swap 1 Barb for 1 Moon priest then. 10/10 balance 10/10 system design
Its worse in PoE because half of the classes/races are shit tier... whereas despite assault rifles being god-tier, alternatives are still decent
How ironic for a "balanced" game