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inXile General Discussion Thread

Ivan

Arcane
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Jun 22, 2013
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7,755
Location
California
who the fuck is Leanne Taylor-Giles?
 
Joined
Jul 11, 2010
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3,213
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Vostroya

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,624
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Googled the name. I've made a terrible mistake.
https://www.patreon.com/hishalea/creators
:negative::negative::negative:

All hope for Torment gone. Colin McComb is a cuck too.

According to her linkedin she wrote the pink-haired companion which figures.
Ah, so that's the person who wrote Callistege? That explains much. Eh. If only they would show all these tweets, all these people and made a Kodex Kontroversy during the kickstarter.

"Contributed": https://www.linkedin.com/in/leannectaylor

Contract Writer
inXile Entertainment
March 2015 – February 2016 (1 year)Montreal, Canada Area

I worked with Colin McComb and Adam Heine on Torment: Tides of Numenera. I wrote conversations in Sagus Cliffs and the Valley of Dead Heroes, and also contributed to one of the companion characters, Callistege.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,709
I'm going to go with Aligern since I have far more trust in Nathan Long. :cool:
 
Self-Ejected

Sacred82

Self-Ejected
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2,957
Location
Free Village


Does anybody have the Numale infographic handy

wait should this be in the WL3 thread

ah because this is a board of shills & plants we have "general discussion" threads for development studios. How could I forget
 
Last edited:

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
A few minutes before the car hit the restaurant, though, a message came up on Brian's iPhone: "A car will be crashing through into the restaurant in a few moments. Here are some options you could take to avoid getting hit..."
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
sea got Invidious:



Invidious Interactive is a Toronto-based game development studio providing design consulting, development services and more to clients worldwide.

With years of experience in single-player and multiplayer titles, traditional development, crowdfunding, and free-to-play, we help create awesome, industry-leading games.

https://invidiousinteractive.com/

Hidden (?) games page lists his works in inXile.

It looks like he doesn't left inXile: https://www.linkedin.com/in/searanox
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Old already. He registered that trainwreck some time ago, guess he only now decided to make it public with that lame tweet. DURR I GUESS I HAVE CUMPANY PLZ PAY ATTENSHUN TO ME
 

DosBuster

Arcane
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Joined
Aug 28, 2013
Messages
1,861
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God's Dumpster
Codex USB, 2014
He's probably started a company that other developers outsource certain elements of their game to that they don't have time to handle, or they'll port games for big publishers. Hence why inXile's games are under the website banner.

I am very skeptical of this being a success; for one, these types of studios that do outsourcing or consulting are run by people with 15-20 years of experience and have been around doing this type of work for years now. I just looked up video game design consultants, and they are all people with 15+ years and who came from big studios like Ubisoft.
 

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
invidious
adjective
1.
calculated to create ill will or resentment or give offense; hateful:
invidious remarks.
2.
offensively or unfairly discriminating; injurious:
invidious comparisons.
3.
causing or tending to cause animosity, resentment, or envy:
an invidious honor.
4.
Obsolete. envious.
This doesn't seem like a very good name for a company.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
http://www.nolaba.org/whynola/findley-inxile-new-orleans-tech/

Findley says their hiring in the New Orleans studio moved ahead of schedule. He adds that inXile Entertainment established more valuable contacts in New Orleans in one year than it did through decades in Newport Beach, California.

“My goal was to get to 20 people in our office by the end of our first year, and we were able to do it in less than four months,” Findley says. “We now have 25 people. All of these hires are actual game developer positions from engineers to 3D artists.

“One of the best traits of the city is the combination of the qualities of a big city with the feel of a smaller city. Every single one of our employees has a commute that is the shortest of their lives. The impact to people’s quality of life that comes with this is amazing, and I can see it on their smiling faces every time they get to work.”
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
So... a place with no significant game development scene is somehow overflowing with game devs?

Hmm.
 

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