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Inactive Inquisition Quest: Mysteries of Brocante

ChumBucket

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349
[x] Follow Pradier's plan (get close and shoot at them)
I was thinking the same thing, and the survivors may be conscripted if the prove useful and resistant to corruption.
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The compound itself is set on the side of a hill, a group of low buildings arranged around a courtyard, crudely constructed and bare of any ornamentation. The road runs along one side of the compound before reaching the courtyard, closed by a gate, next to a building that seems repurposed as a guardhouse.
ornamentation, runs
Even then, if they're with the Inquisitor's team, they must be reliable combattants
combatants

It's not like I treasure our command too much, but we may be on a timer.

[x] Follow Pradier's plan (get close and shoot at them)

They are all getting purged anyway. Maybe. Let's make a better use of these brave souls.

By the way, what happened to the assault team led by Javert?
"But the assault team of the precinct is currently putting the smackdown on some scum with inspector Javert and should be back in 60 to 90 minutes, if you feel you can afford the delay. This assault team is much better armed and better trained at dealing with violent opposition, which looks like is going to be tonight's business. That'll delay your departure, of course."
We went to attack the compound without them, but shouldn't they be back by now?

thank you for the corrections.

For the assault team, I kinda forgot about them, but at this point, they would be arriving back at the precinct

And thank you everyone for the votes, I'll try to write the next update quicker

Edit:
[X]Wait for Kyriakos, who'll take command.

Baltika9, Kalarion, ERYFKRAD, Azira

Plan Telemacus
daveyarsegallant

[x] Follow Pradier's plan (get close and shoot at them)
Nevill, ChumBucket

So unless the vote results change, we'll wait for Kyriakos.
 
Last edited:

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I was looking at the discussion in the feedback sub-forum and it seems that the codex going offline at any moment is a possibility; so if it ever happens (and if I'm still intent on continuing this CYOA), I'll continue it on the sufficient velocity forums. I know it's quite a different forum in terms of average political alignement, moderation and Overton window, but that's the only other forum where I'm active and I know at least Nevill and Baltika9 have an account there.

Next chapter will be up shortly
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
E1q0dMsWQAUAer_

Part 8: Sept Sillons

"As we know all of the cultists are here, we'll wait for our boss, Kyriakos." you decide. "He'll arrive in about 40 minutes with two other specialists, all three should be competent in combat."

"A few more guns won't hurt. Not that we wouldn't had any issue dealing with those freaks, of course" says Navarro, trying to hide his nervousness behind his usual bluster.

"We have beaten them in the city already, we will do the same here. I am waiting for our boss not because I didn't think we were unable to win, but rather because they're going to want to police the site themselves." you say, trying to reassure him and the other enforcers.

Turning toward the map, you check where the road goes after passing in front of the compound "Pradier, if you turn around and take left at the last crossing, you should be able to arrive on the other side of the mining compound." you explain, "With you there the cultists won't be able to escape that way. When we attack, move in from the other side."

"Understood. But my squad is understrength and..."

"If you take three enforcers from Cordier's squad and have Telemacus accompany you, you should have enough."

Pradier assenting, you turn towards the other officers: "Have a few enforcers keep watch, but the rest can take a rest until Kyriakos arrives, I think he'll waste no time before attacking.", before breaking off the meeting.

While you wait for Kyriakos' arrival, with Electryos off preparing a makeshift landing strip, you join the enforcers resting in the vehicles, also checking your weapons, in the hope of avoiding the same mishap as last time you used the grenade launcher. As you work, reciting a litany of maintenance, it starts raining, casting a grey pall across the landscape, even as the light continues to decline with the sunset.

====][====​

With a tire screech, a primitive model of plane leaving behind a trail of greasy smoke comes to a stop at end of the makeshift strip. From it exits a trio of figures, that you recognize from the times you worked with the Inquisitor's team: Phyron's broad, built like a grox and with a temper to match, covered by an heavy carapace armor; but even the thick plates can't hide the augmentics replacements to one leg and one arm. He's covered with bandolieres of explosives and ammo of different colors, a chainaxe strapped to his tight and is carrying the biggest shotgun you've ever seen. On the other side is Namari, tall and lanky, much more lightly armored with some kind of mesh armor sporting braces of throwing knives, carrying a slim sword on her waist and a silenced auto pistol at the ready, her angular face set in an air of indifference. And between them is Kyriakos, leaning on a heavy cane, ensconced in an armored longcoat, his inquisitive eyes surveying the situation in front of him. He appears unarmed, but his coat can hide a few surprises, much to the dismay of those who underestimated him.

"I take it you've been waiting for us before assaulting the compound?" starts Kyriakos after you summed up what you've done since disembarking from the train.

"Yes. As we had foiled their ritual in the city and obtained intelligence placing all the remaining cultists in the compound, we assumed it would be safe to wait for you."

"Don't assume, you'd just make an ass of you and me." interjects Phyron, "Well, us in this case." he adds with a glance towards Kyriakos.

"You're just happy you get to blow some shit up, Phyron." says mockingly Namari.

"As if, I'll have to drag your sorry ass out of the fire. Again."

"Get inside a burning hab-block once..."

"Hey, it's not as if you never bring up that one little accident with a boat."

"Stop it, both of you." Cuts Kyriakos, quickly staring down at the pair, before continuing "Situation can still go all klyboh on us. Balda, the enforcers are ready to attack, right? So we get moving. And show me that intelligence you talked about."

The discussion finished, you all board the van, to go from the landing strip to where the rest of the group is waiting, further down the road.

====][====​

"How's the hired help, Balda? Not too defective I hope." asks Phyron, while you drive.

"They're adequate, like how you'd expect enforcers to measure against blood-crazed cultists. But I fear that they being too close to a botched summoning back in the city..."

"Has condemned them? That might be your first time having to execute loyal citizens, but you'll have to understand it's better this way, both for them and us." cuts Namari, with the air of indifference of one who has done enough time to stop caring about it.

"I was going to say they're shaken." you answer with a shrug. "But I can't really say if we really need to execute them all, yet. Though in all cases, there's two wounded enforcers left in the city we'll have to grab too."

"You know where they are, right?" asks Kyriakos, looking up from the papers you had retrieved previously.

But before you answer, you become aware of a sound, like a single note played on a brass instrument, at the edge of your perception. Looking at the others, you see that they've heard it as well, with Kyriakos shouting:

"Horus! Floor it, we need to attack now!" He composes himself, checking an esoteric device taken from inside his coat, before continuing "You shouldn't have waited Balda, the cultists are trying something. The aetherscope is... well, it's usually before something wrong happens."

You nod, calling Electryos and Telemacus on your comlink and giving them the signal of attack. As you get closer, the rain suddenly stops, as if whatever is happening in the compound is pushing the clouds away. When you cross the limit, you are wracked by tremors of nausea, but you don't stop driving.
Soon after, you arrive at the compound to see that Navarro and Cordier have attacked. Navarro's squad, accompanied by Electryos, has driven their APC right next to the compound and engaged the cultists whereas Cordier's squad is farther away, moving on foot and firing as they go. The fire from both squads had been accurate and some of the cultists have fallen, but the survivors are firing back at the enforcers with pipe guns and laslocks, though so far all the enforcers are still standing. From the opposite direction, you see the second APC, carrying Pradier's squad and Telemacus, moving toward the compound.
You stop the van halfway between the two squads but as you exit the vehicle, the brass note reaches a crescendo and blood-red flash momentarily blinds you, accompanied by a shockwave that throws you to the ground.

As you rise, you turn towards the compound and one of the buildings has exploded, broken by the transgression against nature that took place in it: bodies lay in a pool of blood, surrounded by cultists chanting. And in the middle, the Materium is torn in a breach that writhes and twists, dripping smoking blood and offal on the ground. Even if both enforcers and cultists have recovered from the shockwave, no one makes a move, transfixed by the spectacle unfolding in front of them. From the breach first comes a clawed hand, grabbing the edge of the portal and dragging itself through it, until on the surface of Brocante steps a daemon: an humanoid shape, looking like pitch given angry form and let loose upon the world, its brow stamped with Khorne's symbol, a jagged and cruel blade in hand.
But as soon the daemon step forward, it is greeted by ruby-red ray from a hellpistol sporting a purity seal, held in Kyriakos' hand. With a wordless roar, the daemon starts rushing towards you, backhanding a cultist that didn't get out of the way fast enough, while everyone else spring back into motion. Behind it, the breach closes, so at least you should have to deal with only one daemon.

"Men of Brocante, send back this hellspawn whence it came from! For the Emperor!" shouts Kyriakos, who continues to shoot at the daemon and the cultists who have joined its rush. Navarro's squad, alongside Electryos, has regrouped and resumed firing, like Phyron, Namari and you, but Cordier's squad is in disarray, enforcers clawing their eyes out or in shock, overwhelmed by the daemonic intrusion. Some of the charging cultists fall, but the moment they and the daemon are about to hit the Navarro's squad, Pradier's APC ram into the charging group, sending a pair of cultists to the ground, but the daemon avoids the vehicle, beheading an enforcer whose head rose from a hatch. The APC then veers of course and ends in the ditch that runs along the road, where it is set upon by the surviving cultists.
The daemon continues towards Navarro's squad, where it starts a bloody dance among the enforcers, who try to retaliate, but fail, their shots going wide and their strikes avoided, except for Navarro, who manages a solid hit with his shock maul, sparks spreading over the daemon, which responds by a vertical cut, beheading him. The daemon successfully grabs the head flying in the air, holding it aloft while shouting in a gutural voice: "Skull for the Skulls Throne!"

You then see Electryos speared by the daemon, his body falling limply on the blood-stained ground. A few shots land on the daemon, but it is unfazed and continues his slaughter, shedding the blood of the enforcers for its dark god, until Phyron hits it with what must be an incendiary shell, setting it on fire, but that only seems to make it angrier. At the same time, the fight around Pradier's APC is finished too, enforcers and cultists apparently having killed each other.
Having slaughtered Navarro's squad, the daemon sets upon you, leaving behind the two APCs and a pile of bodies. You try to slow it down with grenades, imitated by Phyron and you have the satisfaction of seeing it stumble. From behind you come a few more shots, apparently Cordier's squad had rallied, despite how their colleagues got massacred in front of them.

"Get ready! The Emperor protects!", says Kyriakos while continuing to shoot.

As the daemon gets closer, both Namari and Phyron draw their melee weapons, while Kyriakos and you stay back, hoping to score a few more hits with your weapons; you also realize that'd you only be a hindrance to the two acolytes. From closer, the otherwordly nature of the daemon is even more visible, with his snarling face the very essence of bloodshed and eyes that shine like furnaces. Its blade is long, covered in hooks and barbs, designed to rip and tear, as to shed as much blood as possible, but in the current fight it had failed to do so far, with both Phyron and Namari parrying and avoiding the daemon's angry attacks, even scoring a few hits themselves.

Your blood thumps against your temples, as you are filled with a primal urge to join the melee yourself, but you restrain yourself, trying to find a way to shoot without hitting your allies. From what you can see, the battle had taken its toll on the daemon, its body pockmarked with impacts, but it hasn't stopped yet: after evading another swing, Namari throws a brace of knives at the daemon, but it just digs back the knives from its flesh before throwing them back at her, sending her to the ground from the impact. Phyron moves to try to cover her, but he overextends and the daemon punishes this mistake by slashing his augmentic leg, sending him on the ground in a shower of sparks and hydraulic fluid. But before the daemon can attack the fallen acolytes, Kyriakos draws a blade hidden in his cane, before plunging it in the back of the daemon and it seems it's enough, as it finaly disipates with a snarl, leaving behind a pool of blood and offal.

As the horror in front of you disappears back to the Warp, a weight pushing on your mind, body and soul is lifted, like clearing away a film that was on your eyes. At the same time the rain resumes, diluting the blood spread across the landscape in a muddy mix. For the first time in your life, you have faced a denizen of the Warp and you had survived. You feel

[] Proud of beating back a daemon, of doing your duty as a member of the Inquisition
[] Horrified by what you've seen, of witnessing a neverborn walking the Materium
[] Relieved that you've survived such trial when many didn't
[] Write-in

The fight finished, Kyriakos sends a quick message to the inquisitor, before going to check the compound, accompanied by a severely limping Phyron. The enforcers from Cordier's squad, even if the daemon didn't reach them, are visibly shaken, with one of them completely catatonic, but you managed to enlist one to take care of Namari, while the rest, including Cordier, accompany you to check if there's any survivors from the fights that took place in front of the compound.
Navarro's squad is dead to the last man, their bodies cut in pieces by the daemon. Only Electryos survived, his augmentics having slowed the flow of blood from his wound until help could arrive. From Pradier's squad, two have survived, mangled in the fight that took place in the APC and Telemacus is dead, his body torn apart by weaponized mining equipment. The wounded are dragged to the van, where they are taken care with the meager medical supplies and capabilities at your disposal.

A few minutes later, Kyriakos exits the compound and announces that reinforcements are on route to relieve your group. With the situation stable enough, the question on what to do with the surviving enforcers is going to be raised. How would you answer it:
[] Even knowledge that daemon can enter the Materium is enough to warrant execution, so witnessing it happen shouldn't leave any doubt about their fate.
[] They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted in the Inquistion, after some rigorous trials.
-[] Write-in additional arguments for sparing them

AN: Note that asking to recruit the surviving enforcers isn't a guarantee, but you can increase the chance if you give convincing arguments in favor.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You feel

[] Proud of beating back a daemon, of doing your duty as a member of the Inquisition
[] Horrified by what you've seen, of witnessing a neverborn walking the Materium
[] Relieved that you've survived such trial when many didn't
[] Write-in
[X] Grateful to the Emperor for having been his instrument this day.
How would you answer it:
[] Even knowledge that daemon can enter the Materium is enough to warrant execution, so witnessing it happen shouldn't leave any doubt about their fate.
[X] They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted in the Inquistion, after some rigorous trials.
-[] Write-in additional arguments for sparing them
 

Azira

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Codex 2012
You feel

[] Proud of beating back a daemon, of doing your duty as a member of the Inquisition
[] Horrified by what you've seen, of witnessing a neverborn walking the Materium
[] Relieved that you've survived such trial when many didn't
[X] Write-in
[X] Grateful to the Emperor for having been his instrument this day.
How would you answer it:
[] Even knowledge that daemon can enter the Materium is enough to warrant execution, so witnessing it happen shouldn't leave any doubt about their fate.
[X] They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted in the Inquistion, after some rigorous trials.
-[] Write-in additional arguments for sparing them
+1
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
[X] Proud of beating back a daemon, of doing your duty as a member of the Inquisition.

We live to serve.

[X] They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted in the Inquistion, after some rigorous trials.

The Emperor protects, but he also demands. These troopers displayed the first inklings of the courage and fortitude required of the men and women serving the Inquisition. We could kill them all here and now and waste a potential source of staff and warriors for the Inquisition (and who knows? Perhaps a future Inquisitor, Emperor willing), or we can recruit them (forcibly, if necessary) and let the lethality of training, indoctrination and future combat weed out those who would have become truly dangerous to the Imperium.

We live to serve. So do they. Let their service continue.
 

Baltika9

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Messages
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[X] Heartened to see that even the Warpspawn are not safe from Man's tenacity.

[X] They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted in the Inquistion, after some rigorous trials.
 

baud

Arcane
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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
AN: note for the previous update: the results of the combat were mostly rolled randomly, including who survived at the end. Though killing the deamon wasn't really in question, it was more a matter on who would get killed/wounded (including Balda) before that; as last resort Kyriakos would have kamikazed the plane he used to arrive here on the deamon.

-----------------​

E-NKeOCWQAAdHA2

Part 9: Success is measured in blood, yours or the enemies'

Night has completely fallen as you drag Telemacus' ravaged body out of the APC, before setting it on the side of the road, alongside the dead enforcers; he was a comrade in arms and had fought with you, but he had finally met his fate here, in the middle of nowhere on a backwater planet. You give the body one last look - you can't even close his eyes with how ruined his face is - before covering it with a tarp. But he should be with the Emperor now, after all didn't he fought and died for Him? Just like the enforcers and you did earlier tonight; you felt thankful for this, the satisfaction emerging from the pandemonium of emotions swirling in your mind since the end of the fight.
Turning toward the compound, you see that Phyron, helped by surviving enforcers, has finished dragging the bodies of the cultists and set fire to the pile, helped by a generous splash of promethium from the van. The smell of ashes and burned flesh rises into the air, covering the smells of cordite and blood left from the fight and making you gag a little.

"Balda, at first light the inquisitor and the others will arrive." he says after a perfunctory salute. "Until them we'll set up a watch, to keep the enforcers busy but also you never know what might happen after the Materium's being breached like that."

You quickly hash up a watch rotation, setting it up so that there's always at least one acolyte awake at all time. Before you break off for the makeshift camp you've set up alongside the road, some distance away from the compound, Kyriakos continues

"One last matter: you said earlier today there were two enforcers still in the city? Who were witness of the aborted ritual?"

"Ah, yes, they were too wounded to accompany us. Well, I don't think the other enforcers would have accepted taking them with us. They should be in an enforcer station, Electryos gave me the information." you answer

"Good, write it down somewhere, I think the inquisitor will send someone to fetch them, they'll want to deal with all the enforcers as soon as possible." He continues at your unasked question "I don't think you'll be sent, I guess you'll be first debriefed before anything else."

Considering how 'dealing' with the surviving enforcers most likely just meant giving them the Emperor's peace, you decide to try to save them in the only way you can think of: by having them join you in the Inquisition. "Say, Kyriakos, what do you think of inducting the surviving enforcers? Instead of, you know, executing them and dumping the bodies in a shallow grave."

"Hum? It is a possibility, but why?" he answers with a shrug, turning back towards his papers.

"They witnessed a daemon, didn't turn mad and tried to fight. Maybe that's enough to get inducted, after some rigorous trials to check for corruption. They already part of the truth of what we are fighting, why waste a potential source of staff and warriors for the Inquisition? And who knows? Perhaps a future Inquisitor, Emperor willing."

"And what would happen if they aren't up to the demands of our sacred duty? What if they falter at the worst moment?"

"I'm not saying that we should accept all of them, just to check if there are viable candidates. Just like we were selected to serve in the Inquisition. We live to serve. So do they. Let their service continue."

"Maybe. I'll keep your case in mind when discussing the matter with the inquisitor. If that's all, the Emperor protects."

After answering the blessing, you go to take the first watch.

====][====​

Your rest was fitful, interrupted by dark dreams, of pyramids of skulls rising from oceans of blood and you are nearly relieved when the first light of the day signals the end of your rest. You exit the van to witness the arrival of the inquisitor's flyer, a small shuttle painted in the gaudy colors of the commercial consortium used as a cover in your operations. From it disembark inquisitor Sargent and most of his retinue, including interrogator Vince and they waste no time before getting to work, some keeping watch over the compound, a pair driving to CoronduNor to retrieve the enforcers there and the rest going through the compound, gathering what information might be relevant to the next actions against the cult.

You are led to an APC converted into a makeshift interrogation room, where you are immediately interrogated by acolytes from Sargent's group. From this episode you keep only a few hazy memories, of painful questions, accompanied by the smell of blessed incense and a strange apparatus pointed in your direction; but at the end Korolev declares you pure enough to continue to serve. He also explains that the process is standard procedure when acolytes get into contact with Warp-born manifestations and the other acolytes who were with you when the deamon breached the Materium (and survived) will also go through it.
The purity test is then followed by a more normal debriefing, where the questioners are joined by the inquisitor. You quickly go through what had happened since you arrived in CoronduNord, explaining the rational of your decisions.

The debriefing completed, you exit just in time to see the surviving enforcers boarding the shuttle, including the two who were still in the city earlier today. A few acolytes also board the shuttle before it takes off, bound to Villeneuve, capital city of Brocante, where the enforcers will be debriefed in one of the safehouses, according to Pol, one of Vince's acolyte. But he can't shed any light on what their ulterior fate will be.

A few moments later, you are joined by inquisitor Sargent.

"Walk with me, acolyte." he says as a matter of greeting, before leading you along the road.
"This is on you. An actual Emperor-damned incursion, a deamon walking the Materium and cutting down humans until stopped, a promising acolyte dead, another wounded. Had you had acted differently, it might have gone worse or better. But you were in command. So the result is on you."

"But Kyriakos —"

"Kyriakos was only in command for a few minutes before the gates of hell opened." he answered, stopping to turn back towards you, "And you were warned those accursed cultists were preparing something, even if we didn't knew what."

"I... Yes." you admit "I will accept whatever punishment you wish to mete out."

"There won't be one, just that such failing might not be tolerated in the future and that you'll have to give me proof that I can rely on you." he answered, before continuing to walk, "Still your actions weren't all poor: you helped contain the situation here and prevent that ritual back in the city. And had this despicable ceremony gone through, we would had no choice but to burn the city to ash. And enough clues have been retrieved that we should make short work of the remaining cultists."

"So it's not all negative."

"Yes, but the overall balance is still negative, if only because of the incursion. And that for multiple reasons, first any deamonic incursion is an insult to Him on Terra, that to let fiends of the Immaterium tread His domain. Then it is a failing as our role of members of the Ordo Malleus. Next because each incursion, even successfully repelled, leaves traces behind, making the veil thinner, more likely to break in the future or to be exploited by dark magics."
The inquisitor and you have reached a bend on the road that overlooks the valley and you stop there, the inquisitor continuing to talk, his arms crossed. "And lastly because while some actions of the Great Enemy are just random acts, some are part of grand plans that can have devastating and far-reaching consequences and there is usually no way to tell before it all come to fruition, so letting them act in the Materium could have further repercussions. I would agree that it doesn't seem to be the case here with those crazed cultists, but even those of the blood God can plot and scheme."

"I understand. I see that I wasn't up to the task and will endeavor to do better. There's something else I wanted to ask. One of the papers I retrieved in the city carried an inquisitorial seal, meaning that it must have already been in the possession of the Inquisition in the past."

"Yes, Kyriakos had already told me. That is another matter you will have to keep secret, including from other acolytes."

"I shall, but why?"

"Because we don't know how it ended up here and starting to investigate another inquisitor is something that must be done very carefully. You see, the Holy Inquisition is not a monolithic organization, there are divisions, coteries, opposing views and accusations of heresy; as such any actions concerning another inquisitor are fraught with dangers, up to and including the start of conflict, either covert or overt. We will have to tread carefully and it is easier the fewer know about it. Nothing else you wanted to discuss?"

"No, inquisitor."

Turning back toward the compound, he concludes "Good. Keep what I told you in mind. I think Vince will have something for you to do. The Emperor protects."

The conversation finished, you find Vince who sent you keep watch while most of the other acolytes finish to gather intelligence from the compound, until you are called to burn it down, with the goal of removing any traces of what happened, of burning away the corruption that had took place in the various building and then seeped from the Warp. The fire burned for a long time, until the compound and the ground around it was reduced to an ashen field.

As you finished your tasks, the shuttle came back from Villeneuve and you climbed aboard with the others, before it takes off again.

====][====​

You arrived to Villeneuve and back to your safehouse when you learn that six of the enforcers have been accepted, the others given the Emperor's peace. Two are assigned to work directly as part of the inquisitor's team while the rest, including Cordier, will work with you under interrogator Vince.

The next day, you resumed the hunt from the last cultists, helped by the information retrieved earlier, both at the compound and at the ritual site. With your recent (relative) successes against the cult, it progressed apace, locating and purging the remaining offshoot of the cult in a few weeks. Two weeks in, the inquisitor and his acolytes left the system, taking a berth on a passing Imperial Navy frigate, heading Coreward following clues that might indicate the presence of Penitents of Hayte on the major trade lane that linked to the Gehenna sector.
Your own departure was a few weeks later, once the last cultists had been put to the torch. You boarded the Caelum Deambula, a chartist ship, heading to Karlovac, major world of the sector and usual of base of operation of inquisitor Sargent and his associates.

--------------------​

AN: And we're done with Brocante!
For which enforcers survived, it was again rolled randomly.
I didn't want to drag things for too long, so (as planned beforehand) I cut the rest of the action on Brocante. So the plan here was to have a short interlude while you travel in space, before starting another investigation, but I also thinking of doing a short 40k CYOA with a different character and themes (CSM and more action). We'll see, if I do the other CYOA, I'll post about it here.

Edit: forgot to mention it, but the dialogue where you tried to convince Kyriakos to spare the enforcers was mostly taken from Kalarion's write-in
 
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baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I went the way of the Chaos Gods and started: Escape From Ripag's Watch - A chaos Space Marine Quest

"Plasma reactor offline. Primary propulsion offline. Switching to emergency power supplies. Error. Full propulsion failure. Uncontrolled planetfall imminent."

I had the first post written for quite some time, that's why (for once) the turnaround between two post was so quick.
 

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