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Infinity Engine Ironman Extravaganza

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
it is the power of the NINJA!!!!
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
1,798
Location
under the sun
OK, I'm in. I started playing Baldurs Gate 2 last night. I'm going to post a few shots of what happened in Irenicus' dungeon, as that's as far as I got yesterday. I'm playing more tonight and I'm going to post more screens then. I usually play at 1024x768 so I resized these images at 800x600 for the sake of this thread's loading times. Also, you'll see on the shots that the Windows loading cursor is on screen, that's because I used Corel Capture X3 to make the shots and it usually minimizes your app window once it made the capture; the next batch of images will use something other capture app, one that's more suited to my needs.

So, lets get going. First up: character creation.

ccreation_ammon.jpg

This is Ammon (hmmm, wonder where I got the inspiration from?). I went with a pure Mage class, Invoker to be more precise. You can see some of the stats on screens. Also, the future party's name is The Adventure Company

And now for the action:

irenicusd_lvl1a.jpg

I freed Jaheira and Minsc, got equipped and went foreword. I killed a few mephits and goblins, encountered Aataqah, went to Rielev's room and got a power crystal and the activation stone for the sewage golem, which I instructed to begin his tasks, thus gaining access to Ellesime's room, the dryads and the portal to level 2.

irenicusd_lvl1b.jpg

irenicusd_lvl1c.jpg

After that I explored a bit, used the power crystal to find some information from the tortured souls in the vat room near the sewage golem, got some acorns after killing the duergar.

irenicusd_lvl1d.jpg

With the acorns in hand I talked to the dryads and got a quest for a later part of the game and explored Ellesime's room where I got the portal key. An alarm went off as soon as I entered the room.

irenicusd_lvl1e.jpg

After killing two clay golems and a few goblins I reached the portal and went through to level 2.

irenicusd_lvl2a.jpg

I found Yoshimo and went on to fight the the mephits in the next room. After that we found Khalid's body and after a bit of dialog I went through the first door on the left, into the cloning room where I fought Ellesime's clone. Then I went through the other door in Khalid's room, reached a big hall with some deadly traps and a few duergar. I took the first passage on the right and got here:

irenicusd_lvl2end.jpg

I killed the assassins and that was pretty much it with the dungeon.

I did some side exploring too, like the room on level one that requires a statuette to open. I actually leads to some other plane where you find a djini and if you bring him the flask from the dryads he gives you Sarevok's sword.

Pfeu! That took a while to post. More to come later.
 

fastpunk

Arbiter
Joined
Mar 31, 2007
Messages
1,798
Location
under the sun
P.S.: Just saw Edward_Murrow's IWD playthrough. Great job so far! I'm curious how the ninja crew handles Yxunomei :wink:
 
Joined
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Messages
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The good news for everyone following the ninja team is that they have survived much farther than I thought possible. The bad news is this is going to be a doozy of an update in addition to the fact that I've been playing much longer than I've expected to. I kind of wanted to start up a few Baldur's Gate ironman playthrough, as that game with the huge combat variance is made for ironman. But this is an ironman challenge so I should stop whining and get on with the update.

I'm thinking of using a little less wit and explaining my tactics a bit more in-depth as well, so it could get kind of wordy. Bear with me. Or get that scroll wheel smokin'.

iwind000.jpg


Here the ninjas stand outside of Presio's stronghold on the third floor of Dragon's Eye. Presio is a pretty powerful mage and she can cast fifth level spells, making her the prime target of an attack. However, she has some nasty Imbued Wights with her too that can cast a big magic missile spell in addition to Poison Zombies. The wights are immune to normal weapons and the zombies are pretty tough, making a hasted missile rush rather pointless. Instead, luring them out one by one works much better.

iwind001.jpg


The luring continues.

iwind002.jpg


Presio is blitzed, quickly killed, and her heavily trapped stronghold raided.

iwind003.jpg


Here the ninja team shows upon the 4th floor of Dragon's Eye, probably one of the toughest battles in the game because of the sheer number of enemies, their strength, and the fact they all rush. In addition, an entrenched summoner will keep summoning trolls and lizardmen if you don't quickly eliminate him. Proper preparation and strategy is key here.

iwind004.jpg


The ninjas open up the fight by enlisting another party of mercenaries to their aid, by letting them loose. It helps divert the chameleon powered monks with poison fists from them and let's the concentrate on the Yuan-Ti Elites, lizardmen, and trollls that rush.

iwind005.jpg


For some reason the screenshot during the fight with the High Ritualist didn't appear, so it falls on the power of description to go it ahead from here. After killing the rush as seen in this shot above, the ninjas get hasty, cast protective spells, and send a magic enabled ninja to cast a Slow spell on the pack of Yuan-Ti, making the battle even more in their favor, giving them, in essence a four times speed advantage allowing them to cut down the lines, smash through the defenses, and kill the summoner in the back, and then mop up the fourth floor.

iwind006.jpg


The ninja wait outside the archer death trap and prepare for a well planned alpha strike of two mirror imaged F/M/Ts to cast both a slow spell and a fireball spell into the room, close the door, haste everyone, and mow down the room. This alpha strike is crucial to success as the archers would destroy the crew otherwise.

iwind007.jpg


The alpha strike goes well, and the crew is rewarded with one of the most broken weapons in the game, The Messenger of Sseth, an extremely fast firing +1 longbow. It gives an extra attack on top of the base 3 attacks per round of the bow inclined fight/thief, making 4 attacks per round. When hasted, this becomes 8 attacks. That's more than a shot a second. Absolutely ridiculous. Not to mention the ninjas get a bunch of +2 arrows and a ton of +1 arrows as well.

iwind008.jpg


The ninjas wade in confidently to fight more Yuan-Ti.

iwind009.jpg


Maybe a little too confidently as Sum Other Gai is cut down with being stuck in the 12 seconds of Agannazar's Scorcher.

iwind010.jpg


Vengeance time.

iwind011.jpg


Histachii have nothing on the ninjas.

iwind012.jpg


Outside of Yxunomei's chambers lies a large force of Yuan-Ti who are fighting for making things warmer. The ninjas are only too happy to comply with a three-tiered alpha strike of oils of fiery burning and fireball scrolls.

iwind013.jpg


Yxunomei is kept busy by summons while the Messenger of Sseth pours 8 +2 arrows into her a round in addition to 5 +1 arrows being driven into her by a slower +2 bow. Anybody else think the way Icewind Dale handles magical weapon levels with ranged weapons is a little strange?

iwind014.jpg


Yxunomei falls and the ninja team goes into loot mode.

iwind015.jpg


The ninjas leave after looting the place. Also notice how all the screenshots with Yxunomei never show her from the front? I don't feel like chancing it with photobucket. Also, Icewind Dale was/is a Teen rated game in America. Now we know the ESRB doesn't actually play the games.

iwind016.jpg


The orogs attacking Kuldhar are disposed of and the ninjas resupply and raise their comrade and head off to the Severed Hand, where I had though their quest would be cut short.

iwind018.jpg


The ninjas however make me start to doubt that, cutting down the shaded hordes like a scythe through grain.

iwind019.jpg


Oh look...an ambush.

iwind020.jpg


And another ambush is cut down with ease.

iwind021.jpg


Lots o' worgs....

iwind022.jpg


...and now they're dead.

iwind023.jpg


They run out of haste and are forced into melee....

iwind024.jpg


And can still easily pull it off.

iwind025.jpg


Once again the ninjas find themselves knee deep in the dead.

iwind026.jpg


And the undead are shot down by the ninja and their medieval stick shooters.

iwind027.jpg


The enemies don't even get a chance to attack....even on a set of rather crappy damage rolls and with the ninja unhasted.

iwind028.jpg


They kill the Shadowed Soul down here and get the crappiest of the items it randomly carries a cloak that increases hide in shadows by 15%. Then again, the Shadowed Robe on one of the ninja would be kind of ridiculous, and they have been incredibly lucky with the randomized items so far.

iwind029.jpg


Screw fighting more undead. The ninjas blow this joint.

iwind030.jpg


A quick resupply in Kuldahar, mostly for ammo, followed by a rest outside and the ninjas are ready to go.

iwind033.jpg


The ninjas don't care if they aren't supposed to fight in the War Room.

iwind035.jpg


The ninjas demolish possibly the hardest challenge in the Hand. It's all downhill from here.

iwind041.jpg


As if they needed any more speed, Kaylessa drops the boots of speed in addition to a bow with a good speed factor, though nowhere near as broken as the Messenger of Sseth.

iwind044.jpg


The cleric tower is cleared out as well, leaving only the mage tower left.

iwind046.jpg


And it's defenses fall quickly to the hasted ninja missile swarm.

iwind048.jpg


Time to kill the rather underpowered inhabitants of Lower Dorn's Deep, as the game takes a huge dip in the difficulty level for quite a while.

iwind049.jpg


The ninjas run into a double doubleheader, but persevere easily.

iwind050.jpg


The ninjas meet up with Bandoth the mage in this here dwelling and receive even more power that they probably don't need. See, he's the sole purveyor of a few certain spells, namely the three Elemental Summoning spells, all of which are fifth level mage spells. Basically, this means that between the four mages in my command I can give the spell to three of them and be able to quickly muster up three big, beefy blockers for my missile based team, making them harder to get at and allowing them to pump more flying death into their enemies. Not to mention Domination and Feeblemind can also be picked up here as well. The ninjas also pick up a quest to get some razorvine extract too. Sound familiar?

iwind051.jpg


Ettins think they can actually win.

iwind052.jpg


Silly Ettins.

iwind053.jpg


The Drow and Neo Orogs don't do much at all to resist the ninjas, requiring only one casting of haste to pierce most of their defenses. Although I did make the mistake of resting before blitzing the forge room, meaning I lost out on some nice loot, including the best plate armor in the game, the Mithril Field Plate, that is basically Full Plate +1, that isn't counted as being magical, at least in my version of the game. That means fun exploits with +2 rings of protection and the like.

iwind055.jpg


First badge of six obtained, easy as pie.

iwind057.jpg


Yay, more undead. Strangely enough, all of these undead are pitifully weak, save the lich. I guess the designers either couldn't come up with a good idea for a challenging and fun encounter or just wanted to give the player a nice long break before the last chapters, and more specifically Lower Dorn's Deep.

iwind059.jpg


Icelance is really good. Nice that I have a wand that shoots it out along with Snilloc's Snowball Swarm and Ice Storm.

iwind060.jpg


And the lich dies for good, as the ninjas go into hyper loot mode on the tombs.

iwind061.jpg


These sentries are actually pretty tough and pretty nasty enemies. Good thing the ninjas have elementals.

iwind062.jpg


More easy enemies to be cut down by the ninjas. Trolls and Yetis were sort of tough in Chapter Two, but now are easy as can be.

iwind063.jpg


The ninjas meet up with Kerish and agree to do a little bit of slave control for him.

iwind064.jpg


The leader is found and executed. Yay easy experience.

iwind065.jpg


And now the ninjas beat down some hippies for even more easy and free experience. More than they would get for wasting time fighting the entire Aquarium full of ice themed enemies, even though they are rather easy. Plus, this is ironman, so less chances taken are always a good thing.

iwind067.jpg


The ninjas enter the frost giant cave and lay a beatdown upon the White Wyrms within the entranceway.

iwind068.jpg


Oh look....mithril field plate....how incredibly convenient.

iwind069.jpg


The ninjas take advantage of a charismatic leader to grab Joril's badge through dialogue. Then they grab all the loot from the frost giant bags without anybody bothering them. Nice.

iwind070.jpg


Time to wax some monsters for some experience, some nice loot, and a huge experience bonus from some slaves.

iwind071.jpg


Suck on a fiery slowing alpha strike you religious leader! Rawr! Atheist rage ahoy!

iwind072.jpg


And the alpha strike works great when combined with luring the enemies into a wall of elementals with archers and crossbowmen behind them.

iwind073.jpg


And the ninjas decide against pissing off the frost giant cave for a small XP bonus from the slaves. The XP for clearing out the other part of the cave is far more than enough.

iwind076.jpg


The ninjas resupply, hit the Severed Hand to hand over the pure water and the diary to Larrel, and then buy some of the enchanted ammo from the merchant on the fourth floor of the Severed Hand.

iwind077.jpg


A warm welcome is given to the ninjas upon entering Lower Dorns.

iwind081.jpg


They capture the watchtower with a gross overuse of spell protections and the like to overpower the archers withing beyond belief. Not only have the ninjas now captured a safe place to rest, but they pick up a ton of arrows of piercing, which will no doubt come in very handy in the battles to come.

iwind083.jpg


The Shrieker room fight goes surprisingly well. The haste spell allows them to quickly run around and eliminate the Shriekers, stopping the flow of monsters very quickly, and making the clean up job all the easier.

iwind085.jpg


Marketh's palace is absolutely no challenge to the ninja squad as they quickly get to Marketh and force him to surrender his badge and items through dialogue.

iwind088.jpg


The ninjas fight their way through to the Sverfniblen outpost in the slave pits and resupply in addition to picking up a few quests, one of which being the rescue of some deep gnome slaves in the salamander infested mines.

iwind089.jpg


The ninjas absolutely dominate the salamaders, not even suffering a point of damage from the ones located in the mines.

Now is where I'm at as far as the playthrough goes. I never expected them to make it this far, but here they stand. Although now on the horizon are the three most difficult battles in the game. First off is the battle with Maiden Ilmadia and her score or so of fire giants. This is actually the easiest battle of the three surprisingly, especially considering the ninja team's emphasis on speed and range. The next battle in terms of difficulty is the one with the Idol at the corrupted temple, as it is surrounded by powerful undead, including Greater Mummies, Zombie Lords, and Greater Boneguards. The hardest battle however, lies in fighting Malavon. He's a powerful mage with loads of killer spells, a group of allied umber hulks, iron golems, and traps up wazoo in a small battlefield. Not only that, but after you "kill him", it turns out it was only his simulacrum. Then the real Malavon shows up with close to the magical firepower of a lich in Baldur's Gate 2 and a killer spell of his own called Malavon's Rage that works so well to his advantage in the battle. If the ninjas can get past that fight, they will have no trouble defeating Belhifet.
 

Fyz

Scholar
Joined
Mar 29, 2007
Messages
160
The time has come to learn the amazing story of Vaern, the CN fighter mage; although the lack of proper character customization options give me the urge to larp the she is Uriel Septim VII, but I suppose I'll need the belt of masculinity for that, so I'd better get started.

After spending some quality time over the reroll buttong Vaern is ready to go.
Baldr002.JPG


And thus the adventures of the 20 year old (underage by elven standards) freeloader begin.
After being kicked from the vault of books by the high librarian, she embarks on the epic quest of finding her lost father, who left the safety of the vault for no reason.
With her childhood friend, Imoen on her side (who she saved in the Prelude from a band of librarian-bullies), Vaern has nothing to fear.
And so the Band of the ex-Librarians is formed.
Baldr003.JPG


As they follow the yellow brick road to the Friendly Arms Inn, they meet a lunatic wizard and his halfling sidekick, who treat the girls to a bottle of mineral water.
As a sign of gratitude the ex-librarians share with them the joys of ogre-hunting.
Baldr004.JPG


In a short walk they reach the Friendly Arms Inn, where they are greeted by a mage who is killed in one shot.
Baldr006.JPG
 
Joined
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The ninjas adventure continues in this post and reaches it's conclusion as well.

iwind000.jpg


Gnomes saved from evil salamanders, time to kick some fire giant ass.

iwind002.jpg


The ninjas go in the back way, killing some elementals and salamanders for a terrain advantage in the upcoming battle against the fire giants. The poor sap down there is the one who will be shot up first, so every other giant goes into angry mode and intothe devious trap the ninjas have planned.

iwind003.jpg


Giants, meet chokepoint.

iwind004.jpg


The bodies continue to pile up.

iwind005.jpg


After the carnage, the ninja team retrieves Ilmadia's badge.

iwind012.jpg


The ninjas loot this absolutely broken monstrosity from Ilmadia's dwelling. Like they needed any more help.

iwind009.jpg


The Idol's guardians are quickly dispatched.

iwind013.jpg


As is the Idol itself.

iwind014.jpg


The ninjas grab Perdiem's badge, go back to Kuldahar, and resupply for the attack on Malavon.

iwind018.jpg


Malavon's fortress is quickly breached.

iwind021.jpg


The ninjas set up a position here and send one of their own to lure Malavon's monsters to them.

iwind023.jpg

iwind024.jpg


The fight starts and ends rather abruptly.

iwind025.jpg


As does Malavon's life. Which is incredibly anticlimactic, seeing as they stomped all over the hardest fight in the game with ease. Belhifet is royally screwed at this point.

iwind028.jpg

iwind029.jpg


Yay easy experience!

iwind031.jpg


Belhifet's alter-ego falls rather quickly. So quickly, his monster backup doesn't even get a chance to spawn.

iwind033.jpg


The ninjas bust into Easthaven, assess the situation, kill the cyclops guarding the townsfolk, and even pick up the Restored Blade of Aihonen. Because a +5 sword is so very necessary for the ninjas....

iwind034.jpg


The ninjas ready themselves to blitz the crystal tower.

iwind035.jpg


Spoilers. Pomab told everyone to go on the expedition to get killed by the frost giant trap. And his shenanigans actually manage to kill one of the ninja Thief/Mages, Ninja Magik. Luckily, he isn't the one that knows haste.

iwind036.jpg


Belhifet is hell bent on opening up a portal to the nine hells so the baatezu can go wild and pick up tons of souls on the Prime. The ninjas don't like that, being the atheists they are, and want to stop him. He offers a fiddle contest to solve this problem. As you can see, the ninjas didn't like this idea.

Belhifet is actually kind of smart though. He casts dispel magic on your party as soon as the battle starts, forcing you to recast any pump-ups in the heat of battle with an angry pit fiend and two iron golems staring you down. Much to my chagrin, all of the enemies here were unaffected by the ninja missile weapons, which meant they had to use their lame +4 and +5 weapons while hasted instead of raining death upon their foes. Bummer huh?

iwind037.jpg


This is the last screenshot that was saved. As you can see here, Belhifet is getting hit pretty hard on all sides. It's not long before he is quickly killed by the mobile hacksaw unit the ninjas have turned themselves into. However,as he dies, Belhifet gets off a grossly powerful Infernal Conveyance Blast and kills Ninjaguy and Rasta Bongoman in addition to freezing the game upon death. That means more booze and disproportionately built women for the three survivors though. And thus ends my ironman runthrough of Icewind Dale.

I think it might be interesting to explain the key factors that powered this run however. First off, Icewind Dale gives the player a ton of advantages, and the team I used in particular. I'll list them.

-The player can create a super team with good stats, as opposed to being limited to one ubermensch and some not nearly as good party member choices.

-It's a monty haul of epic proportions. By the end of the first chapter, you can easily have a couple of +2 weapons and some very nice miscellaneous equipment too. Basically, you can have close to the power level of the wearables a party at the end of Baldur's Gate 1 would have, by the end of chapter 1. To illustrate this point, the ninjas picked up a +2 longbow that gave the user a bonus of 2 to their armor class and saving throws in the second dungeon, The Temple of the Forgotten God. And it all gets crazier from there on in.

-There isn't a lot of variability because enemies don't really use many abilities or spells. Most enemies are simple grunts that walk up to you and hack away. Missile weapons rip these guys up. And the few spellcasters there are aren't well protected, like those in say BG2. So if you know what you're doing, play it smart, and use everything to your advantage, you won't be killed off by some unlucky roll or two. It's a double edged sword.

-Resting is broken beyond belief. There are too many safe areas, they are too easy to get to, and even in hostile areas, monsters rarely attack you. And when they do, they are usually in small numbers. It's just far too easy to use resting. Compare to Baldur's Gate, where it was rarely safe to rest, and going back to a safe spot could get you ambushed, whether by monsters that respawned within the map, or some that waylay you in between maps.

Then, there were the things I did.

-Haste is ridiculous in this game. See, in Baldur's Gate, it's a while before you gain access to haste, and even then, it isn't the overpowered juggernaut of destruction it is in Icewind Dale. Nothing can outrun you when you are hasted, making missile weapons on a hasted party, basically invincible. Through in some well timed castings of Slow on the enemies, and it's overkill. This basically became the ninja's strategy for every fight and the never had to change it, save the end boss fight.

-Using terrain and such was another key factor in the ninja's victory. Engaging an enemy on their terms would be rather stupid, especially hen you can lure rather silly AI into a clever trap.

-Potion and other consumable use on the tougher battles was key as well, as the ninjas had no cleric to pump them up. Some potions were pretty ridiculous as well, take for instance the one that gives you 50% resistance to magical damage and automatically makes your saving throws for you. That helps in a clutch scenario so very much.

And that's basically it.
 

sabishii

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Kingston said:
Nobody, and I mean nobody will finish Icewind Dale.
:lol:

What classes were your characters, Ed?

Also, may I suggest adding usernames to the list of Deaths/Ironmen?
 
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sabishii said:
What classes were your characters, Ed?

Two fighter/thieves, two thief/mages, and two fighter/thief/mages. Pretty goofy, but they worked out surprisingly well.

Also, may I suggest adding usernames to the list of Deaths/Ironmen?

I guess I can do that, shouldn't be difficult at all. I'll get right on that.
 

Norfleet

Moderator
Joined
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Messages
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Edward_R_Murrow said:
Two fighter/thieves, two thief/mages, and two fighter/thief/mages. Pretty goofy, but they worked out surprisingly well.
Sounds like an impressive amount of artillery firepower, but no source of heals. I'd abuse the hell out of Resilient Sphere, personally. Cloak everyone, run someone visibly into a pissed off swarm of monsters until they're on him like fleas on a dog, then sphere him and nuke the crap out of the gathered horde. He can't be harmed while sphered, but that won't stop them from trying, resulting in a giant pile of bodies around an unscathed center. Alpha strikes are good, but this is better.
 

Shannow

Waster of Time
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Finnegan's Wake
BG1: Anticipating some fraternicide say hello to Kane:
kaneff4.jpg

I took the sixth roll and min-maxed a little to my liking.
Idiot savant or the opposite...

First party:
firstpartymg7.jpg


Montaron died south of Beregost. Killed by an Ogrillon.

Minsk died somewhere in the wilderness. Killed by a cave bear (that wasn't in its cave).

I sent away all the evil ones and all the ones that I always used until I got my (final) party:
finalpartyhp3.jpg




Was mostly a cakewalk (berserker is totally overpowered) until I decided to dick around. Probably not a good idea in an ironman...
Nice little grave stones...
nicegravestoneue5.jpg


Who the fuck are you? What are you going to do about it?
huhvampirepp5.jpg


autschgv6.jpg

Ahhh, panic! Flee! The church will provide a safe haven... (I actually pissed off the vampire twice. The first time his Phoenix Guards only put my party down to 50% health. Somehow I thought I'd get omething for doing it more often. I got more than I bargained for...)
ornotmo7.jpg

That damn Phoenix Guard is more intelligent than a raptor. They actally followed me! The damn priest was all words but no deeds. To summarize: I lost Oublek (bounties) and the priest who were both important for a quest. I had to go west of Beregost to ressurect my party members and when we got back all the equipment that I hadn't taken with me had decayed... Bummer.
I played on easy until I got bored of it. Now it's on normal.
Now just to show you how overpowered berserk is. Kane versus some Sirenes.
berserkqj5.jpg
"I cannot be held! I cannot be charmed! (I cannot be mazed! I cannot be imprisoned, but I don't know that yet!) I cannot be stopped!" After the Sirenes use up all their charms the rest of the party moves in to mop up the rest.

This also the region where Ajantis (the paladin) becomes party leader. He is stupid enough to let himself be kissed by some strange woman. Bamm! Instagib! But she is apologetic and Kane didn't give a damn about the paladin anyway. After she ressurected him them party killed her violent, ogre-mage husband. Kane gained the helm of defense and Ajantis gained some time with Helm. Hehe.

I mopped up all regions south of the Friendly Arm apart from Durlags Tower. I also kept away from the region with the basilisks...

To be continued.

I'm playing with tutu and had some sound problems in the beginning which solved themselves *shrug*
But water still looks like this:
waterdu4.jpg

I sometimes feel reminded of FO's radioactive goo...
 

Shannow

Waster of Time
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Thanks coaster, but I have enough bloatware on my system. After this play-through there will be a sytem-wipe/clean-install. 5 minutes to start-up the system is not acceptable.

OT:
Ed, how about installing heart of winter? :)
And kudos man, I really don't think I'd manage IWD with so few deaths, if at all.
 
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Norfleet said:
Sounds like an impressive amount of artillery firepower, but no source of heals.

Basically. However "rest until healed" works a little too well.

I'd abuse the hell out of Resilient Sphere, personally. Cloak everyone, run someone visibly into a pissed off swarm of monsters until they're on him like fleas on a dog, then sphere him and nuke the crap out of the gathered horde. He can't be harmed while sphered, but that won't stop them from trying, resulting in a giant pile of bodies around an unscathed center. Alpha strikes are good, but this is better.

I wish I had thought of something like this, it sounds so amazingly awesome. I had only used the Resilient Sphere to lock down hurt party members or particularly annoying enemies. The again, I probably couldn't have used your strategy seeing as despite all my mages having 18 intelligence, they failed to scribe every scroll of Snowball Swarm and every scroll of Fireball, save one. Ah well. Saving the potions of genius for the elemental summoning scrolls was worth it.

About how long did it take you, Ed, in terms of hours?

Not too too long. Probably about an hour a chapter, maybe a bit longer in a few. Maybe around 8-9 hours in total. I played rather sporadically though with short installments peppered throughout the past few days, although I procrastinated the updates a little, as their bloated appearance might suggest.

Ed, how about installing heart of winter? Smile

If I can find the disk, sure thing. But unfortunately it happens to be in the same void that my 3rd CD for Shadows of Amn fell into. Perhaps if I find it later the ninjas can do a reunion tour?

apart from Durlags Tower.

Fighting the Phoenix Guards is ballsy enough. This would be suicide. Aec'Letec even more so.

I also kept away from the region with the basilisks...

This too.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
I had a little break over new year but now I'm back. Tackling Cloakwood right now. Kicked Dynaheir because she simply misses out on too many of my favourite spells with tutu. Dual-classed Imoen instead and took on Coran.
I plan on visiting Durlag's Tower after I've revisited Candlekeep and read the tome of strength. Not promising that I'll go through the whole tower though ;)

And Ed, I don't see any moral difficulty in torrenting a game that I've bought. Just saying...
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Greed is mankind's downfall. At least it was mine.
Imoen wasn't able to use her thief skills again and Coran had only 20 in traps. But I wanted that tome...

screencaptureprofessionua4.jpg

A repeating lightning trap. It hurt but Kane could take it. After the first two hits the trap didn't spring anymore and I thought that there only were two traps...
So Kane went on, turned around a corner, stepped into a web trap and was attacked by 4 phase spiders. I sent him back out of the web and the party to back him up. Well, as meantioned, the trap was repeating...
Kane was the sole survivor but was shortly after killed while fighting 6 ghasts.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Behold Buttmunch, the asshole bard on his epic quest to kill stuff, do elf women, loot tons of stuff, and be a general asshole in the process.

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Buttmunch didn't have time to roll really good stats.

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Buttmunch draws first blood upon the denizens of Faerun. They will suffer. They will all suffer.

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Rats break Buttmunch's axe.

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Whenever an axe breaks, Buttmunch kills a kitten.

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Tarnesh is annihilated.

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Buttmunch murders a bunch of innocent merchants for a bitchy actress.

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Buttmunch's party is ripped to pieces by an angry midget with an axe. Jaheira and Khalid bite the big one for good.

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Buttmunch resurrects Xzar and Montaron as well as picks up his own angry midget with an axe. Things are looking up for Buttmunch.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Buttmunch's quest continues.

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Kagain is a lazy piece of crap as noted by how easily he gives up jobs.

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With this massive experience award, things are looking up for Buttmunch and company.

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And their hopes are diced by bandits waylaying them, killing all, even Buttmunch, though he managed to take six of them down with him using a wand of lightning.

What have we learned from this playthrough?

-Bards are nowhere near as good as Fighter/Thief/Mages.

-Munchkinized stats really count because when you don't have them, you die.

-Baldur's Gate is a bitch in the very beginning.
 

Fyz

Scholar
Joined
Mar 29, 2007
Messages
160
The ex-librarians had their butts served on plates by normal-weapon-immune wolves.
 

Makagor

Liturgist
Joined
Jan 27, 2006
Messages
103
Man, I really dig these challenges! So I'm gonna give IWD another run. I like theme parties, so here's mine:
iwind009.jpg

That's right, Snow White and the Sev...er Five Dwarves! I think I'll call them team Snow White and the Dwarven Wrecking Crew. So I spent about half an hour in the character generator rolling these knuckleheads. IWD character generator is a fun mini-game by itself. Since this is ironman and IWD is munchkinland supreme, I took the time to make sure they all had exceptional strength, dex and constitution. Grumpy and Dopey are both pure fighters, Doc and Bashful are multiclass fighter-clerics, Sneezy is a fighter-thief, and Snow White is a human fighter with 18 int. to be dual-classed to mage. This is probably the most stupid and ugly party I've ever rolled, due to all the 3's in intelligence and charisma. Hehe. I did manage to roll enough points on Doc and Grumpy for both to have a 16 charisma though.

Hi-ho! Hi-ho! It's off to kill we go!
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Dead gobbies.
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Bashful gets one shotted by an orc archer! WTF!
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Doh, Insane difficulty! Since no difficulty settings were stipulated in the rules, I moved that slider back to Normal.
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SW and the DWC cleared the Pass with no trouble and proceeded to Kuldahar. The Vale of Shadows and first three caves offered little challenge. Somewhere along the way Snow White hit level 3 and dual classed to mage. I put her third weapon pip on bows.
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Sneezy nabs us some phat lewt.
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Did you know that when you meet Lysan in the cave, if you tell her you'll leave and then force attack her, when you get back to town the bartender doesn't give you the option of asking for her stuff? Oh well, that's what I get for trying to be clever. I exited the conversation without starting the fight and then cast silence and hold person on her before forcing an attack. It worked ok but I missed out on her items in the bar.

Kresselack is an ungrateful tool.
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SW & the DWC are ready to search the Temple for the Heartstone Gem.
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So what ya think? Has this team got a chance? I think the 2nd level of Dragon's Eye will be the real test. All those trolls and bombardier beetles have always given me a hard time in the past.

More later.
 
Joined
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Messages
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Location
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After the not-so heroic attempt of Buttmunch, I was left wondering if a better (read: more munchkinized) character could make it. So now start the adventures of Hateguy.

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Hateguy is True Neutral because he hates everyone equally. Also notice the abnormally high intelligence and just guess what Hateguy is going to do....

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Hobgobln: Four score nations of the Chill empire descend upon you. Our arrows will block out the sun.

Hateguy: THIS. IS. A TIRED AND SHITTY REFERENCE!

Oh.....it was all a dream. But was it prophetic-like?

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Turns out Hateguy's low charisma is quite detrimental. Xzar didn't even offer him the healing potion and normally that line works. Uh oh.

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Hateguy meets up with Jaheira and Khalid....and hates them. They will be good meatshields though.

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Hateguy hates transsexual ogres. Time for a liberal dose of broadhead powered hate crime.

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Hateguy hates being underpaid, especially by bitchy actresses. Garrick wants to join and Hateguy hates him enough to let him join.

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Spiders gangbang Garrick. Guess that quest is happening later.

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Hateguy loves breaking and entering, with emphasis on the breaking part.

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Hobgoblin brigands attack the group like the ones in Hateguy's dream. Is this the prophetic occurrence? Is this the end of Hateguy? Will he stomp these shmucks with ease and make all this buildup seem stupid as can be? Will this be a terrible textual parody of old superhero cartoons? Tune in next time.

So what ya think? Has this team got a chance? I think the 2nd level of Dragon's Eye will be the real test. All those trolls and bombardier beetles have always given me a hard time in the past.

You're going to need a lot of fire. And hopefully Snow White will have haste by the 3rd level of Dragon's Eye. If she does, the dwarves' HP should carry them through nicely.

And something tells me another theme party is going to pull it off. Plus, Snow White and the Dwarven Wrecking Crew is hilariously awesome.
 

Makagor

Liturgist
Joined
Jan 27, 2006
Messages
103
Hi-ho! Hi-ho! Snow White and her slaves...I mean her Wrecking Crew cleaned out the Temple with little trouble. Grumpy exhibited a bad attitude the whole time.
iwind029.jpg


After listening to Arundel whine some more our intrepid crew sets off for the Dragon's Eye. The lizard people are no match for the dwarven juggernaut. Dopey slaughtered a spider with Kresselack's big sword.
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I also picked up this little sticker somewhere in the Vale of Shadows.
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So Sneezy gets put on troll coup de grace duty.
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Bashful throws down some Holy Smite upon the heads of the cold wights.
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Snow White likes fireballs. Poison zombies don't.
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Notice how Snow White stands way in the back while the Crew bashes heads. That's the best position from which to whip the lazy dwarves into action.

The Dwarven Wrecking Crew dance a little jig upon the crushed skulls of their enemies.
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Zombie chunks!
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I'm pretty pleased with this picture. That's the chunks of two zombies who died simultaneously.

Doc takes one for the team!
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What is that? Cloud kill or sumpin'? I didn't know Presio could cast that, I've always avoided that cloud in the past. After the cloud dissipated Snow White cast shield spell on herself and ate all Presio's magic missiles and then summoned a pack of goblins right in Presio's face. Then she hastened the rest of the Crew and sent them in for the beat-down.

Dopey got an upgrade for his ranged weapon slot from one of the chests.
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What's up, Doc?
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I had to go all the way back to Kuldahar for the res. I didn't have enough money to get him ressed by the Priestess on level 2.

Histachii chunks!
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Grumpy swinging Everain's Sword, Bashful swinging Conlan's Hammer, and Doc swinging the +2 Hammer Flail makes for lots of chunkified enemies.

Holy Smite, Fireball, and Yuan-Ti Elites...tastes like chicken!
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Yxunomei got caught in the web while the Crew shot down all her minions from a distance. Then she was distracted by a pack of summoned goblins while Sneezy and Snow White shot her with the Messenger of Sseth with +1 arrows and a regular bow with +2 arrows. By the time Doc, Bashful, Grumpy and Dopey started pounding on her she was halfway dead.
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This is the most trouble I've ever had opening a lock in IWD.
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I guess dwarves don't make the best thieves, eh? Ah, but the ever resourceful Wrecking Crew had a solution!
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It was worth it too. That box had a couple of emeralds and about 2400 gold in it.

After cleaning out the invaders in Kuldahar and seeing Arundel get his comeuppance, Snow White and the Dwarven Wrecking Crew are ready to raid the dreaded Tower of the Severed Hand.
iwind070.jpg


This is going pretty well so far. Watching five hastened dwarves chunkify everything in their path is a hoot.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Hateguy's rampage of hatred continues on after he anticlimactically trounces the hobgoblins.

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Minsc and Boo hate Hateguy because he has low charisma. The feeling is mutual.

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Hateguy instead picks up Edwin, and takes part in a little cruel and unusual ogre torture.

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Hateguy mangles a wizard, but Khalid is struck dead in the conflict. Yay easy access to raise dead!

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Hateguy hates being pickpocketed.

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Hateguy hates the law, but loves how easy they are to bribe.

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Holy yiffing dogmen, that's a lot of kobolds!

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A quick wand o' frost pickup is never bad. Yay pixel hunts!

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Hateguy gets a special ability. He can only heal stuff though, which is lame. He wanted to hurt stuff.

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Tonight we dine in Nashkel!

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In Nashkel mines, hell dines in you!

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Low charisma strikes again! Xan doesn't want to join up at all.

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Oh hey your husband is dead but don't worry, we're freaking rich for clearing out that mine!

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Headshot.

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Well, that was strange....

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And this is even stranger.....
 

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