Jenkem
その目、だれの目?
"It's like DUSK trapped inside the Super Gore Nest" -Dave Oshry
this quote and the person making it raises many red flags for me.
this quote and the person making it raises many red flags for me.
And why is that?Just don't crack any jokes about the release date where the devs might read it.God fucking damn it, smugly pirated to see what the fuss is about and waltz back in here to tell you how it's not as good as you make it out to be, but now I'm buying. It comes bundled with Dusk so it's down to 10 eur.
Glad that we can actually have something this good in AD 2022, in this shitty, oversaturated and diluted "boomer shooter" market. Also nice to see someone make music so good, it makes Andrew Hulshult look like a kid with a midi keyboard.
Perhaps there is hope after all...
exceeds the best Quake community maps
Try it for fuck sake
exceeds the best Quake community maps
those are basically the best levels ever made for a shooter
"It's like DUSK trapped inside the Super Gore Nest" -Dave Oshry
this quote and the person making it raises many red flags for me.
https://rpgcodex.net/forums/threads/supplice-standalone-gzdoom-fps.140380/page-2#post-8125203And why is that?Just don't crack any jokes about the release date where the devs might read it.God fucking damn it, smugly pirated to see what the fuss is about and waltz back in here to tell you how it's not as good as you make it out to be, but now I'm buying. It comes bundled with Dusk so it's down to 10 eur.
Glad that we can actually have something this good in AD 2022, in this shitty, oversaturated and diluted "boomer shooter" market. Also nice to see someone make music so good, it makes Andrew Hulshult look like a kid with a midi keyboard.
Perhaps there is hope after all...
I'd hardly consider those the best Quake community maps let alone the best levels in FPS
I've had legit zero issues with enemies blending into the environments like they do in many other games like this and that is indeed a major issue I find that pops up very often, and this dev is or was clearly a very high-caliber Quake mapper in the past or present, I can tell as all I played for the longest time were Quake mapjams. Quake mapping unfortunately took a turn along the way when the focus shifted to style over substance, there sure is a ton of breathtaking architecture and incredible detailing seen in modern Quake mapsets/jams but they just ain't all that fun to actually play as they were anymore. This manages to strike the perfect balance - it looks great with cohesive, simple but striking aesthetics and a fucking stellar art direction (yes, visually it legit looks fucking great in action) with surreal architecture that abstractly imitates familiarity and as importantly it plays n flows fucking beautifully. The 'City' level after the first boss fight for example is one of the purest textbook examples of brilliant mapping you can get - Great use of verticality, looping interconnectedness, progression through interiors/exteriors and man, that fucking environmental design... and it's been consistently as good. There is simply nothing to hate at all here as a fan of old-school FPS games.I'd hardly consider those the best Quake community maps let alone the best levels in FPS
thats because you are a FPS bum
you say this game "exceeds the best Quake community maps"
you can't even see enemies or where youre going because its all the same color. these are basics of design, its not even funny
meanwhile levels such as Horde of Zendar, Realm of Enceladus, The Necromancer's Keep, Place of Many Deaths, Leptis Magna, etc. were made by quake veterans and people who do architecture for a living
Anyway I ended up buying the game too, I got extra discount since I already owned Postal Brain Damage. Sigh that's another EA FPS even though I promised I won't be buying anymore of them prior to full release.
Loving the game so far. I agree with that the others said about the level design especially the city map (I think it goes under the name Blood Totem or something like that). It's properly vertical plus there is no fall damage. Also I was p much right about there being no hitscan enemies.
I'm also not finding the lives system that bad. There's enough 1ups to find on each map, and this system ads extra tension and urges you to play carefully plus where you actually have to fight a lot of enemies in smaller arenas it makes it extra hectic. I defeated the first boss on the second try, it's p much the standard affair of circling him while jumping so that wasn't as annoying as it seems to be for some people on the steam forums. I'd only love to see the game saving your position on the current map if you have to leave mid game, given the size of maps it's a bit to have to replay them from scratch if you exit the game before the finish line. But I suppose that's the sort of thing that will be implemented down the line.
I guess if I had any complaint at this point it's that your melee weapon seems to be useless in combat. Its chainsaw mode doesn't stun even the weakest enemies and given the damage it does you are likely to get hit by them before killing them. So it's only use is gibbing enemies in order to recharge one of the weapons you find later on.
luj1
The enemies are perfectly legible, even with the color scheme and filters the game seems to use. Their color in comparison with the environments is p much in line with how it was with OG Quake.
Only issue I had with legibility is that I sometimes lost the track of crosshair in the noise when dealing with distant enemies but that's something that the dev can easily improve on his side.
Noice! It's pure fuckin class. The dynamic OST as you progress through levels needs a shoutout too.I played the main EA release now and it's a lot different than what is available in the demo on itch.io, enemies are more pronounced and detailed, the graphics aren't a blurry mess despite retaining their style, enemy projectiles are easier to see and the weapons feel a lot better. it's considerably improved in all aspects. makes me wonder if the demo on itch isn't years old at this point. the itch.io demo also just had a standard double jump not the one in the game which adds a hover to the 2nd jump
anyone who went apeshit at me over my thoughts on the itch demo should go and play it asspiss Curratum
"It's like DUSK trapped inside the Super Gore Nest" -Dave Oshry
this quote and the person making it raises many red flags for me.
ITS LIEK DUSK TRAPPED INSIDE THE SUPR GORE NEST!!!!!1
Enemies exploding into bloody mist that obscures vision even further.
i search for this map, and i discover i have already play them. Realm of Enceladus and Leptis Magna are great. Arcane dimension is the best 3d fps, it has new monsters, textures maps, and I love that are projectiles are not hitscan. I will replay this one. Thx.meanwhile levels such as Horde of Zendar, Realm of Enceladus, The Necromancer's Keep, Place of Many Deaths, Leptis Magna, etc. were made by quake veterans and people who do architecture for a living