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I'm at the end of my rope on this one: BG2.

MMXI

Arcane
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Apr 28, 2011
Messages
2,196
Black said:
Funny thing, that. While combat in Fallout was terrible, there was very little of it and it was easily avoidable. Same cannot be said about BG's combat.
And I think that small amounts of avoidable shit are better than large amounts of unavoidable shit.
Average number of stat checks per minute in Baldur's Gate: 20
Average number of stat checks per minute in Fallout: 0.5

Baldur's Gate might be 90% combat but at least the game isn't built around a few scripted stat checks embedded in dialogue trees and interaction with specific quest related objects.

Black said:
Thank heaves Fallout is not a party-based game and can be played just fine with a lone-wolf character, no?
It's just as much a party based game considering the game provides you with companions that follow you around until they die. Also, you can play Baldur's Gate perfectly fine as a lone-wolf character. In fact, many encounters are far easier with a smaller party because you don't have to spread your items thinly. Soloing both Baldur's Gate games is a perfectly valid way to play.

Black said:
Actually, it does. Try killing Caesar and then not killing him. Oh, and you can kill him in a totally un-FPSy way.
Sounds good, man.

felipepepe said:
Man, don't lower yoursel to
steelmonk.gif


Baldur's Gate and Fallout are different games with completly different focus. Party-based D&D dungeon-crawling Vs lone guy exploring the wasteland.
I know. I'm just making a point/playing devil's advocate. Relax.
 

Surf Solar

cannot into womynz
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MMXI said:
No. Only my fourth sentence. The first three were comparing it to Fallout 1/2. Why?

steelmonk.gif

Why are you so butthurt about the first two Fallout games?

Also, you do realize that this

Average number of stat checks per minute in Fallout: 0.5

Is completely wrong? Did you just pull those numbers out of your arse? I do admit there's more stuff going on in the BG ruleset, but the above quoted is simply bullshit.

EDIT: even more bullshit!

Baldur's Gate might be 90% combat but at least the game isn't built around a few scripted stat checks embedded in dialogue trees and interaction with specific quest related objects.

Have you EVER worked on a game, or atleast looked how they are made? Your above quote doesn't let you appear very smart, you know?
 

attackfighter

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Baldurs Gate 2 is good, even better than the first game. Those who say otherwise are aspies and Drog.
 

MMXI

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Surf Solar said:
Why are you so butthurt about the first two Fallout games?
I'm not. I love the first two Fallout games. Some of the best RPGs around.

Surf Solar said:
Also, you do realize that this

Average number of stat checks per minute in Fallout: 0.5

Is completely wrong? Did you just pull those numbers out of your arse? I do admit there's more stuff going on in the BG ruleset, but the above quoted is simply bullshit.
Of course I've pulled them out of my arse. The difference is probably a whole lot more extreme considering the pace of Baldur's Gate's battles and the number of units involved in them.

Surf Solar said:
EDIT: even more bullshit!

Baldur's Gate might be 90% combat but at least the game isn't built around a few scripted stat checks embedded in dialogue trees and interaction with specific quest related objects.

Have you EVER worked on a game, or atleast looked how they are made? Your above quote doesn't let you appear very smart, you know?
Enlighten me.
 

Johannes

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The Wizard said:
felipepepe said:
You're facing a fucking Lich, should he only cast Burning Hands, but have around 5 billion HP? Of course he can cast high-level magic and time-stop, but so can you, so why is this cheating?
because chain contingency only allows 3 spells and you can't put level 9 spells into it? same for the weaker version of it.

if a lich or whatever has a few precast protections on him i wouldn't mind so much, but in bg2 every.goddamn.fruit.fly.of.a.caster has them.

i'm also pretty sure horned devils and stuff have a daily limit of the hold person at will/the combat tactics state that he only uses it a few times. but i don't have the 2ed books available, so i can't check.
It just balances out the fact that the player can prebuff his guys at leisure before going into a battle. It might be crude but it works.
 

attackfighter

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Johannes said:
The Wizard said:
felipepepe said:
You're facing a fucking Lich, should he only cast Burning Hands, but have around 5 billion HP? Of course he can cast high-level magic and time-stop, but so can you, so why is this cheating?
because chain contingency only allows 3 spells and you can't put level 9 spells into it? same for the weaker version of it.

if a lich or whatever has a few precast protections on him i wouldn't mind so much, but in bg2 every.goddamn.fruit.fly.of.a.caster has them.

i'm also pretty sure horned devils and stuff have a daily limit of the hold person at will/the combat tactics state that he only uses it a few times. but i don't have the 2ed books available, so i can't check.
It just balances out the fact that the player can prebuff his guys at leisure before going into a battle. It might be crude but it works.

There aren't many enemies who do that anyways. Most enemy mages don't use level 9 spells in their contingencies (in fact I can't think of any who do...) and I'm definately sure that no one has more than 3 spells in one.
 

octavius

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The RTwP combat of the IE games take a while to get used to, and BG2 is the most extreme of the IE games with all the high level Wizards, Liches and Dragons you meet, with all their contingencies, spell sequencers and layers of protections spells that you need to breach before being able to kill them.
I disliked the IE combat myself at first, but I have grown to really like it.
It's not many games where you encounter so many interesting enemies as in Baldur's Gate 2. I especially like facing other adventurer parties. Those are some of the best tactical fights of any games I've played.

BG2 also has some great quests, the writing is generally good enough and I actually like the banters. It feels like the Bhaalspawn is part of an actual group of adventurers, each with their own agendas.
The romances thankfully play a very insignificant part and can be ignored.

I especially like Chapter 2 when you are still in the big city and the game feels very open. There is even choices and consequences, like how you can guide Anomen to paladinhood or lead him to the dark side. And your actions in previous chapters will decide who join you in the showdown in the last chapter.

BG2 is IMO one of the best CRPGs of all time and has aged well. Unlike BG1 it doesn't really need any mods to be good either.
 

Xi

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You are basically talking about the psychology of video game taste. "Why don't I like this game" you ask... It's because you're no longer the same as when you first played similar games in said style and time. Those 90's games were great, but even I find it difficult to enjoy them today. Had great fun back then, but now they feel like a waste of time.

They are just so predictable, lacking mystery and intrigue, and devoid of the new experience you want. Part of the issue stems from your contact with new game technologies. You dream abut the possibilities while questioning why modern developers don't exploit those older mechanics with newer possibilities. Also, the time it takes to play them competes with other activities you enjoy. If there's something more enjoyable to do, you'll question whether re-experiencing those old games is a good use of your time.

Bg2 was a great game that I thoroughly enjoyed back when it was released, but that's where it ends. Going back to it is just a rehash of an experience both of us have already had. Maybe it's time to move on?
 

felipepepe

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Xi said:
They are just so predictable, lacking mystery and intrigue, and devoid of the new experience you want.
You ALMOST had a point, but most game nowadays are way more predictable, linear and cliched than the old ones.
 

Xi

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felipepepe said:
Xi said:
They are just so predictable, lacking mystery and intrigue, and devoid of the new experience you want.
You ALMOST had a point, but most game nowadays are way more predictable, linear and cliched than the old ones.

Not saying that modern games are good, only that modern tech should promote more advanced games, and definitely could, but does not - for whatever reason. Those old games just seem old, and remind you of an experience you've already had. That might explain why you can't enjoy an old game that was pretty damn good for its time.
 

almondblight

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Black said:
Funny thing, that. While combat in Fallout was terrible, there was very little of it and it was easily avoidable. Same cannot be said about BG's combat.

Eh...less forced than Baldur's Gate but I'd hardly say there was very little of it. How many people figured out the dynamite solution to the Radscorp cave the first time they played? I'm guessing less than 25%. And The first quest the game sets you on (Vault 13) is pretty much all combat. If you avoid combat in Fallout, you're probably missing out on at least 1/3 of the game if not more.
 
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Bro, D&D games live and die on two things: encounter design and quality of ruleset implementation. While the Infinity Engine's real-time-with-pause system might not be preferable to some, the Engine does a good job of implementing a lot of spells, classes, and items; better in a lot of ways than the Goldbox, for certain. It does a pretty good emulation of D&D dungeon crawling.

And as for encounter design, it doesn't get much better. There are few trash encounters and a high amount of "set pierce"/boss fights. Sure, basically they did dump half the monster manual into the game, and some areas made little sense, but it did a lot for gameplay variety, and I'll take that anyday over the banalshitboring encounters that populated Pool of Radiance (too many fucking goblinoids), Temple of Elemental Evil (oh hey I heard you like bugbears), and, to a degree, Icewind Dale 1 (hmmm a room full of melee dudes that rush you....hmmm another one...oh look another, and another). And some encounters are just plain well-done.

Also thread topic starter OP bro, you're frustrated with BG2 because you're playing it in a bad way. Buffs for fighter types aren't good anymore; this isn't BG1 where hasted archers murder everything. Debilitating spells like Web, Stinking Cloud, Hold Person, Entangle, Slow, Symbol: Stun, and the like should be you're bread and butter with a few anti-magic spells like dispel/Remove Magic to turn all those buffed up mages into easy targets. The only buffs really worth using are Mirror Image, Stoneskins, Ironskins, and mage specific buffs, and mostly only on Fighter/Spellcaster multiclasses and dual-classes.

Not to mention Bioware gimped evil parties hard. There are only 3 evil NPCs in Shadows of Amn, and while Edwin is the best NPC in the game, Korgan and Viconia suck hard, being pretty much inferior to every one of their Neutral/Good counterparts in big ways. Go grab Jan, Jaheira, or Anomen to shore up your party if you don't want do-gooders cramping your style. Or create a multiplayer game and make your own entire party.
 

Raapys

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It's the best motherfucking spell casting game in the history of computer games. What else do you need?
 

dr. one

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BG2 + Sword Coast Stratagems & Item Randomiser rulez a lot.
Along with cheese of Ascension these make it quite an unfuckwithable venture.
 

Johannes

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Edward_R_Murrow said:
Not to mention Bioware gimped evil parties hard. There are only 3 evil NPCs in Shadows of Amn, and while Edwin is the best NPC in the game, Korgan and Viconia suck hard, being pretty much inferior to every one of their Neutral/Good counterparts in big ways. Go grab Jan, Jaheira, or Anomen to shore up your party if you don't want do-gooders cramping your style. Or create a multiplayer game and make your own entire party.
Viconias magic resistance is cool if you conciously use it, and Korgan is pretty much the best recruitable fighter due to the good kit, or second to the inquisitor guy. They're not perfect but still comparable to the good guys.
 

Serious_Business

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Johannes said:
Edward_R_Murrow said:
Not to mention Bioware gimped evil parties hard. There are only 3 evil NPCs in Shadows of Amn, and while Edwin is the best NPC in the game, Korgan and Viconia suck hard, being pretty much inferior to every one of their Neutral/Good counterparts in big ways. Go grab Jan, Jaheira, or Anomen to shore up your party if you don't want do-gooders cramping your style. Or create a multiplayer game and make your own entire party.
Viconias magic resistance is cool if you conciously use it, and Korgan is pretty much the best recruitable fighter due to the good kit, or second to the inquisitor guy. They're not perfect but still comparable to the good guys.

Wtf? Viconia, Edwin and Korgan are the best npcs in the game, personality-wise and also in terms of powerplaying

YEAH I PLAYING THROUGH THIS GAME 7 TIMES
 

LoPan

Learned
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Crispy said:
Thank you, Zed, for attemptimg to incline the thread, Exmit please GTFO and good post by The Wizard.

Agreed that BG anything is overrated and can only appeal to the D&D faggot (like me) in order to achieve anything beyond meh credit rating as a CRPG.

But, OP, can you elaborate on what you found tedious in the game? I'm almost certain you're referring to the combat in which case you'll get one million and one dissertations on how to excel in it, how to beat it like a red-headed stepchild and, occasionally, by someone like me, how to simply adapt to and mildly enjoy it

The combat is the worst part but IWD and BG1 had the same combat in the same engine yet managed it well enough for what it was. I am used to the inching along and all the cheese required. In a game where the mace, club and morningstar is treated as weapons worlds apart I am not averse to a degree of exploit.

I can take bad combat if there is something better and more important to hold onto, but I can find nothing in BG2 to enjoy. The story is just dreadful, the dialogue is either unremarkable or crinch-worthy and the graphics may be nice but that is really the last thing that matters in any game.

The opening is heavy on the cliché lines and faux mystery. At first I could take it; fuck it, I thought, a bit camp but nothing neccessarily wrong with that, and BG1 didn't have a good opening either. However it just goes on and on and for no reason. The opening complex gives you two pieces of information: Either Imoen or Irenicus is the main character and not you, and Imoen probably reminds Irenicus of his dead lover, but it goes on for way too long to supply only this information as to what in goodness christ the story is. You are then dumped outside and for a second you feel the game might be leaving the station. You explore about a bit, dive into a tent full of terrible dialogue that hosts a call-back to the first game and you start to get suspicious but go on, maybe getting out of that first area will get the ball running.

On entering the slums (the only place you can go to at first) you are immediately greeted by a man who refuses to tell you anything or inform you of anything or even so much as hint to anything besides the fact that the main character is an irreversible idiot and an asshole despite alignment or attribute seeing as how instead of going off to find something out on your own you agree to collect an outrageous sum of 20k for a stranger who starts all sentences by saying 'Coo'. I like to think he's a shapeshifted creature who cannot help himself from uttering some vestige of a strange language but I really doubt my hopes of him being anything but a man who says 'coo' are justified.

So instead of finding anything out about the whereabouts of Imoen and Irenicus you run around collecting money. You are directed to the Inn where you will find quests, as is the way of things, and amongst a host of nonsense there is a man who will pay you 10k to kill trolls, because he is rich and generous, making the whole 'collect 20k' bit, that you would think is a device to send you off into the wider world for grand, explorative, money-seeking adventure, a bloody farce.

I recall that when I fired up the aforementioned Betrayal at Krondor and Albion (I believe I was playing another game at the time and was curious for the look and openings of these games, never could juggle more than one game at a time) there was instantly something to hold onto, something to make you want to go on and see what could be done and what the game and its story was about.

Seems a bit fatuous to get into just why the combat is bad since it has been echoed so many times over and seems to largely conists of whether you like all that buffing or not, but the core of it, to me, mind, is that not only is my entire character sheet and inventory there for combat reasons, but the combat itself consists either of the trash-mob trudge or surprise death followed by reload, oftentimes sleep, and then mass buffing to counter what killed you. So the entire RPG element is for combat, and the combat is a dreadfuly tedious experience with or without the many exploits and power-gaming builds.

I do appreciate the reply Crispy, and I believe I'll give it another go as a mage, and rather than make my own party (I was hoping that making a party of four on my own would make me care for something in the game) I'll look deeper into the NPC's, a sexual innuendo indeed.




Surf Solar said:
By no means I would call the game "a piece of shit", but in my humble opinion, it is just not that good and very overrated.

Fair enough, crass hyperbole on my part to be sure. Space Siege is a piece of shit, and comparing anything to Space Siege is to hyperbolize, I hope. I did call BG2 a decent game closely followed by calling it 'anything but a piece of shit'; incongruous and hyperbolic all in one stroke.
 

octavius

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LoPan said:
On entering the slums (the only place you can go to at first) you are immediately greeted by a man who refuses to tell you anything or inform you of anything or even so much as hint to anything besides the fact that the main character is an irreversible idiot and an asshole despite alignment or attribute seeing as how instead of going off to find something out on your own you agree to collect an outrageous sum of 20k for a stranger who starts all sentences by saying 'Coo'. I like to think he's a shapeshifted creature who cannot help himself from uttering some vestige of a strange language but I really doubt my hopes of him being anything but a man who says 'coo' are justified.

So instead of finding anything out about the whereabouts of Imoen and Irenicus you run around collecting money. You are directed to the Inn where you will find quests, as is the way of things, and amongst a host of nonsense there is a man who will pay you 10k to kill trolls, because he is rich and generous, making the whole 'collect 20k' bit, that you would think is a device to send you off into the wider world for grand, explorative, money-seeking adventure, a bloody farce.

Actually you can find out where Imoen is and why she is there. You also have alternatives way(s) of getting there. I don't remember the excact details of the dialogue with "Coo!" but you definitely do not have to commit to him or his master.
 

Jaesun

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Edward_R_Murrow said:
Bro, D&D games live and die on two things: encounter design and quality of ruleset implementation. While the Infinity Engine's real-time-with-pause system might not be preferable to some, the Engine does a good job of implementing a lot of spells, classes, and items; better in a lot of ways than the Goldbox, for certain. It does a pretty good emulation of D&D dungeon crawling.

That is pretty much spot on.

:salute:
 

deus101

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Edward_R_Murrow said:
Korgan and Viconia suck hard, being pretty much inferior to every one of their Neutral/Good counterparts in big ways. Go grab Jan, Jaheira, or Anomen to shore up your party if you don't want do-gooders cramping your style.

Actually Viconia was the best cleric in the game, and Korgan the best tank.

But as you said there were only 3 of them, and even Jan and Hear Delis can take so much.

What was really fucked though was the reputation system and the fucked up calculations on how it corresponded to barter.


BG2 was made to be played as a good character, hell you even missed out on content and quests.
 

SCO

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Viconia died in 3/4 of the encounters in ToB unless always buffed.

Fuck D&D.
 

LoPan

Learned
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octavius said:
Actually you can find out where Imoen is and why she is there. You also have alternatives way(s) of getting there. I don't remember the excact details of the dialogue with "Coo!" but you definitely do not have to commit to him or his master.

That is awfully incentivizing. Suppose frustration got the better of me.



Edward_R_Murrow said:
Bro, D&D games live and die on two things: encounter design and quality of ruleset implementation. While the Infinity Engine's real-time-with-pause system might not be preferable to some, the Engine does a good job of implementing a lot of spells, classes, and items; better in a lot of ways than the Goldbox, for certain. It does a pretty good emulation of D&D dungeon crawling.

What about RPG's? Or is that only DnD games? Or only RPG's that use a pen and paper ruleset? Coming off a bit snide here, but surely you cannot be that general. Is there a case where the implementation of the beautiful and cold numbers of a ruleset have gone awry? And how do you implement items and spells well? Do you mean the use of items and spells in the context of organization, description or the maths working properly? Or do you mean that they all find use, and they all surely don't, and with items do you mean magical items because surely one cannot bumble in implementing a flail... oh.
 

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