Ringhausen said:
Actually the fallacy I used was the appeal to probability. Since Torment is number 1 and it's good, Fallout is 2 and good, same with Arcanum, then the fourth RPG on the list should also be pretty good. And it is!
Probability cannot be applied to an argument of what is good, because what good means cannot be quantified or made into chance. When dealing with something being good or not you cannot play the odds, it is not applicable to the circumstances of perspectives and ideas.
Your argument was a form of argumentum ad populum because it relied on the codex knowing what is good. A lot of people liking something does not make it good not even the seemingly right people. Appeal to probability is the fallacy that something is correct because, by mathematical probability, it will one day be correct, which does not fit into your argument what so ever. What you seem to be arguing is that going down the list of top RPG's the fourth one (to use as an example) must be good, and yes it just might, but not necessarily, and, as you have argued, not for everyone. The position of something on a list, numbered or otherwise, is not a mark of its merit no matter what else populated the list since the quality of a product already produced cannot be influenced by its name being written down somewhere close to the name of another product.
Ringhausen said:
We can list of the things that the Holy Trinity excel at to show how BG2 pales in comparison. But instead of getting a quest to check out some ruins in Arcanum and then go through a diabloesque fight sequence I'd prefer to have a proper setup, a large dungeon with various enemies, tactical fights, some lore or story in between, that maybe an NPC even reacts to, and a simple puzzle or two. Good stuff that is either missing or lacking in those better games.
Arcanum is not a dungeon crawl or a hack and slash and neither is fallout. BG2 is, or tries to be, or at least that is exactly what you seem to enjoy in it, a dungeon crawling, hack and slash with a right feign of a story, and that's fine. Dungeon crawls can be all good and well but in a dungeon crawl the combat mechanics are very important and in a good dungeon crawl there is more to survival than combat--hell even Eye of the Beholder had rations, though not much else than that if my memory serves me duly.
Ringhausen said:
Kotor is a watered down bg2 so I don't have much to say about that. And I don't know why you bring up bugs, which there were plenty of before the unofficial patch, or breakability since harm and critical hits are much worse.
KOTOR is watered down D&D and does not run in the infinity engine, it is not comparable to BG2 just because Bioware made it. I brought up bugs and breakability because you claimed the game to be 'objectively good' after bringing up subjective reasons for liking it, which I claimed was a paradoxical piece of writing. Arcanum had a poor combat system with greater imbalance than BG2 but it was not about the combat because if it was then you'd never see it on those fanciful lists.
Xor said:
I'm sure he's talking about all the little exploits someone with knowledge of BG2 can use to make the game easier. Like using Death Spell on the mind flayers you have to fight early in the drow city quests, or using Protection from Undead and the mace of disruption to kill any lich.
The main problem with that assertion is that you only really discover those things by playing the game (or by reading gamefaqs). And discovering those kinds of things is usually pretty fulfilling, because despite what we may think now that we know them, they aren't always obvious.
Quite right.
GarfunkeL said:
People, seriously, install SCS and SCS2. Makes a world of difference. Also, some encounters in BG are slightly level-scaled - go to gnoll fortress before clearing Nashkel mines and you won't have to fight so many gnolls.
How anyone can avoid the ogre at the 2nd map, especially after getting a quest to kill it, is beyond me. And to people who complain about grinding monsters for xp in BG - you are doing it wrong. Sure, it's possible, but you do get plenty enough xp just going through the main plot, which will also keep it somewhat challenging. And again, install SCS to make it more so, as it fixes many of the typical powergaming tricks and exploits.
So far not so good I'm afraid. Past Nashkel and Gnoll Fortress on SCS and I barely spot the difference between SCS and vanilla BG, then again I am still in the early game. I never grind in these games (except on bears in vanilla BG because it's entertaining) but I imagine that if you did you could rather spoil it; dear me, now you gave me an inclination.
And as always, sad as always to say, I agree with almondblight.