LoPan
Learned
- Joined
- Feb 10, 2011
- Messages
- 479
I have tried playing BG2 several times but I have never been able to get past that appaling opening since but recently. Finally getting past the opening and getting to the point where the game robs me of clemency and tells me to go get 20k instead of finding shit out on my own I ventured off with Korgan to ravage a tomb in search of a book with my party of four evil adventurers only to find myself in a series of reload screens, succumbing to mass buffing, and remembering quite poignantly that not only do I have Albion lying about I also have Betrayal at Krondor, neither of which I have played.
I have long lurked this forum (unless 'creep' or some other unsettling word is the proper one) for some time and I have come to highly respect the ideas expressed herein, but for some reason, and it would be all too convenient to claim it nostalgia, many say that BG2 is quite the RPG. I played BG1 and I liked it; sure, the pause and play combat was a bit wonky, and statistics were concerned with little but combat, but the general concept and the down-to-earth approach to the epic storyline was pleasant and I dare say I found the story, though the execution is a bit worrying, to be one of the better I have known in a video game.
I know well enough the ways to play these baldurs gates and icewind dales, I know the absurd exploit of the ranger/cleric and I know well the mind-angering advantage of the kensai/mage, but I refused to use either because if my memory serves me right Candlekeep is not in Kara-Tur and they only have a chapel of Oghma and one cannot learn the ways of the ranger inside a keep as keeps do not have forests and wildlife inside of them. I did have a party of four though, but even these I kept away from the power-crazy classes as I had heard the game was easy enough as it is, and it was. Easy and ludicrously tedious.
What I am asking you, with the sheer ramble of frustration with this piece of shit being reined back for now, is why anyone could consider this a good game let alone the codex (who/which if it disagrees with me on this must have a good and cruel reason to do so)? Decent, perhaps. Soldier of Fortune is decent, but good? I once read someone, or some people, lauding the encounter design--which was pulled off better in IWD and BG1 than it was in BG2--though the argument of this is really what makes for good encounter design.
To concise: Why is BG2 considered anything but a piece of shit, and why in goodness name would anyone give it a shot past the point entailed?
I have long lurked this forum (unless 'creep' or some other unsettling word is the proper one) for some time and I have come to highly respect the ideas expressed herein, but for some reason, and it would be all too convenient to claim it nostalgia, many say that BG2 is quite the RPG. I played BG1 and I liked it; sure, the pause and play combat was a bit wonky, and statistics were concerned with little but combat, but the general concept and the down-to-earth approach to the epic storyline was pleasant and I dare say I found the story, though the execution is a bit worrying, to be one of the better I have known in a video game.
I know well enough the ways to play these baldurs gates and icewind dales, I know the absurd exploit of the ranger/cleric and I know well the mind-angering advantage of the kensai/mage, but I refused to use either because if my memory serves me right Candlekeep is not in Kara-Tur and they only have a chapel of Oghma and one cannot learn the ways of the ranger inside a keep as keeps do not have forests and wildlife inside of them. I did have a party of four though, but even these I kept away from the power-crazy classes as I had heard the game was easy enough as it is, and it was. Easy and ludicrously tedious.
What I am asking you, with the sheer ramble of frustration with this piece of shit being reined back for now, is why anyone could consider this a good game let alone the codex (who/which if it disagrees with me on this must have a good and cruel reason to do so)? Decent, perhaps. Soldier of Fortune is decent, but good? I once read someone, or some people, lauding the encounter design--which was pulled off better in IWD and BG1 than it was in BG2--though the argument of this is really what makes for good encounter design.
To concise: Why is BG2 considered anything but a piece of shit, and why in goodness name would anyone give it a shot past the point entailed?