PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
Sorry guyses, but this thread is pointless. There are actually a lot of flawed RPGs that you can play this kind of "how-to-improve" games with, but the problem with Bethesda is that they are not good at any single aspect of RPG or video game design. Their combat always sucks, in every single game. The only game they had passable writing in was Morrowind, and there, it was only for a part of the main quest and some in-game books, and was negated to a large degree by other parts of the main quest, lethally boring side quests, and the wikipedia-style dialogue. And that was the HEIGHT of their writing power, and soon regressed to the mean of "I am looking for my dad/son/dog/robot/whatever." Their exploration is almost always ruined by the copy-paste nature of their points of interest. Their character development is comically bad, to the point that the best way to develop a strong character in a Bethesda game is not to level up at all. Their graphics and animations, from the days of clockwork scarecrow NPCs of Vvardenfell to the days of Skyrim horses galloping up cliffs to the almighty bloom of Oblivion are cringeworthy. So if you take away the two words "huge" and "open", there is nothing of value in Bethesda games. So why even try to think of how to improve them? You wouldn't try to improve a turd, you would come up with something else.