Sol Invictus said:
Eh.
1) Who cares about werewolves?
2) Why do you need mark/recall when you can simply access areas from the fucking map? It's like whining about how Battlefield 2 doesn't give you an option to 'clean your gun'.
3) Dialogue options? It's not like Morrowind featured any dialogue options. Oblivion's a huge step above that.
4) Morrowind and Daggerfall's freeform gameplay was atrociously boring. Fallout was more or less story driven, even though the story wasn't linear and 'forced'. Oblivion could be that way.
1)I don't, but some do, it's about the freedom to express your alter ego in a game that advertises (quote Tod Howard) 'Oblivion will function as a fantasy world simulator'.
I personally also don't care about armour, hammers, bows but it would still piss me off if they weren't in the game.
2)Instant travel takes time and can only be used on the map to take you anywhere else on the map. Mark/Recall are instantaneous and can move you from the twelf level of a dungeon (a guy can hope) to a healer in the mages guild and back again; it was in Arena, Daggerfall and MW.
3)MW did even if it was shit, and you
hope Oblivion is a huge step above that.
4)Well if you hated Daggerfall and MW I assume you'll not be playing Oblivion because it's going to be less of the same, but maybe story driven was the wrong term.
In Daggerfall and MW you could ignore the main quest, but in Oblivion with these gates opening everywhere how easy is that gonna be? That's actually an unknown and it might not impinge on the gameplay, but I worry that these quests can be broken so easily - how is that gonna impact on modders (more of a worry than a whinge).
As for Fallout, it's been a long long time since I played those games, just going on rose tinted memories and what I've read on these boards.
Franc Kaos ~ Do what you Will shall be the whole of the law.