Falksi
Arcane
DAO's story was serviceable with a few highpoints. DAO was happy being a Tolkien/D&D knockoff, like a pig in mud it rolled around and covered itself in it. The setting was immediately familiar to pretty much anyone in its target demographic. I didn't need a book of text to tell me that theDao is a fun game. Poe is not a fun game.
POE despite all its problems is significantly better than DAO. It has better combat, better character progression, better NPCs, better art, and a more coherent world. The whole Templar/Mage dynamic is incredibly retarded and the Darkspawn enemy is generic and boring. There is no personality to the villain just an anonymous threatening mob. Who the fuck cares.
POE's big problem was lore dumps and all the backer shit and you can just mod that out.orcsdarkspawn are bad dudes or that dwarves really love gold, have underground trade routes, and are resistant to magic.
I remember frequently thinking "I don't care" when reading PoE dialogues. Yeah that's great, can I go adventuring now? Yeah, cool hairy gnomes and fish people whatever, no I don't care about your island oh God you're going to make a sequel set there aren't you?
DAO is the video game equivalent of someone realizing they're not smart enough so they quote a smarter person.
PoE is the video game equivalent of someone thinking they're smarter than they are.
Nice analogy.
From memory, PoE threw a lot of shit at you that you never engaged with. All the tales of Gods, lore, far off lands etc. were told in a way that you knew you'd never interact with them, so it was all a bit mute & uninteresting.
Whereas the core of DA:O's lore was rooted around things which you would at some point have a taste of, such as The Fade & Andraste.
It's as if Bioware knew this too. In PoE the big clunky fucker Kana Rua spouts bollocks at you none-stop about places & people you never experience. DA:O's big clunky fucker Sten on the other hand says absolutely fuck all unless you make a considered effort to prise this info from him. Seems like a conscious decision to keep the game as inwardly focused as possible.
I switched off most the time in PoE coz my instinct told me that what I was hearing had no real relevance on the game. Whereas in DA:O it often did, so I listened to every snippet.
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