Well, it's more about 'generic HP systems' vs 'alternative hit-location and wound-based ones'.
Anyway, even the most hardcore wound system may allow your character to be almost completely death-proof - provided that his skills are high enough. (And if you want to).
For instance, chance of a monster to score an automatic hit in AD&D system is 5%. And additional 5% chance for automatic critical strike. That's pretty high, actually. It means you will still hit bullseye automatically one time out of twenty even if you will drink yoursellf blind and fire at a tiny target from a kilometer away with a gun that has an accuracy of a musket, if applied to real world.
So, if you are an uber 99-level barbarian, and is attacked by ten 1-level goblins, it's is quite possible that a chance of one goblin landing a critical, instant-kill strike would be equal to the chance of all those goblins lucking out and rolling d20th (and with high enough weapon damage rolls) enough to bring your monstrous HP pool down in one-two rounds.
It's all a matter of balance, you know.
Anyway, even the most hardcore wound system may allow your character to be almost completely death-proof - provided that his skills are high enough. (And if you want to).
For instance, chance of a monster to score an automatic hit in AD&D system is 5%. And additional 5% chance for automatic critical strike. That's pretty high, actually. It means you will still hit bullseye automatically one time out of twenty even if you will drink yoursellf blind and fire at a tiny target from a kilometer away with a gun that has an accuracy of a musket, if applied to real world.
So, if you are an uber 99-level barbarian, and is attacked by ten 1-level goblins, it's is quite possible that a chance of one goblin landing a critical, instant-kill strike would be equal to the chance of all those goblins lucking out and rolling d20th (and with high enough weapon damage rolls) enough to bring your monstrous HP pool down in one-two rounds.
It's all a matter of balance, you know.